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    Nikolai Airport (PAFS) - Image 1

    Description

    Nikolai - Iditarod checkpoint #7

    Nikolai: Population 125 -- This is the first of many Native villages along the Iditarod Trail. In 1963, the local residents cleared their own airstrip.  This made year-round access to the outside world possible.

    Summer temperatures in the area range from 40 to 80 degrees but in the winter it can get mighty cold with temperatures ranging between 30 degrees below zero and 30 degrees above.  They have about 16 inches of precipitation each year including about six feet of snow.  The Kuskokwim River is usually open from June through October for boat traffic.

    Nikolai Airport is one of 24 airstrips and airports on the Iditarod Trail that runs from Anchorage to Nome.  The Iditarod Airforce is a group of pilots who volunteer their time and planes to service the 24 race checkpoints. Their missions include delivering food for the teams, picking up injured sled dogs, and many other logistical services for the volunteers who manage the checkpoints.

    Dimensions: 4000 x 75 feet (1200 x 25 meters) 
    Surface:        Gravel
    Runway:       05 / 23    

    To learn more about the Iditarod, its airports, and the race itself, go to the Iditarod.com website.  I’ve included a link to a short video, Wings of the Iditarod that features the Iditarod Airforce.

    To replicate Iditarod conditions, I recommend setting your sim Weather parameters to:
    Month = March.  Snow Depth = 29”.  Temperature = 0 degrees. 

    Installation:
    Copy the airport folder inside of the Zip file into your MSFS Community folder.

    Many thanks to the creators of the Required and Recommended libraries.  If you have not previously installed these libraries in your Community folder, some objects may not be visible in your sim.  Remember, you only have to install these one time.  Also, go to the sim marketplace and download the free UK2000 Scenery Common Library and the free Emerald Library.  All Microsoft World Updates should be installed also.

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    Comments(5)

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    W

    over 1 year ago

    Hallo Tom,
    thank you so much for your great work. I love it to explore Alaska.

    Best wishes from the far Germany
    5
    55tom55Author

    over 1 year ago

    Thank you. Good to hear from you again.
    T

    almost 4 years ago

    Neat bit of scenery! The actual runway (excluding the apron part) is misaligned by no more than two degrees clockwise—the RNAV runway 23 instrument approach with the correct bearing is a bit awkward as a result. See: https://i.imgur.com/fsQFumo.jpeg

    The other runway at your PAMC (McGrath) scenery also suffers from the misalignment of similar magnitude.

    5
    55tom55Author

    almost 4 years ago

    1.0.7 Temporary fix until SU10 availability.

    Prior to SU8 I had created 20 airports in Alaska that were all missing from the sim. Good news: SU8 added a ton of new default airports. Bad news: it broke many of my built airports, so anyone who downloaded them after SU8 saw messed up runways, aprons, vegetation, etc. I will be re-editing all of them and republishing them to be SU10 compatible. TBA.

    Also, if you are a Little NavMap, Navigraph, ForeFlight, etc user, you may have to reload these there as well.

    T

    almost 4 years ago

    Thank you for the update! I went to have another look at Nikolai—the asphalt apron where the actual runway is located is gone, though the misaligned runway is still present ( https://i.imgur.com/NY7EtWp.jpeg ). The same goes for PAMC (McGrath).


    I do have Navigraph installed and they are prioritized using Navigraph's recommended settings to not cause conflicts over user scenery.


    It's probably more helpful if I specify some details here! Your scenery places a cement runway that is oriented, from runway 5, 51°M. In real life, the runway pavement is gravel and orientated 49°M from runway 5. This chart confirms the diagram of the airport: https://i.imgur.com/ubPcycL.jpeg


    The base airport from the game seems to implement the correct latter setting. If the above is the case, I believe you should be able to get away with placing only the scenery objects without needing to touch or redo any of the airport-related settings (i.e. runway and aprons). At most, you'll only need to relocate some objects and use exclusion polygons to match the configuration in real life.


    P.S. — I like to use MSFS2020 Map Enhancement ( https://flightsim.to/file/19345/msfs-2020-google-map-replacement ) to reference with aerial imagery when I work on airport data—it's very useful for places where Bing Data World Graphics may not cover the area to use for reference.

    MSFS 2020MSFS 2024

    Nikolai Airport (PAFS)

    Nikolai: Population 125 -- This is the first of many Native villages along the Iditarod Trail. In 1963, the local residents cleared their own airstrip.  This made year-round access to the outside world possible. This is Iditarod checkpoint #7. To learn more about the Iditarod, it's airports, and the race itself, go to the Iditarod.com website.

    Downloads3K
    Version2.0.0
    File Size1.56 MB
    Published4 years ago
    Updated1 year ago

    User Reviews

    4.8

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    More Information

    Simulator
    MSFS2020
    CategoryAirports
    Sub-CategoryBush Strips
    ICAOPAFS

    Version History

    Version 2 is a major upgrade. The hangar has been replaced with a snow removal equipment building (SREB). More recent images and data have helped to develop a more accurate rendition. I have added a lot more scenery objects, as well as fixing textures, lighting, and signage.

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