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Regional Bundles Exclusive
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
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We Love VFR - Region 2 4.97/5

Join our discord for support and the latest updates » Do you like flying VFR and watching the World below you? Do you sometimes feel that something is missing? We Love VFR is here to help you. We Love VFR is a free add-on...

We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Microsoft Flight Simulator
We Love VFR - Region 2 Video
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Join our discord for support and the latest updates »

Do you like flying VFR and watching the World below you? Do you sometimes feel that something is missing? We Love VFR is here to help you. We Love VFR is a free add-on for Microsoft Flight Simulator that adds thousands of new VFR-friendly objects. In this beta version, you get communication, radio, and tv antennas, chimneys, radar domes, construction cranes, and satellite/radio telescope dishes. I have plans for many, many more.

I spend countless hours developing this, so donations are very appreciated, but not mandatory ;)

If you don't like smoke effects, or they somehow kill your fps, first of all, report it here or on discord, but then you can download "no effects" version of this add-on.

Region 1 (Europe and North Africa) is here »
  • Almost 200 000 objects were placed in region 2
  • Coverage of North and South America and part of Oceania
  • In this version, mobile communication, tv and radio antennas, chimneys, flare stacks, cooling towers, radar domes, construction cranes, satellite/radio telescope dishes, large and mountain peak crosses, and T.A.R.S. - Tethered Aerostat Radar System
  • Probably the first use of visual effects in scenery add-on. Yup, we have smoking chimneys and cooling towers (still experimental). And yes, they do react to wind and even temperature.
  • Puffin AI* - correct placement and appearance of objects**
  • Incorporated data from FAA, NOAA, and other national authorities
  • Over 100 custom models
  • Lower spec PC friendly
  • Much more planned
How to install?

Find your „Community” directory and just copy "a-puf-we-love-vfr-region2" folder there. That’s it. If you’re updating my addon, remove the old version before installing the new one.

If you have a conflicting addon refer to the included ReadMe file.

Warning: To get satellite dishes/radio telescopes you need "USA Points of Interest" by Asobo, from the official World Update USA installed. It's available in the marketplace for free.

I'm working on this alone and data in this region is far from perfect, so don't be mad if you see any errors, just report them to me so I can fix them ;) If you see an object that you know but its appearance is wrong, join our discord and report it there. I'll try to add/fix it for the next version.

Known Issues:
  • In very rare cases there might be an office building instead of a chimney (I don't mean cooling towers, these are not implemented in the mod at all... yet). This is a case of mismatched data between Asobo and OSM and has to be fixed manually. Report it in comments or in our discord.
  • My objects are switched off on photogrammetry to avoid conflicts (except mast and antennas). Unfortunately, photogrammetry boundaries are sometimes different than real photogrammetry coverage. Because of that, objects that are close to photogrammetry areas might not appear at all. I'm trying to figure out what to do with this. If you find a place like this, report it to me so I can fix it.
  • Sometimes the steam effect can be on the ground instead of on top of the cooling tower and go up and down depending on camera position. It's a bug in the sim and it was reported to Asobo. A workaround will be available in the next main version of We Love VFR.

*Not really AI. Just quite complex conditions and a lot of code, but AI sounds a lot better.
**Depends on data availability.

Read more

vfr obstacles navaids antennas smokestacks chimneys masts T.A.R.S TARS telescope radome


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Version

0.6.1

File Size

52.41 MB

Downloads

62,937


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Microsoft Flight Simulator © Microsoft Corporation. We Love VFR - Region 2 was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.

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  • Main File
    0.6.1 March 05, 2022 - 52.41 MB
  • No Effects Version
    0.6 February 26, 2022 - 51.83 MB
  • Older version
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Microsoft Flight Simulator © Microsoft Corporation. We Love VFR - Region 2 was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.

Download

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Microsoft Flight Simulator © Microsoft Corporation. We Love VFR - Region 2 was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.

