
Description
Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300
Please check out ring and phylon race mods from thokio and Jacob at
https://flightsim.to/file/8803/airrace-spielberg-austria-redbull-type
https://flightsim.to/file/7950/airrace-new-york
https://flightsim.to/file/7487/grand-canyon-airrace
https://flightsim.to/file/2703/grand-canyon-racing-course
This is no livery, this is a flight model mod. The idea is to make the flight behavior more realistic. One important detail is a realistic glide ratio. Now you can flare your airplane before touch-down.
See http://www.andreadrian.de/FS_2020_sailplanes/ for more of my work for MSFS 2020:
Gliders: SG-38, Aircreations 582SL
Sailplanes: DG-808S, Ka 6E, ASK23
Trainer: Tiger Moth
Seaplane: Grumman Goose G21A
Warbirds: Fokker Dr1, North American P-51D
See Youtube videos https://youtu.be/siRfDWePNqE , https://youtu.be/HE-1hyqK11Q and https://youtu.be/mM-X0VXHZ30
Flight model modification version 1.14.6.0, date 2021-04-05:
I included "Uwa's lighting mods" from https://uwajimaya.github.io/FS2020/
Uwajimaya, I credit your work!
Pack version 1.13 (Feb 16, 2021)
This flight level mod sets (L/D)max to 60% of the real life value. This is part of the "missing propeller drag" workaround. For (L/D)max see https://code7700.com/aero_l_over_d_max.htm
Using the parameters drag_coef_zero_lift, htail_incidence, thrust_scalar and fuel_flow_scalar the maximum airspeed, (L/D)max and fuel consumption can be set to one operating point OP. I set the OP to full weight, no flaps, retracted landing gear, full thrust, level flight, no elevator input and altitude 300 ft.
I use the MSFS 2020 documentation from https://docs.flightsimulator.com/html/Samples_And_Tutorials/Defining_A_Flight_Model.htm Citations are in "". Asobo has expanded the documentation, but sadly the documentation is still far away from complete. Asobo please go on!
To all critics of my work: First, I am an armchair pilot. If you only accept flight model mods from real life 4 stars pilots, don't use it. Second, if you think my mod is atrocious, don't use it. To everybody else: The mod is the best I can do with my knowledge of MSFS 2020. Stay happy and healthy!
empty_weight = 1455 ; 1291 ; Empty weight, (LBS)
cruise_speed = 219 ; 150 ; Knots True (KTAS)
Wikipedia technical data.
empty_weight_CG_position = 0.66, 0, 0 ; 0.85, 0, 0 ; Position of airplane empty weight CG relative to reference datum (FEET), z, x, y
Set GC to 28% MAC.
induced_drag_scalar = 1.5 ; 1
flap_induced_drag_scalar = 1.5 ; 1
For "missing propeller drag" workaround increase induced drag.
drag_coef_zero_lift = 0.0559 ; 0.02770
For "missing propeller drag" workaround increase parasitic drag.
lift_coef_flaps = 0.00000
drag_coef_flaps = 0.00000
For "missing propeller drag" workaround I can't use flaps nor gear.
ui_autonomy = 5 ; 4.5 ; max duration the aircraft can fly between take-off and landing in (Hrs)
fuel_flow_scalar = 0.63 ; 1 ; Fuel flow scalar
Adjust fuel_flow_scalar to ui_autonomy.
[PROPELLER]
thrust_scalar = 3 ; 1 ; Propeller thrust scalar
Adjust thrust_scalar to cruise_speed.
wing_dihedral = 2.8 ; 0.7 ; Dihedral angle Lambda (DEGREES)
Correct that left rudder brings down left wing.
wing_incidence = 1 ; Wing incidence (DEGREES)
htail_incidence = 0.6 ; 2 ; Horizontal tail incidence (DEGREES)
Set that for normal flight as much positive trim is needed as negative trim is needed for inverted flight at full thrust.
elevator_trim_neutral = 0 ; 4 ; Elevator trim max angle (absolute value) (DEGREES), for indicators only (no influence on flight model)
For my comfort.
empty_weight_pitch_MOI = 1826 ; Empty pitch moment of inertia, Jxx (SLUG SQ FEET)
empty_weight_roll_MOI = 68 ; 204 ; Empty roll moment of inertia, Jzz (SLUG SQ FEET)
empty_weight_yaw_MOI = 1817; Empty yaw moment of inertia, Jyy (SLUG SQ FEET)
This is "real" inertia. For better roll rate I decrease the roll value.
pitch_stability = 0.001 ; 0.1
roll_stability = 0.001 ; 0.1
yaw_stability = 0.001 ; 0.1
This is "fake" inertia. I switch off "fake" inertia.
aileron_area = 116.7 ; 16.0 ; Elevator area (SQUARE FEET)
For better roll rate increase aileron_area.
aileron_span_outboard = 0.99 ; 0.7
For better roll rate increase length of aileron as percentage of wing length.
aileron_effectiveness = 1 ; 2
For realism reduce "overshoot". The real world airplane performance is 400°/second roll rate. I set it to 220°/second. This is my compromise between performance and accuracy the current MSFS 2020 can handle.
With Aircraft Editor, Debug, Tracking you see Rotation Speed Roll.
aileron_up_limit = 30 ; Aileron max deflection angle (DEGREES)
aileron_down_limit = 30 ; Aileron max deflection down angle (absolute value) (DEGREES)
Note: A higher value is too fast for the simulation and introduces too much "overshoot".
elevator_up_limit = 34 ; 26 ; Elevator max deflection up angle (DEGREES)
elevator_down_limit = 34 ; 26 ; Elevator max deflection down angle (absolute value) (DEGREES)
Increase elevator limit to give "nice" spin animation.
rudder_limit = 40 ; 30 ; Rudder max deflection angle (absolute value) (DEGREES)
Better slip and skid.
fuselage_length = 22.8 ; -1 ; Nose to tail (FEET)
fuselage_diameter = 3.55
fuselage_center_pos = -1.5, 0, 0.25
Having the correct fuselage_length helps in defineing a good fuselage_center_pos.
Summary: "If Asobo only knew what Asobo knows". Some Asobo engineers write documentation and tell everybody what to do and why. Other Asobo engineers write cfg files. As you can see above, these two groups don't talk to each other. Specially not about induced_drag_scalar and stability parameters.
Nowhere Asobo writes about the importance of (L/D)max (glide ratio) and how to set a proper (L/D)max. For me is a bad (L/D)max value the single most important reason for poor quality of (Asobo) flight models. Let's see what Asobo will do in the next software release!
Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300
Comments(21)
Log in to join the discussion
Log Inabout 5 years ago
about 5 years ago
about 5 years ago
about 5 years ago
about 5 years ago
about 5 years ago
almost 4 years ago
in the video sent, from the red bull air race, those planes are extremely high performance!
over 5 years ago
over 5 years ago
over 5 years ago
Unfortunately, I do not know the correct technical specification for the LVR setting.
over 5 years ago
about 5 years ago
over 5 years ago
I have put together a few airraces. The last is a 'RedBull type' from Spielberg if you are interested.
https://flightsim.to/file/8803/airrace-spielberg-austria-redbull-type
I posted some videos of the real pros and you see it is not possible to fly like that in MSFS2020 (yet). Now, I do of course not have their experience but when flying the same in XP11 it looks and feels more realistic.
over 5 years ago
over 5 years ago
over 5 years ago
Can you please fly the course with my Pitts 2S2 and Robin Cap10 mods and tell me which of the 3 aerobatics airplane you think is best for the phylon course? Speed is not the matter for me, but exact execution of the figures (rolls, ...) is. Thanks!
over 5 years ago
Visually see this video about training in an Extra 300. The URL is set to when he is doing the clock-turns. Notice how when he starts giving input the plane moves immediately, and when he stops giving input the plane stops rolling immediately. (you may know this, but just sharing in case)
https://youtu.be/LM4F6Xscm98?t=1494
Another view of the student to see it only rolls with input.
https://youtu.be/LM4F6Xscm98?t=713
over 5 years ago
Anyway with some practice this is me with the Extra 330 (without mods). https://www.youtube.com/watch?v=yzsQHn87vjI
over 5 years ago
I started experimenting if graphic detail level and/or frame rate limitation changes the simulation core capabilities, but I have no conclusion. And Asobo is still optimizing that part of MSFS 2020.
Extra 330LT X flight model mod
Enhance the realism of your flight experience with this flight model mod for the Extra 330LT X. Adjust parameters like (L/D)max and fuel consumption to create a more authentic flying behavior. Dive into a detailed modification that includes changes to propeller thrust, induced drag, stability parameters, and more. Explore a comprehensive revamp for MSFS 2020, meticulously crafted for aviation enthusiasts seeking a true-to-life simulation.
User Reviews
4 reviews
More Information
Version History
I switch off "fake" inertia. empty_weight = 1455 lbs cruise_speed = 219 KTAS Wikipedia technical data.
Related

