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    Southwestern U.S. Salt Lakes Fix - Image 1

    Description

    If you are keen on Microsoft fixing this issue at their end, please vote here:

    https://forums.flightsimulator.com/t/water-in-dry-salt-lakes/736413

    SU16 UPDATE

    Well, SU16 definitely broke this one! Not only did they:

    A. Add literally hundreds of new water masks to previously “dry” water bodies. Why, Asobo? It’s not that hard, really! You are using the OSM data set? I know you are. So why don’t you use all the tags in the data? If it says “intermittent” or “salt”, don’t draw it! Simple. 98% of these wet dry lakes will be gone.

    They also:

    B. More annoyingly, shuffled the “water types” for previously corrected masks. MSFS has 6 different water types: RIVER, WASTE_WATER, WATER, POND, LAKE and OCEAN. There’s no documentation on these, at least I never found any, so what the difference is, is anyone’s guess, but OCEAN seems to allow bigger waves and seems to be set to what the sim thinks MSL is. The others? Pretty random. I’ve seen lakes typed as POND, tiny dams as LAKE, heaps of things simply as WATER. The problem is that you can exclude only ONE type at a time. If that type changes in the sim, the exclusion becomes useless. I had to look and fix hundreds of the exclusions I’ve created previously.

    GREAT SALT LAKE

    This add-on previously came as two variants: one that eliminated the water mask off the Great Salt Lake, a second one that left it intact. The reason for this is that the mask in the sim extends to the maximum possible extent of the lake, which makes it look like an ocean. Unfortunately, removing the mask leaves ugly textures, and obviously no water. I believe I found a compromise this time around, by manually redrawing the shoreline of the lake based on the underlying aerial texture. This leaves the lake much smaller (realistic), but still with water. Unfortunately, still just that deep-sea blue (at least in 2020) but less jarring, especially on the approach to KSLC over Farmington Bay.

    MSFS 2024 Notes

    2024 uses the same hydrology data as 2020 (or maybe the other way around). 2024 however is more nuanced with the water colouring. It’s not just that deep-sea blue you get even for a pond in 2020. However, that’s still water there in your dry lakes, and you’ll need floats if you want to land on them rather than wheels! It’s up to you though, the add-on works just as well in 2024 as it does in 2020.

    Anyway, I spent way much more time on this fix than ought to be necessary. Hope you enjoy it, so I didn’t totally waste my time.

     


    WARNING! THIS MOD REMOVES A LOT OF WATER MASKS FROM THE AREAS MENTIONED BELOW, EVEN FROM LAKES THAT DO CONTAIN SOME WATER VISIBLE IN THE AERIAL IMAGERY. YOU MAY NOT LIKE THE RESULT. BUT TRY IT BY ALL MEANS. IF YOU DON'T LIKE IT, SIMPLY DELETE THE sltcreations-sw-us-salt-lakes-fix FOLDER FROM YOUR COMMUNITY FOLDER TO REVERT TO THE DEFAULT WATER MASKING.

    Ah well, here we go again. This was meant to be just a little project because a few people requested a couple of wet spots in the U.S. to be added to my Mexico project. But then I got carried away and pretty much did the entire Southwestern U.S. Seeing that's no longer Mexico, I split the projects in two.

    Coverage, as mentioned, is the Southwestern United States, whatever that means. But basically, I've looked at all of NM, AZ, UT and NV, as well as CA east of the Sierras. But I also went a bit further north into N-CA and OR, because that's where the Basin and Range (and a lot of dry lakes) extends to. There's probably a few spots of TX, CO and ID in there too.

    My methodology was as follows:

    • I've excluded all water masking from areas that are obviously dry, duh.
    • I've also excluded water masking from some very shallow water bodies to allow the underlying textures to become visible.
    • I've excluded water masks in some cases where those masks simply don't match the water body's outline. MSFS is unfortunately replete with these. Microsoft/Asobo seriously need better hydrology data!
    • I've deliberately left some water masking, even though the water body is actually dry (or almost dry), where the underlying textures are hideous (there were only a couple of cases, e.g., Goose Lake in N-CA/OR)
    • Lastly, I've excluded the water mask for the Great Salt Lake. Underlying textures are definitely not great, but the default implementation (a bland lake full of water, with grossly incorrect shorelines) brings tears to my eyes...

    Enjoy!

