
Description
This is an upgrade of the area around St Barts airport and also includes a fix for the overbearing trees on the approach that ruin your showboating landings.
You may thank - https://flightsim.to/profile/mamu82 for figuring out how to do this. I wouldn't have had a sodding clue.
At the moment it's pretty crude but gets the job done. Asobo did improve the original version but it's still too much so this is still valid.
Elsewhere this builds on top of the Asobo TFFJ so you need to keep that installed.
The ground textures have been replaced. The ground markings have been improved and the terminal has been given an interior. A new taxi system has been glued in to better reflect reality along with helipads.
Also fitted to the terminal are opening doors for a GSX profile by ElevateSolutions available here - https://flightsim.to/file/62650/tffj-gustaf-iii-airport-st-barts-gsx-profile-superspud-freeware
What I couldn't manage is to improve the elevations. Terraforming would not play ball. I have adjusted the runway profile to be a bit closer to reality but it's not perfect and is simply a bit wavy rather than a nice curve downwards.
Elsewhere I've populated the harbour with some boats and added roads and detail to the harbour area
Since there are so many other mods in this area I've now split this into multiple packages, so pick what you want from the main download zip file and get rid of the rest.
tffj-stbarts-upgrade - This is the upgrade to the airport. It also includes the roads and road markings elsewhere. This now doesn't have the tree fix.
tffj-stbartsfix-only - This is just the tree fix for the runway approach if that's all you want.
tffj-stbarts-boats - This populates the main harbour and elsewhere with boats and adds moving boats to the area too. One landable superyacht is chugging away out to sea.
tffj-static-planes - Adds a few extra static planes to the airport to increase excitement.
tffj-tff1-stbarts-seaplaneairport - A seaplane airport with three parking spots in the harbour. ICAO - TFF1. There is also a helipad on a superyacht out to sea.
V 1.6
Addresses the new boat burns in from the latest world update as there are many more of them.
Improves taxi signage as the originals are awfully bulky.
Repairs the broken flags that weren't behaving.
Tweaks the seaplane base around the newly moved boats.
TFFJ - St Barthelemy/ Gustaf III Airport - Upgrade
Enhance your flying experience at St Barthelemy Airport with this upgrade, featuring improvements to ground textures, markings, and the terminal interior. Choose from multiple packages including a tree-fix for smoother landings, boat-populated harbors and static planes for added realism. Version 1.6 includes fixes for boat burns, taxi signage, broken flags, and tweaks to the seaplane base.
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User Reviews
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Version History
sorts boat burns in from the latest world update tweaks taxi signage to bring it truer to life. repairs the broken flags at the airport tweaks the seaplane airport around the moved boats
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Comments(195)
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Log In15 days ago
10 months ago
Here's what I notice :
- Double Windsock at threshold 28
- I love the warning signs on on Calvaire/Tourmente hill but there's none on the beach (at least visible in MSFS2024). Real one is here: https://fr.dreamstime.com/panneau-danger-l-a%C3%A9roport-st-barts-%C3%A0-image210940600
- The big rock is too much cleaned of vegetation
over 1 year ago
over 1 year ago
Please, if you can, update to msfs2024.
Thank you so much
over 1 year ago
over 2 years ago
over 2 years ago
Any other pics would be very handy.
about 2 years ago
over 2 years ago
Awesome improvements to TFFJ.
In my opinion rivals payware sceneries.
I don't mean to ask you to do something that has a steep learning curve ( although based on what I have see you have already done to this challenging scenery) I am pretty certain you could do it.
So is it possible to get the taxiways connected to the runway so that AI aircraft can takeoff and land, and then taxi to their parking spots instead of just appearing and disappearing?
I don't know much on how Asobo's taxi/runways are set up for AI but I suspect they operate like previous FS versions do.
If so then one or two things are likely:
1. The taxiways do not connect to the start points on the runways.
2. The ATC STOP node is too far from the start point of the runways.
Either way I will definitely start looking for your other sceneries for MSFS.
Thanks again for all the work you put into this scenery.
Tom
over 2 years ago
I've noticed the AI pilot can't cope if there's a junction in the runway, it'll always start after the last one, so maybe there's something similar for regular AI.
I'll have a look again to see if there's anything majorly different to the original but nothing fundmental springs to mind. You can't really make a taxi system in any other way.
about 2 years ago
Either way it is still an awesome scenery.
Keep going.
over 2 years ago
over 2 years ago
over 2 years ago
over 2 years ago
over 2 years ago
over 2 years ago
over 2 years ago
after updating and Installing World update 16 i have loading hangups. 1 time loading and after restart of the sim it was all good but then the escaping to main menue the hang up in deloading. Please fix this. Thank you
over 2 years ago