
Description
Gral. Abelardo L.Rodriguez International Airport (Tijuana, B.C., México) MMTJ
This package includes:
- Custom terminal building, along with tower and misc. building.
- Custom buildings: fire station, fuel tanks and related infr., "Avolar" hangar.
- Jetways and parking positions (WIP)
- Generic general aviation area.
- Night lighting.
- Runway and taxiway network redone from scratch.
Install by dragging the "continuo-airport-mmtj-tijuana" folder inside the .zip file to your Community folder. You may locate that folder using this guide: https://www.flightsim.com/vbfs/content.php?21235-Finding-The-MSFS-2020-Community-Folder
Note: This is still a work in progress, there are buildings to model and texture, and the south part of the airport is not modeled. If you find any issues please leave a comment. This 1.0 release has not been tested with ATC but it should have the taxiway designations correct.
Tijuana Intl. Airport MMTJ
Explore Tijuana International Airport with this add-on, featuring custom terminal and tower buildings, jetways, night lighting, and a revamped runway and taxiway network. The package also includes generic general aviation areas and ongoing updates to enhance your flight simulation experience.
User Reviews
4 reviews
Location
More Information
Version History
Modeling south of the airport: apron and closed runway, apron starts.
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Comments(9)
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Log Inabout 3 years ago
Hi, are you still working on this? This is still the only MMTJ so far and it looks great, but I think some bugs (like missing jetway sections) could be fixed just by rebuilding on the latest SDK.
over 4 years ago
nice scenery :)
can you include the CBX terminal and as well the bridge which connect between Tijuana Mexico and San Diego California
over 4 years ago
I would need to gather reference material, but it surely is planned.
about 3 years ago
can you paint cbx like the real life
almost 5 years ago
I am glad you posted this file. Thank you. And I'm looking forward to your additions. But please update the name of the modellib.BGL file to reflect MS/Asobo guidelines to give it a unique name, such as adding the ICAO code to the file: Example (mmtj-modellib.BGL) and then update the layout.json file to reflect the new name. MSFS only reads the first file in the Community folder named modellib.BGL and then uses that file for all others. Renaming it avoids conflicts with any other scenery in the Community folder and gives your scenery the proper appearance with fewer problems. I just changed mine manually. Again, thank you.
over 4 years ago
I will look into it, thanks!
over 4 years ago
Hi friend,
Would you mind giving step by step instructions (or screenshots) on how to do this? Thank you! :-)
almost 5 years ago
Thanks for this!
almost 5 years ago
Excellent work! Loved your MMEP update as well. Thanks for sharing your time and talent with us. Looking forward to your future projects!