We Love VFR - Region 2

#Real-Life #Sightseeing #Handcrafted Exclusive
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PuffinFlight

30,419 | XIII General

Compatibility with Sim Update 5 has been confirmed.

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Version 0.4.3b
Initial Release June 20, 2021
Last Updated July 27, 2021
File Size 29.57 MB
Downloads 8,758
Status Not Downloaded yet
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Backlog
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Changelogs

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  • Version 0.4.3b July 27, 2021

    Compatibility with Sim Update 5.
    Reworked smoke effect placement for better performance and trying to find a workaround for bugs by Asosbo ;)
    Tweaked smoke effects for better performance and visuals.
    Reworked antennas at JFK Space Centre.
    Reworked antennas at Sandia Peak, Albuquerque.
    Added corrections gathered by users in Discord (thank you!)
    Updated dish and radome data.
    Added collisions to few chimneys that had none.

  • Launched June 20, 2021

    Initial release of this file just launched. Welcome aboard!

Frequently Asked

Questions? Find your solution here.

Will this be compatible with xyz scenery?

Hard to tell. But it can be. My mod is more like autogen expansion, so authors of more local sceneries have to make their mods compatible. Unfortunately, I can't do that. But it's really easy.
The author just needs to add exclusion under his custom object and then you, as a user, need to make sure We Love VFR is higher on the list in the 'Content.xml' file. You'll find that file 2 directories above your community folder. This file tells the sim in which order it should load addons.

Mast/chimney/other object that I know is not there. Can you add it?

Most likely - yes. You can add it by yourself by editing OpenStreetMap. More detailed instructions are available at www.puffinflight.com, or report in on our discord
You can also leave me a comment with coordinates and some more details (if it's a mast or chimney try to find out how tall is it).

Why can’t I see obstacle lights from the distance? / Why there is a visible light but not on top of the antenna?

For now, MSFS SDK for lights is very limited. I can’t create a light that will have a source visible from a distance. On the other hand, I can’t remove those red, clearly visible lights that Asobo has put in place of antennas. As soon as they expand SDK, I’ll fix that.

Why do antennas look fuzzy from the distance?

That’s something in the sim graphics engine, that for now can’t be bypassed. Original sim objects act exactly the same. I try to prevent it a bit with LODs, but it won’t be perfect. Maybe the DX12 will fix it someday.

You said you use FAA data, but that mast is way off.

If you think FAA data is accurate think again. I've seen masts in FAA data that were demolished 10 years ago. I manually reviewed over 4000 objects and plan to do more, but with such an amount of data, it is impossible to check everything. If you have an object that should be corrected just give me coordinates, and what's wrong with it and I'll fix it.

I don't like smoke effects. Can I remove them?

Sure you can. Just find the "chimney_smoke.bgl" file in my add-ons scenery folder and remove it.

Dependencies

These add-ons may be required or recommended to use.


Pretty empty over here.

120 Comments

Looks like a bunch of similar mods I just paid for over at Sim Market. Now I guess those will conflict with this.

Does somebody know what will happend if another scene edit the same area?

Because of 200 000 objects, the probability is very high that there is some area for which I have a scenery mod.

Just wanted to report a bug or oddity. I noticed with this mod on, flying in NYC, that it adds a tower to the top of the WTC with guy lines coming off of it to the ground. Probably not intentional.

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pearlbeater

7 day(s) ago / Thanked by PuffinFlight

This is absolutely amazing! Most of the towers are exactly where they should be from my real world flying job. I wonder though. Is there a way to have them show up in the garmins as obstacles on the moving map and SVS like they do in real life? Probably would require Asobo to do something huh? Either way, Thanks for this amazing VFR mod!

Hi from the Pittsburgh, PA area, home airport KAGC. Love what you have done here. Makes VFR flying more meaningful too. I noticed one bug I wanted to call to your attention. On approach to RWY 18 at KMGW Morgantown, WVA there are three or four towers right in the approach to the runway, actually right in the middle of the runway approach lights. When you can take a look and you will see what I mean. Also noticed while approaching stacks throughout the area, smoke comes out the top, then moves to the bottom and as you get closer, back to the top. I hold a PPL and have flown a lot in the tri-state area, what you have done makes it as real as it can get. Thanks and keep up the great work!

Hello and first of all, thanks for your amazing job !

Is smoke effect take into account wind direction and strength ?

What had you add for this release of July 27th?

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Amadeo_Cutini

12 day(s) ago / Thanked by PuffinFlight

That's a very useful mod. Thanks!

Any plans on adding lighthouses with working light beacons? Love to fly on the coasts and would be nice to look down and see a few in the dark.

Just wanted to let you know it needs a fix / update for the Performance Plus Beta / Release, when having this one or / and the other one in then it hangs half way loading into a flight even if I start a flight all the way in San Francisco .

I discovered a really unusual and specific bug with this addon. (have both regions installed) - It does not stop me from playing or anything like that. it actually affects another program - LittleNavMap

When LittleNavMap scans the FS2020 Data Folder for Airport Data, it gets to the folders of this addon and then the scan fails when it finds a specific file in this addon.

The solution is to remove this addon, run the scan, copy this addon back in.

I don't know if the bug is in the code of your addon, OR in the airport parsing system of LittleNavMap, either way they don't seem to agree with eachother.

Are there any conflicts with the telescope files that have been released?

Great work mate! Question: does Region 2 already include Region 1 ?

great work! unfortunately I've had to disable smoke effects. I would report on discord, but I'm "unable to accept the invite" for some reason.

So great changed the sim any plans on adding solar farms?

Very good Addon. Excelent work!

Smashed it again! this adds so much and the smoke effects are epic, will you be updating Region 1 with them? - thanks for your efforts, this is a superb addon

So awesome to see objects as part of the scene when you VFR at low level. Great job and congrats on the recognition from Asobo.

Excellent mod, thank you so much.

Hi, I just got a CTD because both you and MSFScenery Builders named a file modellib.bgl. You may want to consider making a unique name for this file to avoid CTD's for your users.

It's easy enough for users to rename the file and update the layout.json appropriately, but better not to do it in the first place.

Nice job, though. Love seeing my smokestacks back south of KCON. They were a major missing landmark. I haven't checked, but, another missing landmark in the area is the Haystack Observatory in Westford. If you didn't already take care of it, I'd LOVE to see that one. I use that all the time to find my way to KASH in real life.

(I just loaded several sceneries, and forgot to check them. I just found 6 modellib.bgl's... sigh)



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This Microsoft Flight Simulator add-on was created by PuffinFlight and shared in Scenery Enhancements » Regional Bundles for Microsoft Flight Simulator.

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