We're happy that you love our mod collection, but until we've found contributors to the project, we have to postpone working on requests, because we simply have no time anymore for our own projects.
Though all requests that came in until April 10 are on the request list and there is a good chance that coming updates of the collection will see at least one of the airports from this list.
Thanks for your support and enjoy your night landings!
Nothing changed but we've setup an external project web page for you.
Of course it is not possible to integrate a collection of mods into the Scenery Map.
Due to the shear number of mods it is not possible to post sceenshots for the airports to give you an idea what to expect from the collection.
The growing size of the project cried for some kind of documention to get it all sorted.
On the project's web page you will find a screenshot for each mod and you can follow the progress.
Check the Google Map with markers to see which airports are already included.
Do not forget to check the dependencies listed above to get the full experience.
We're looking for contributors to build a small team to cope with the growing demand.
As of today our mod was downloaded 3700+ times. The airports, published before we started the collection, sum up to 13000+ downloads.
These airports are now part of the collection but still availabe for separate download.
Basic knowledge of the DEV-mode editor will be good, 3D Blender skills will be great, but not mandatory.
Send me a dm if you're interested.
Whenever an update is published you can overwrite all the files in your current folder, nothing will be lost, just more airports will be added to your collection.
Yes it will, and because the mod typically ships with buildings, facilities and technical installations as well as lights, you should stay with the payware airport, unless you're a fan of total chaos.
You should take some VFR lessons for sure, but NO, with a few exceptions all airports have RNAV or ILS based approaches.
Make sure, that the folder containg the two files layout.json & manifest.json is placed in your community folder.
Keep in mind, that using an Addon Linker (available @flightsim.to) gives you much more flexibility.
No, it's just a recommendation to keep your mods in order.
No, the Standard Edition is sufficient, as everything was build with assets from the Standard Edtition. Additionally some free community assets are necessary, check the dependencies.
No, everything was build with assets from the Standard Edtition. Missing buildings have been replaced with default objects that fit the size and the look alike.
Additionally some free community assets are necessary, check the dependencies.
No, it's not a must, it's just a recommendation to manage your growing collection of mods when using an addon linker. This way you can easily activate or deactivate a complete region.
The airport folder for the community folder is the one with the 2 json files (layout & manifest). You can even rename this folder.
But you should not never rename the folder "scenery".
If you open the layout.json with a text editor you will see, that there is a given path to the folder "scenery": "path": "scenery/scenery.bgl".
If you rename the folder "scenery" the mod won't work anymore.
Pretty empty over here.
|April 03, 2021||
|March 29, 2021||
|PLEASE READ before making suggestions||
|March 26, 2021||
|Floating objects, bumpy runways?||
|March 11, 2021||
© EDDB2020 - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden.
This Flight Simulator 2020 Mod was created by EDDB2020 and shared in Scenery Enhancements » Intl. Airports for Microsoft Flight Simulator.