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    Beechcraft King Air 350i flight model mod - Image 2

    Description

    Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300

    This is no livery, this is a flight model mod. The idea is to make the flight behavior more realistic. The most important detail is a realistic maximum lift-drag ratio (L/D)max. This one change makes many other changes necessary. The second detail is I use gear and flaps drag to have a work around for missing propeller drag and ground effect. Now you can flare your airplane before touch-down.
    See http://www.andreadrian.de/FS_2020_sailplanes/ for more of my work for MSFS 2020:
    Gliders: SG-38, Aircreations 582SL
    Sailplanes: DG-808S, Ka 6E, ASK23
    Trainer: Tiger Moth
    Seaplane: Grumman Goose G21A
    Warbirds: Fokker Dr1, North American P-51D

    Flight model modification version 1.14.5.0, date 2021-03-09:

    I included "Uwa's lighting mods" from https://uwajimaya.github.io/FS2020/
    Uwajimaya, I credit your work!
    Pack version 1.13 (Feb 16, 2021)

    This flight level mod sets (L/D)max to 80% of the real life value. This is part of the "missing propeller drag" workaround. For (L/D)max see https://code7700.com/aero_l_over_d_max.htm

    Using the parameters drag_coef_zero_lift, htail_incidence, thrust_scalar and fuel_flow_scalar the maximum airspeed, (L/D)max and fuel consumption can be set to one operating point OP. I set the OP to full weight, no flaps, retracted landing gear, full thrust, level flight, no elevator input and altitude 30000 ft.

    I use the MSFS 2020 documentation from https://docs.flightsimulator.com/html/Samples_And_Tutorials/Defining_A_Flight_Model.htm Citations are in "". Asobo has expanded the documentation, but sadly the documentation is still far away from complete. Asobo please go on!

    To all critics of my work: First, I am an armchair pilot. If you only accept flight model mods from real life 4 stars pilots, don't use it. Second, if you think my mod is atrocious, don't use it. To everybody else: The mod is the best I can do with my knowledge of MSFS 2020. Stay happy and healthy!

    max_gross_weight = 15000 ; 16500 ; Empty weight, (LBS)
    empty_weight = 9785 ; 9955 ; Empty weight, (LBS)
    cruise_speed = 312 ; 244 ; Knots True (KTAS)
    Use Beechcraft King Air 350i brochure year 2019 data.

    empty_weight_pitch_MOI = 40224 ; 35351 ; Empty pitch moment of inertia, Jxx (SLUG SQ FEET)
    empty_weight_roll_MOI = 18746 ; Empty roll moment of inertia, Jzz (SLUG SQ FEET)
    empty_weight_yaw_MOI = 55909 ; 51570 ; Empty yaw moment of inertia, Jyy (SLUG SQ FEET)
    "we have developed a tool that computes the MOIs based on the dimensions and geometric shape of the aircraft, now that you have defined everything. You can find the results of these MOI calculations in the Weight [Aircraft Editor] Debug Window"

    point.0 = 1,   14.5,  0,    -5.38,  750, 0, 0.596, 45, 0.461, 2, 0.952, 4.8, 4.8, 0, 184, 184, 2 ; 1,   14.5,  0,    -5.38,  750, 0, 0.596, 30, 0.461, 2, 0.952, 4.8, 4.8, 0, 184, 184, 2
    Smaller taxiing curve radius.

    wing_incidence = 0 ; Wing incidence (DEGREES)
    htail_incidence = 5.3 ; 2.5 ; Horizontal tail incidence (DEGREES)
    No elevator input needed for level flight at full thrust at OP.

    fuselage_length = -1 ; 42 ; Nose to tail (FEET)
    Use automatic fuselage_length.

    elevator_up_limit = 30 ; 20 ; Elevator max deflection up angle (DEGREES)
    elevator_down_limit = 21 ; 14 ; Elevator max deflection down angle (absolute value) (DEGREES)
    More elevator for better inverted flight, better stall and spin.

    elevator_trim_neutral = 0 ; 2 ; Elevator trim max angle (absolute value) (DEGREES), for indicators only (no influence on flight model)
    I want to have the green area in the middle of VSI.

    drag_coef_zero_lift = 0.0489 ; 0.03180
    "this value is usually of around 0.02 to 0.025 for an aircraft with a glide ratio above 15, 0.03 to 0.04 for aircraft with glide ratios of about 10, and up to 0.1 for some slow bush planes with very low glide ratios."
    I use additional parasitic drag as "missing propeller drag" workaround. I use Aircraft Editor, Debug, Sim Polar VhVs to set (L/D)max (glide ratio) to a realistic value "within the limitations of the current simulation".