About
...

PuffinFlight

72,834 | XIII General

Compatibility Sim Update 9
Subscribers 1.5K
Category Regional Bundles
Initial Release June 20, 2021
Last Updated 0.6.1 — March 05, 2022
Rating 4.97/5.0 — Superb!
Status Not Downloaded yet
Today's Downloads 52

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© PuffinFlight - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden. This Microsoft Flight Simulator add-on was created by PuffinFlight and shared in Scenery Enhancements » Regional Bundles for Microsoft Flight Simulator.

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318 Comments
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image

PilotalexYYZ

1 month(s) ago / Thanked by PuffinFlight
  • Reply Copy Link

As soon as i saw those antennas i knew it was the foothills in yuma. I used to fly to yuma all the time so seeing it finally was awesome. along with the drone near key west

1
0
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image

bofhlusr

1 month(s) ago
  • Reply Copy Link

I like your app. A quick question. How does one exclude an item from your app? Specifically, a radome (someone called it 'balls' in one of the comments posted below) in Pillar Point (picture 7/18) in KHAF, California. The radome is duplicated when We Love VFR - Region 2 is installed with the payware scenery from MP Scenery's KHAF. Thank you.

0
0
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image

PuffinFlight 1 month(s) ago

  • Reply

When scenery authors put their objects they can always add an exclusion rectangle that will remove all objects below theirs. Then if the scenery is installed after mine, my object will no longer be visible. Sadly some devs, especially payware devs are not aware of add-ons like mine or just don't care.

Unfortunately, I can't detect if anything loads on top of my scenery and remove it myself. I could make compatibility add-ons. The problem is there are tons of payware sceneries and I'd need to bye all that have conflicts and resolve them.

You can do it yourself by creating an exclusion rectangle in a new scenery if you know the basics of scenery editor. Or maybe reach out to the dev of your payware add-on? For them, it's just a few clicks to add something like that.

image

bofhlusr 1 month(s) ago

  • Reply

Thank you for the quick reply. I might end up having to learn the basics of scenery editing and do it myself. How would you suggest I start learning basic scenery editing and what tools would you recommend that I use?

I know a little programming (unfortunately the wrong kind, the database kind) and I'm willing to learn something new if it's not too involved.

image

ravenn22 25 day(s) ago

  • Reply

so, if we reinstalled KHAF with We Love VFR installed, it should display correctly?

nevermind - both are drag and drop, no way to order them.... I'll try my own exclusion rectangle 😉

image

rivereveal

2 month(s) ago
  • Reply Copy Link

Is this compatible with WUX?

1
0
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image

PuffinFlight 2 month(s) ago

  • Reply

It mostly should be. There might be some small conflicts in new photogrammetry areas, but nothing major. There will be an update but it will have to wait for two weeks as I'm currently on vacation.

Despite that you can report any issues that might have popped up.

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GISMIKE

2 month(s) ago
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Awesome stuff!! can't wait for region 3...... OZ & NZ. Do you have an estimated release date?

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PuffinFlight 1 month(s) ago

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Sadly not yet. I have a lot going on in RL, but I'll try to push it.

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Greazer

3 month(s) ago
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Really great man. Be good if other developer sceneries could be included too. One download!

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ryanbatc

4 month(s) ago
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So silly I haven't reviewed this yet - amazing! Thank you. I am listening to the Asobo Q&A and someone asked about getting physical VOR's on the ground (IE the models of different VORs, tacans, dme , adsb etc) - it sounds like Asobo likely won't do this but I'm wondering if that's something you might be able to do?

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PuffinFlight 4 month(s) ago

  • Reply

Thank you. I have it on my to do list but it has low priority. But there is an add-on like that already. Search for World Navaids.

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Claviateur

4 month(s) ago
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I updated Region 1 and 2 and the other day and as usual, fantastic work!!! I was flying in Canada here and I saw the cables between the Pylons. Are they the result of this update or default MSFS?

