
Description
I saw quite a few people flying in and out of here while working on this - hope you all enjoy!
Changes
- Surface texture and coloration changes for aprons and runways to better match real world look
- Excessive tarmacking removed from around airport exterior
- Reduced parking options to just main tarmac (North) and Taxiway D tarmac (East)
- All parking faces towards the taxiway
- Parking spots without a North or East label are large enough for AI planes to spawn. Do not choose these locations if you are flying with friends as an AI aircraft will probably appear in the spot with you from their perspective. North and East parking uses sequential numbers to let you know if you will be next to another player
Additions
- Black outlines for Rwy06/24 markings to make them more visible
- Marker cones for Rwy12/30 (requires Mikea.at Asset Pack)
- 3D static vehicles and aircraft where appropriate
- Perimeter fencing of the appropriate type and height
- Night lighting (requires EDHK light pack)
- All charted obstructions in and around the airport airspace (requires We Love VFR - Region 1) - As of v1.1 of this scenery there are still some obstructions that were not placed by Region 2
Fixes
- Rwy06/24 length, width and alignment matched to ground textures
- Rwy12/30 centered
- Redid all aprons and taxiways, which were visibly offset from ground textures
- Removed trees from infield & rwy approaches
- Rwy12/30 hold shorts now facing proper direction
- Windsocks properly placed, lighted (requires EDHK light pack)
- Beacon properly placed
- VASI/PAPI type properly selected and positioned
- Replaced improper autogen buildings on main tarmac
- Taxi lighting removed from aprons and runways and turf
- Taxi signs repositioned, pruned and properly labled
- Taxiways identified properly for ATC
- Water masking added to numerous small bodies in vicinity of airport
- Improper autogen buildings removed from farm fields near airport that are supposed to be empty
Known Issues
- Taxi centerline should be enhanced on lighter taxiways but did not have time to mess with custom texture sheets and was only able to easily mark hold shorts
- The autogen hangars way to the southeast end of the airport have not been modified. They are not really the proper building types but only upon close inspection
KARB Ann Arbor Municipal Airport - Ann Arbor, Michigan
Enhance KARB Ann Arbor Municipal Airport in Michigan with improved surface textures, 3D vehicles, night lighting, and marker cones. This add-on also features fixes like realigned runways, removed trees, and proper placement of airport elements for a more realistic flight experience. Note some minor known issues for improvements.
User Reviews
2 reviews
Location
More Information
Version History
Removed brick control tower that appeared in a recent Sim Update
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Comments(8)
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Log Inabout 2 years ago
over 4 years ago
Any reason I am getting two control towers? One is white and one is brick and they are both in the same location on top of each other. Afaik, I only have one KARB addon (this one).
over 4 years ago
I see it too and not sure where it is coming from. I tried to load my original project and the sim crashed so I will wait until after the hotfix or World Update later this month to see about getting it removed
over 4 years ago
Okay threw down an exclude poly and that seems to have gotten rid of it
over 4 years ago
Cool. Thanks. Re-downloading.
almost 5 years ago
Thanks for making this. Are you doing any other SE Michigan airfields/airports? I'm considering learning scenery design and would like to know which ones to not work on.
almost 5 years ago
No plans to do any other Michigan airports myself, I'm just passing through on my way to the PNW
almost 5 years ago
Thank you! The default KARB is a mess and needed a lot of work. You did a great job fixing it up.