    lift_coef_flaps = 0.573 ; 0.85970
    This is NOT the "flight dynamics bug" workaround. I sometimes use less lift_coef_flaps because it is too exaggerated.

    drag_coef_flaps = 0.11530
    "If the aircraft has flaps you can define the lift and drag coefficients that will be added when the flaps are fully deployed"
    I sometimes use additional drag_coef_flaps as "missing propeller drag" workaround, too. But not here.

    drag_coef_gear = 0.01000
    "gear drag is usually between 0.005 and 0.01"
    I sometimes use additional drag_coef_gear as "missing propeller drag" workaround, too. But not here.

    lift_coef_spoilers = 0 ; -0.10000
    drag_coef_spoilers = 0 ; 0.10000
    The airplane has no spoilers.

    induced_drag_scalar = 1.5 ; 1
    flap_induced_drag_scalar = 1.5 ; 1
    "a value between 1.2 and 1.5 is usually fine. If this value is above 1.5, the plane will generate a lot of drag at slow speed, and if the value is closer to 1, it will glide very easily at slow speeds."
    I use additional induced drag as "missing propeller drag" workaround, too.

    [PROPELLER]
    thrust_scalar=0.8 ; 1
    Change in drag_coef_zero_lift needs change in thrust_scalar for the same cruise_speed.

    tp_high_idle_throttle_pos= 1 ; 0
    Lower thrust at the 1% LVR setting. This change makes approach a lot easier.

    ui_autonomy =6
    fuel_flow_scalar =0.56 ; 1
    Change in thrust_scalar needs change in fuel_flow_scalar for the same ui_autonomy. I use 80% LVR on ground to set fuel_flow_scalar.

    toe_brakes_scale =1 ; 0.5
    Maximum value is 1 in my experience. But  still not strong enough to hold airplane at full thrust ground test.

    pitch_stability = 0.05 ; 0.125
    roll_stability = 0.05 ; 0.125
    yaw_stability = 0.05 ; 0.125
    "You need to enter a value that is higher than zero for backwards compatibility with the legacy flight model, and you can enter 0.01 - for example - if you want only the minimum friction. If the plane has more inertia, you can enter higher values."

    engine_wash_on_roll = 0.5 ; 1 ; Torque effect
    "We recommend setting this effect to 1 which represents the simulation that is closest to reality."
    It was too strong for my taste.

    torque_on_roll = 0.5 ; 1
    "We recommend setting the torque on roll effect to 1 first and then to adjust it slightly so that the aircraft does not roll or yaw sideways at cruise speed with cruise power."
    It was too strong for my taste.

    p_factor_on_yaw = 0.5 ; 1
    gyro_precession_on_roll = 0.5 ; 1
    gyro_precession_on_yaw = 0.5 ; 1
    "we recommend setting them to 1 as they are realistically calculated when applied a scale of one."
    It was too strong for my taste.

    rudder_engine_wash_on_roll = 0 ; 4 ; Torque effect
    Not documented parameter. What I don't know, I don't use.

    flaps-position.0 = 0, -1, 0 ; 0, 0, 0, 0, 0, 0, 0
    flaps-position.1 = 20, 202, 1 ; 20, 202, 0.25, 0, 0, 0, 0
    flaps-position.2 = 40, 158, 1 ; 40, 158, 1, 0, 0, 0, 0
    flaps-position drag depends on flaps angle. Therefore drag multiplier of 1 is good enough.

    Summary: "If Asobo only knew what Asobo knows". Some Asobo engineers write documentation and tell everybody what to do and why. Other Asobo engineers write cfg files. As you can see above, these two groups don't talk to each other. Specially not about induced_drag_scalar and stability parameters.
    Nowhere Asobo writes about the importance of (L/D)max (glide ratio) and how to set a proper (L/D)max. For me is a bad (L/D)max value the single most important reason for poor quality of (Asobo) flight models. Let's see what Asobo will do in the next software release!

    Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300

    Comments(15)

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    over 4 years ago

    is the mod still in development? is it compatible up to SU5 and WU6? thanks

    about 5 years ago

    *** Update after 1 week of intense using ***
    I'm sorry, but that MOD is not useful. The only thing that is working is the better fuel consumption then the ASOBO version.