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PuffinFlight 4 month(s) ago

  • Reply

I think you've also updated Power lines and Solar Farms by mamu. I don't put power lines in the sim 😉

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Claviateur 4 month(s) ago

  • Reply

Oh maybe! I forgot how many addons I installed and updated here 😉

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raybaudi

4 month(s) ago
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Do we get anything special for Venezuela? perhaps the refineries?

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PuffinFlight 4 month(s) ago

  • Reply

There are already many objects in Venezuela. I see that refinery near Maracaibo has a flare stack. Same for Rafineria Amuay. If you have any specific suggestions just give me coordinates and objects' heights and I'll take care of it.

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muchojamone

4 month(s) ago / Thanked by PuffinFlight
  • Reply Copy Link

Wonderful. Thanks a lot for this one!

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levels

4 month(s) ago
  • Reply Copy Link

Hi any coverage for the Caribbean here?

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PuffinFlight 4 month(s) ago

  • Reply

Yup. Everything between -180 and -25.

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levels 4 month(s) ago

  • Reply

Great tnx

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Ginete

4 month(s) ago / Thanked by PuffinFlight
  • Reply Copy Link

Second time: Great work! TXXXXX

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armageddon51

4 month(s) ago
  • Reply Copy Link

Unbeleivable amount of work. Great job my friend. Now I have a request, if that's possible, the port cranes for most of the "beside water" cities are horribly disfigured by PG. It will be a great make up if you can make some models to replace the ones they have.. Even some generic ones will be better then what the game show. Thanks.

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PuffinFlight 4 month(s) ago

  • Reply

Thank you for all your kind words.

I've seen the buzz around this topic, so I've done some research. It would be great to add such cranes to the game. Unfortunately, it's an extremely hard task. There is data on these in OSM, but it's all over the place. Some are marked as points, so you don't have any info on rotation. Some are marked as lines, so you have info about rails these cranes move, but no idea how many cranes are actually there. Also, no idea how big they are. This leads to the conclusion that they should be reviewed one by one.

So what's the problem? I do it already with hundreds of radar domes and 1500 sat dishes. Yeah, the problem is there are 9000 harbor cranes just in Region 1.

I don't scratch that off my list, but with the amount of time I'd need to invest in this task, I don't see it as possible freeware. Manually verifying data is a chore and this one would be the biggest yet.

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armageddon51 4 month(s) ago

  • Reply

Got it. I was just asking. As a note, only the major cities will be enough. Tx (by the way, i am the one who initiate a thread on the MS forums. It create a lot of attention but they do are ugly and your cranes are lovely 😉 )

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armageddon51 4 month(s) ago

  • Reply

I was thinking just for fun, why don't you drop a bomb in the Microsoft forum and fix the cranes in Lisbon, Portugal for that thread. P.s I will pay if you fix them in each region. Like I said only the large cities near water ways require it. There shouldn't be that many.

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bierchen

5 month(s) ago / Thanked by PuffinFlight
  • Reply Copy Link

Hello all,

I have been using We Love VFR for quite a while now and I would like to tell you: I am absolutely thrilled! For me it is the scenery addon or addon pack (VFR Region 1 I have of course also installed. 😊 ) at all.

Especially for helicopter flying or flights with the Optica, We Love VFR is irreplaceable. Thanks for the great work!

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PUA687

5 month(s) ago / Thanked by PuffinFlight
  • Reply Copy Link

Great work; thanks!

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Sonosusto

5 month(s) ago
  • Reply Copy Link

Had this in the past and always loved the extra visuals but I was noticing this may conflict with all the other ridiculous amount of scenery I have so I have taken it out for now. Maybe it has something to do with photogrammetry, addons etc all combined? I had a few CTD's around Miami FL heading towards Hilton Head. They happened about 20 miles NE in the middle of the Ocean.

Probably me.

