We Love VFR - Region 1#Real-Life #Sightseeing #Handcrafted Exclusive Drag and Drop
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Suggestion, bugs and ideas for the future.
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April 24, 2021
Added over 30000 chimneys! So far over 80 models, but there will be more.
Reworked workflow and code.
Added tv/radio towers models for a range of 170-250m height.
Added collisions to almost all models.
Rewritten airport detection.
Manually reviewed all chimneys over 280 m and masts over 250 m.
Manually reviewed all construction sites around airports.
Added country-specific code, so no more red/white masts in the UK for example.
Many more small fixes and tweaks.
DATA UPDATE: 06.04.2021
December 31, 2020
Placed around 1500 radar domes and satellite dishes.
Added around 33000 tower cranes on bigger construction sites.
Fixes and tweaks all around. I don't remember the details.
DATA UPDATE: 29.12.2020
November 14, 2020
Fixed LOD of some mast models. Added over 40 000 masts.
Added 2 new models for TV towers.
Added gray variants for TV masts.
Added masts that were marked as "way" instead of "node" in OSM.
Fixes and upgrades in algorithms. They should be more precise now.
Removed all masts placed in airport areas.
DATA UPDATE: 14.11.2020
November 01, 2020
Initial release of this file just launched. Welcome aboard!
Questions? Find your solution here.
Hard to tell. But it can be. My mod is more like autogen expansion, so authors of more local sceneries have to make their mods compatible. Unfortunately, I can't do that. But it's really easy.
The author just needs to add exclusion under his custom object and then you, as a user, need to make sure We Love VFR is higher on the list in the 'Content.xml' file. You'll find that file 2 directories above your community folder. This file tells the sim in which order it should load addons.
For now, MSFS SDK for lights is very limited. I can’t create a light that will have a source visible from a distance. On the other hand, I can’t remove those red, clearly visible lights that Asobo has put in place of antennas. As soon as they expand SDK, I’ll fix that.
That’s something in the sim graphics engine, that for now can’t be bypassed. Original sim objects act exactly the same. I try to prevent it a bit with LODs, but it won’t be perfect. Maybe the DX12 will fix it someday.
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This Microsoft Flight Simulator add-on was created by PuffinFlight and shared in » for Microsoft Flight Simulator.