    The main problem is the power of the 350i. You accelerate to takeoff speed around 110 knots with Flaps 1 and takeoff. After that gears go up and by climb rate of just 500fpm the speed wouldn't go up any more. :-( So only put Flaps up will let the aircraft speed up, but you'll face instant stall warnings, because of just 110knots of airspeed.
    The 350i has a climb rate of >2.500 fpm in real life. ;-)

    *** initial message ***
    Hey, thanks for the time you've investing into this Mod. I like it a lot. There is just one part that I would ask you for fixing.

    After airborne the power of the props is way too low. The KingAir 350i has a max. climb rate of more then 2500 fpm. If fully loaded I have to go way beyond 1000 fpm, mostly after reaching FL10 I have to go more down to 500-800 or a stall warning will appear.

    Realistic it is possible with max TOW about 15.000 lbs to have a climb rate around 1.500fpm with an airspeed around 180kt with 100% power set.

    Is it possible for you to fix that or is that a bug from Asobo?

    Thanks and stay healthy :-)

    over 5 years ago

    This Mod is atrocious, engines are way over torque and still descending at 1000 fpm with gear and full flaps, landing speed is far far far far to high it should be 100 knots not 160 knots The Asobo version doesn't want to land this one doesn't want to fly. lowering flaps should not introduce sudden and major vertical height loss if you removed some of the induced loss of lift from the flaps (which should add lift not kill it) then this maybe better

    over 5 years ago

    You are aware that the KingAir is basically broken by default? This guy is doing his best to keep up with unannounced changes Asobo makes to the flight model. Torque is fundamentally broken in the sim. ITT is fundamentally broken in the sim. Anything related to those is hard to fight, even for mod makers. Give some slack. This mod makes the KingAir much better to fly than its default state. Dont like it? Remove it and wait till Asobo eventually gets around to somewhat tweaking the aircraft. Im still waiting on them to fix the G58.

    about 5 years ago

    If you want to see a real head scratcher, go check out his A320 video demonstration on YT
    PaulFalkeAuthor

    about 5 years ago

    I do not like your aggressive tone using words like atrocious. Nobody forces you to use my mod! Write your own mod, wait for Asobo or use payware. Or can you point me to POH or other serious sources of information about approach speed, lift effect of flaps and more?

    over 5 years ago

    Does this improve night lightning like strobe lights and landing lights?
    PaulFalkeAuthor

    over 5 years ago

    No, up to now I did not do lighting.

    over 5 years ago

    Okay. thank you. Do you plan to?

    over 5 years ago

    Hallo PaulFalke,

    herzlichen Dank für diese tolle Arbeit!!! Großes Lob!!! Das gibt gleich ein viel besseres Gefühl beim Fliegen. Super!
    Ich weiß nicht, vielleicht liege ich falsch; kann es sein, dass die Maschine zu viel Sprit verbraucht? Mit vollem Tank soll sie angeblich 1.806 nm erreichen. Bei mir schafft sie das nicht. Ich liege so bei 1.300 nm. Propellerdrehzahl und Gas nehme ich natürlich zurück.

    Viele Grüße, Koschi
    PaulFalkeAuthor

    over 5 years ago

    Treibstoffverbrauch ist fehlerhat - soweit ich im Forum lese. Ich habe Verbrauch nicht korrigiert. Ein Tipp: mitten im Flug kann man über "Gewicht Tab" das Flugzeug "nachtanken".
    PaulFalkeAuthor

    over 5 years ago

    In Version 1.12.13.5 habe ich Treibstoffverbrauch korrigiert. Bitte prüfen ob nun realistisch.

    over 5 years ago

    Does this fix the bug where moving the prop levers have zero impact on actual rpm?
    PaulFalkeAuthor

    over 5 years ago

    I did not investigate this topic. The conservative answer is: your bug is not fixed. But please test. To uninstall my mod you just have to delete the installed folder from your Community folder.

    over 5 years ago

    Thank you! :-)
    MSFS 2020MSFS 2024

    Beechcraft King Air 350i flight model mod

    Enhance the flight behavior of your Beechcraft King Air 350i with this flight model mod. Realistic maximum lift-drag ratio, gear and flaps drag adjustments, and more for an improved flying experience. Utilizing data from the Beechcraft King Air 350i brochure for accuracy, this mod focuses on enhancing the realism of the aircrafts performance in Microsoft Flight Simulator 2020.

    Downloads3K
    Version1.14.5.0
    File Size51.10 KB
    Published5 years ago
    Updated5 years ago

    User Reviews

    3.5

    2 reviews

    5
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    4
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    More Information

    Simulator
    MSFS2020
    Sub-CategoryFlight Physics

    Version History

    Compatible to MSFS version 1.14.5.0. Include Uwa's lighting mods when available.

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