You keep the stars because its amazing work!

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PuffinFlight 5 month(s) ago

  • Reply

It really hard to tell what may cause conflicts. Maybe it's a conflict between add-ons, maybe just overloaded sim.

The best way is to test add-ons one at a time. Otherwise, you may try the "no effects" version to lower the overall load. But with a massive amount of add-ons, it's hard to pinpoint where the problem is.

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PuffinFlight 5 month(s) ago

  • Reply

@pilotguy27 I didn't blame other add-ons just like that. It might be mine, but it's hard to diagnose it if you have many add-ons. For example around SU5 there was a problem with a freeze on load. Removing We Love VFR seemed to fix the issue. It turned out it was a bug by Asobo which was connected to... Drzewiecki Designs' sceneries that affected add-ons on the other half of the World. Makes sense? No? You're right! But sometimes bugs are this weird.

There was also an issue for a few players that had a horrible performance with effects. Turned out it was their unique setup with specific GPU drivers. That was when I've made the "no effects" version for such weird cases.

Did you try the "no effects" version? Maybe that will fix it for you. And if We Love VFR is causing you CTDs I'd love to fix it. But first I need to have way more details. Which airport causes it. If you have only one or both regions installed. Which add-ons you use, freeware and payware. And if it still occurs with ONLY We Love VFR installed. The first thing is to be able to replicate the bug, then I can try to fix it. Without detailed info, I'm lost.

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Sonosusto 5 month(s) ago

  • Reply

I think with photogammetry + this addon i think it might be a lot when you have a ridiculous amount of addons already. Gonna hold off on it for a while.

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PuffinFlight 5 month(s) ago

  • Reply

Photogrammetry shouldn't affect it that much. Especially that some objects like chimneys don't even show up in photogrammetry areas. I hope you'll find the source of your issues. I'll be on the lookout for other reports like yours.

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Sonosusto 5 month(s) ago

  • Reply

No worries. Keep up the good work and I will test as much as I can. Unfortunately, some people are plagued with the possibility of CTD and no warning etc. It rarely happens to me.

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Croniac

5 month(s) ago
  • Reply Copy Link

Nice add on, turned a lot of the Southern California mountains into the whisker covered antenna farms they are.

There are a lot of places where I expected to find radomes etc and didn't though, so would be nice to see some more work done (around Point Mugu NWS, Mt Wilson, Oat Mtn, etc).

But over all, it really does bring a lot of nice detail. Thanks!

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PuffinFlight 5 month(s) ago

  • Reply

Radome data comes from OSM and NOAA, so some might be missing. But no worries. We can fix that. Everyone can edit Openstreetmap, so you can just add radomes yourself. My software picks up everything that has a tag "tower😞onstrudtion=dome", or "building=radome", or "building:roof=dome". Then I verify all of them manually.

You can also just post a list of places (preferably with coordinates) and I'll just add the.

Point Mugu will be added. At Mt Wilson, there are telescopes, not radar domes. I don't add these for now. Oat Mt will be added too.

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Juramentado

5 month(s) ago
  • Reply Copy Link

Hi Folks - great add-on. How do I report possible anomalies? Thanks!

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PuffinFlight 5 month(s) ago

  • Reply

You can report them here (preferably including coordinates) or on discord https://discord.gg/mVqJ6qXac9

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Juramentado 5 month(s) ago

  • Reply

Very good thanks! Reported on the Discord.

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bradmacoz

5 month(s) ago
  • Reply Copy Link

Love ya work!

A quick question, here in Australia the Radio Masks etc ‘seem’ to be a bit too tall, is it just me or are they the correct height? THANKS!!!!!!!

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PuffinFlight 5 month(s) ago

  • Reply

Australia? Australia will be available in Region 3. Currently, I don't place any objects in Australia.