Daher TBM 930 flight model mod
Enhance the flight experience with the Daher TBM 930 flight model mod. This mod adjusts parameters to simulate propeller drag, improving realism and offering a workaround for the missing feature in MSFS 2020. Experience more realistic flight dynamics with modified drag coefficients, induced drag settings, and optimized thrust levels for a smoother landing and cruise control. Built on real-life flying insights, this mod delivers a more authentic TBM 930 simulation in the virtual skies.
by PaulFalke

Cessna 172 Skyhawk flight model mod
Enhance the flight behavior of your Cessna 172 Skyhawk with this flight model mod. Experience realistic lift-drag ratios, gear and flaps drag adjustments, and improved propeller drag simulation for a more authentic flying experience. Based on in-depth research and modifications, this update focuses on optimizing the aircrafts performance and behavior in Microsoft Flight Simulator 2020.
by PaulFalke

747-8i Salty mod + flight model mod
Enhance your flight experience with the 747-8i Salty mod, featuring a detailed flight model modification for a more realistic behavior. This add-on includes adjustments to lift-drag ratios, gear and flaps drag, and more. Explore improved flight dynamics and aircraft performance with this comprehensive modification.
by PaulFalke

Beechcraft King Air 350i flight model mod
Enhance the flight behavior of your Beechcraft King Air 350i with this flight model mod. Realistic maximum lift-drag ratio, gear and flaps drag adjustments, and more for an improved flying experience. Utilizing data from the Beechcraft King Air 350i brochure for accuracy, this mod focuses on enhancing the realism of the aircrafts performance in Microsoft Flight Simulator 2020.
by PaulFalke


almost 4 years ago
can i link liveries to this model???