    Comments(26)

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    f

    4 months ago

    Fantastic work, and thank you for updating it after Asobo messed it up again. Highly appreciated, and I know what a massive amount of work that must be for such a huge are (even just correcting the building placements in my Kaikoura scenery was frustrating enough, I can´t imagine doing this to such an extent). Anyways, the Southwestern US and Australia are the regions where I fly most of the time and without your fixes it would´nt be the same.
    g
    guntherAuthor

    4 months ago

    Thank you, your feedback is much appreciated!
    U

    10 months ago

    five stars just for your description of the problem and your work. Next I must fly around in that area...
    g
    guntherAuthor

    10 months ago

    Thank you, much appreciated!
    F

    10 months ago

    Thank you for the terrific job !
    Do you plan to update the Mexican and South American Salt Lake fixes too?
    Best regards
    g
    guntherAuthor

    10 months ago

    Thank you! SU16 broke a lot of things (or a least made them look a bit wrong), so there are a lot of my airports I still need to adjust. I will get around to updating both the Mexico and South America salt lake fixes eventually. Stay tuned!
    L

    10 months ago

    Thank you very much for the great update! Thanks to your adjustments, the Great Salt Lake actually looks even better than before SU 16. And since I really enjoy flying in the western US, I'm also very happy about all your other improvements. Your description above sounds like a lot more work than expected, which I really appreciate.

    Unfortunately, Update 16 brought a lot of unpleasant changes to the simulator. I'm all the more pleased that add-ons like yours are fixing some of these issues. Thanks again!
    g
    guntherAuthor

    10 months ago

    Thank you for your kind words. Cheers
    L

    10 months ago

    Is it possible to update this mod for SU16? As you already suspected, it is no longer compatible. But I really miss it... It made the approach to KSLC so much more realistic and enjoyable.
    g
    guntherAuthor

    10 months ago

    Thank you for your feedback, I'll have a look in the next few days. Are you using the version that removes the water mask from the Great Salt Lake?
    L

    10 months ago

    That would be great, thank you! And yes, I'm using the version that's supposed to remove the default water mask of the Great Salt Lake. But since SU 16, that no longer works (at least on my PC).
    j

    11 months ago

    I'm not sure if this project is still being updated, but there are many different texture boxes while flying out of SLC over the lakes and when flying overhead enroute, there are large boxes with different conflicting textures.
    g
    guntherAuthor

    11 months ago

    Thanks for your comment. The mods intent was to remove the artificially blue water masks from places that on the underlying aerial imagery don't show any water. Great Salt Lake is a tough one. The default scenery showing a deep blue ocean-like lake is clearly not right. Unfortunately, neither is the alternative of removing the water mask, since it leaves the raw underlying textures. Asobo for better or worse have decided to not blend texture tiles that are covered by their water mask, leaving a rather unsatisfactory result if the masks are removed on large areas like the Lake. I have therefore provided two downloads for this add-on. They have the same coverage except that one of them leaves the Great Salt Lake untouched. So please try the other download.
    Also, I don't know whether or not this add-on works with MSFS24. The upcoming 2020 SU16 may also break it.
    T

    about 4 years ago

    The last update broke it. Was flying over Salt Lake and there were multiple squares that were different and water in places there shouldn't be. Is there going to be a fix? Love the add-on!

    g
    guntherAuthor

    about 4 years ago

    Sorry, been away for a couple of weeks. I will have a look asap. Thanks for letting me know.

    T

    about 4 years ago

    Anytime! Thanks again for the work you do!

    U

    over 4 years ago

    I was flying around the Phoenix valley the other day and saw the water.... thinking No, this is desert. Well done, and thanks.

    s

    over 4 years ago

    Awesome, I love it!

    f

    over 4 years ago

    Good fix, thank you.

    MSFS 2020MSFS 2024

    Southwestern U.S. Salt Lakes Fix

    Improve the water masking in the Southwestern U.S. with this fix, which enhances realism and accuracy of dry and shallow water bodies in states like NM, AZ, UT, NV, and parts of CA, OR, and N-CA. Eliminate incorrect water outlines and maintain texture visibility with this mod, which offers a separate file preserving the default appearance of the Great Salt Lake. Try it out and easily revert to the original water masking if desired.

    Downloads1K
    Version0.3.1
    File Size81.6 KB
    Published4 years ago
    Updated1 month ago

    User Reviews

    5.0

    9 reviews

    5
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    4
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    3
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    2
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    More Information

    Simulator
    MSFS2020/24
    Sub-CategoryLandscape
    ICAONULL

    Version History

    Small update to clean up the Tucson, AZ area.

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