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bradmacoz 5 month(s) ago

  • Reply

Thanks!!! I wonder where they are coming from! 😊

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Defender1970

5 month(s) ago
  • Reply Copy Link

In the description it states

"My objects are switched off on photogrammetry to avoid conflicts (except mast and antennas). Unfortunately, photogrammetry boundaries are sometimes different than real photogrammetry coverage."

Does this mean that if I have the photogrammetry turned on in the game that this mod will not work? Just asking before I download it.

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makattack 5 month(s) ago

  • Reply

I fly with photogrammetry, and have this mod installed. It's great! I may not get all the objects, but get some of them, such as cranes, stacks with smoke, etc.

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PuffinFlight 5 month(s) ago

  • Reply

No. You will still see my objects in general. I switch off chimneys and cooling towers on photogrammetry, for example, because they are massive objects and are usually picked up by photogrammetry. But it is only in areas where photogrammetry is present. Out of these areas all objects are displayed.

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YukkyDukky

5 month(s) ago
  • Reply Copy Link

I think that SU8 messed up this add on. I seem to be missing some large radio towers. also if at all possible, could you maybe brighten up the lighting on the towers? thanks

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PuffinFlight 5 month(s) ago

  • Reply

Do you have any examples of missing towers that were there before and now are missing?

Night lighting will be revisited in the future, but we still don't have the ability to create proper long-distance lights in SDK 😞

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YukkyDukky 5 month(s) ago

  • Reply

https://youtu.be/F_ballb-e5Y

here is a short video flying north from KTDW in Amarillo, Texas. There are some large radio towers just north of downtown. I did an immelmann turn right about where the radio towers are, just past the amusement park. They were there before SU8, but i dont have any video or pictures of it. I dont know if its affected any other locations of large towers, but ill go searching where i know that there are some, and ill let you know.

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YukkyDukky 5 month(s) ago

  • Reply

Okay ive checked where i know that there are similarly large towers at the Cedar Hill tower farm in cedar hill texas, and they seem to be unaffected. So as far as i can tell, just the ones outside of amarillo are missing.

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PuffinFlight 5 month(s) ago

  • Reply

You are absolutely right! Thank you so much for this report. I've found the issue and will try to release the hotfix ASAP. Hopefully this weekend.

The issue is with masts that come only from AIP data and are in the USA and are on photogrammetry.

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YukkyDukky 5 month(s) ago

  • Reply

Nice thats good to hear! I am glad that i could help.

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PuffinFlight 5 month(s) ago

  • Reply

One more question. Was Amarillo photogrammetry added recently, or not?

It's an odd thing. It looks like I had the code to show masts no matter if it's on photogrammetry or not and I don't see it anymore in my software.

I need to figure out which types of objects to show or not on photogrammetry, again. I guess masts should be shown as they are rarely generated by photogrammetry. Concrete, tall TV towers not. They are big, and in Europe are usually generated by photogram. The only issue are lattice triangular towers. No idea here.

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YukkyDukky 5 month(s) ago

  • Reply

It has been photogrammetry since the sim launched. I noticed that the smaller towers throughout the city are still there, so it is just that tower farm north of the city that was affected.

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PuffinFlight 5 month(s) ago

  • Reply

So it looks like I've lost part of my code somehow. I must write objects on photogrammetry handling again. Nothing complex, just need to set some rules.

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YukkyDukky 5 month(s) ago

  • Reply

I cant tell you how much i appreciate you. I know that i couldnt figure out the coding thing. I really want to start developing aircraft, but i have no idea where to start.

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PuffinFlight 5 month(s) ago

  • Reply

Thanks. The update is ready. It should fix your issue.




Roadmap
These items are currently on the list and will be processed soon!
Backlog
Suggestion, bugs and ideas for the future.

  • Version 0.6.1 March 05, 2022

    Changed masts behavior on photogrammetry. Now tall thin masts are always visible if they have known height and triangular lattice towers are always visible if they are manually verified. Hope it won't create major conflicts with photogrammetry.
    Added 45 m cross in Lima, Peru.

