After mucho testing the only way this version is usable is to delete the Asobo one from your content manager.
This is really strange as it was possible to wipe the necessary elements of the hand done airports from previous updates, but it's not possible here. I will continue to experiment.
Land's End is my second favouritest airport before St Marys on the Isles of Scilly and rather handily that's pretty much the only place it flies to. A geezer who works there told me that almost every single person passing through is overjoyed to be there and you can't really say that of most airports.
Why should you as a discerning flyingist choose this over the Asobo version? I dunno.
Main differences are -
New taxi system with parking space 5 starting off inside an open hangar.
This version retains runway 25's sloping gradient.
A juicier terminal overall with plenty of opportunity for snacking.
More effort put into the areas around the approaches with frighteningly realistic additions such as a coach about to block the single track road it's on.
The Asobo one does a better job with the ground markings, a much better job with the apron textures and some of the surrounding buildings and does a fine job elsewhere too.
Large up to Skell300 https://flightsim.to/profile/skell300 for doing a brilliant rendition of the service building next to the terminal.
I will leave you to explore and discover the other additions for yourself, there are plenty of them. What type of maniac would download a mod without surprises?
To take this much further would basically involve my paying for your taxi fare to the real place so you can run up and down the runways with your arms outstretched before you're forcefully removed. As of right now I'm too mean for that.
There are some of Dave's 3D people in the terminal - https://flightsim.to/file/5452/dave-s-3d-people-library
Adds 1 metre DEM elevations to the site. This is mainly to add the dip to the runway 34 end but also tweaks things elsewhere. As ever with terraforming there are some weird bumps I can't get rid of, but it should be tolerable and I think it's worth the utter horror.
I've upgraded the ground markings to better match reality including getting rid of the fluorescent hatched areas.
And a few other details have been added or tweaked.
A cheesy placeholding version of the Longships lighthouse just out to sea is included with the scenery file in here https://flightsim.to/file/3615/eghe-st-mary-s-airport-isles-of-scilly-uk-upgrade