  • Version 0.6 February 26, 2022

    Added T.A.R.S - Tethered Aerostat Radar System. 8 locations along the USA southern border.
    Added over 200 burning flare stacks with fire effects (they're lit up 40 min. per hour).
    Added big wayside and mountain peak crosses.
    Fixed "jumpy" steam effects on cooling towers.
    Updated all OSM data except cooling towers (sorry, I'll be able to update them after releasing Region 3).
    Added data corrections reported by users.

  • Version 0.5.1b November 16, 2021

    Optimized effects - this time for real
    Reworked exclusion system for better accuracy
    Fixed exclusions on photogrammetry
    Reworked detection of objects close to airports.
    Manually reviewed additional 4000 objects.
    Added Harris Nuclear Power Plant (USA)

  • Version 0.5.0b October 19, 2021

    SU6 compatibility
    Over 100 cooling towers! If you find missing ones report it on our Discord.
    M.A.G.S - Model Auto Generating System. Created to bring you a vast variety of cooling tower variants, based on manually reviewed data.
    Fixed bug in FAA data handling that ignored some objects.
    Fixed bug that caused excessive exclusions.
    Workaround for "jumping smoke" caused by a bug in the sim.
    New smoke placing algorithm.
    Added corrections gathered by users in Discord and comments @ flightsim.to (thank you!).
    Updated all data except construction sites.

  • Version 0.4.3b July 27, 2021

    Compatibility with Sim Update 5.
    Reworked smoke effect placement for better performance and trying to find a workaround for bugs by Asosbo ;)
    Tweaked smoke effects for better performance and visuals.
    Reworked antennas at JFK Space Centre.
    Reworked antennas at Sandia Peak, Albuquerque.
    Added corrections gathered by users in Discord (thank you!)
    Updated dish and radome data.
    Added collisions to few chimneys that had none.

  • Launched June 20, 2021

    Initial release of this file just launched. Welcome aboard!

Frequently Asked

Questions? Find your solution here.

Will this be compatible with xyz scenery?

Hard to tell. But it can be. My mod is more like autogen expansion, so authors of more local sceneries have to make their mods compatible. Unfortunately, I can't do that. But it's really easy.
The author just needs to add exclusion under his custom object and then you, as a user, need to make sure We Love VFR is higher on the list in the 'Content.xml' file. You'll find that file 2 directories above your community folder. This file tells the sim in which order it should load addons.

Mast/chimney/other object that I know is not there. Can you add it?

Most likely - yes. You can add it by yourself by editing OpenStreetMap. More detailed instructions are available at www.puffinflight.com, or report in on our discord
You can also leave me a comment with coordinates and some more details (if it's a mast or chimney try to find out how tall is it).

Where Europe?

Here » We Love VFR Region 1

Why can’t I see obstacle lights from the distance? / Why there is a visible light but not on top of the antenna?

For now, MSFS SDK for lights is very limited. I can’t create a light that will have a source visible from a distance. On the other hand, I can’t remove those red, clearly visible lights that Asobo has put in place of antennas. As soon as they expand SDK, I’ll fix that.

Why do antennas look fuzzy from the distance?

That’s something in the sim graphics engine, that for now can’t be bypassed. Original sim objects act exactly the same. I try to prevent it a bit with LODs, but it won’t be perfect. Maybe the DX12 will fix it someday.

You said you use FAA data, but that mast is way off.

If you think FAA data is accurate think again. I've seen masts in FAA data that were demolished 10 years ago. I manually reviewed over 4000 objects and plan to do more, but with such an amount of data, it is impossible to check everything. If you have an object that should be corrected just give me coordinates, and what's wrong with it and I'll fix it.

I don't like smoke effects. Can I remove them?

Sure you can. Just download "no effects" version of this add-on,


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DNBOF
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DNBOF
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C0SM0S
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CaptHawkeye

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