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    747-8i Salty mod + flight model mod - Image 2

    Description

    Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300

    See the "FS2020 Boing 747 AoA stick shaking, approach stall" video at https://youtu.be/MP944N9mpm4

    This is no livery, this is a flight model mod. The idea is to make the flight behavior more realistic. The most important detail is a realistic maximum lift-drag ratio (L/D)max. This one change makes many other changes necessary. The second detail is I use gear and flaps drag to have a work around for missing propeller drag and ground effect. Now you can flare your airplane before touch-down.
    See http://www.andreadrian.de/FS_2020_sailplanes/ for more of my work for MSFS 2020:
    Gliders: SG-38, Aircreations 582SL
    Sailplanes: DG-808S, Ka 6E, ASK23
    Trainer: Tiger Moth
    Seaplane: Grumman Goose G21A
    Warbirds: Fokker Dr1, North American P-51D

    Flight model modification version 1.14.5.0, date 2021-03-12 based on Salty Simulations https://github.com/saltysimulations/salty-747 mod:

    I included "Uwa's lighting mods" from https://uwajimaya.github.io/FS2020/
    Uwajimaya, I credit your work!
    Pack version 1.13 (Feb 16, 2021)

    Using the parameters drag_coef_zero_lift, htail_incidence, thrust_scalar and fuel_flow_scalar the maximum airspeed, (L/D)max and fuel consumption can be set to one operating point OP. I set the OP to no flaps, retracted landing gear, full thrust, level flight, no elevator input and altitude 30000 ft.

    I use the MSFS 2020 documentation from https://docs.flightsimulator.com/html/Samples_And_Tutorials/Defining_A_Flight_Model.htm Citations are in "". Asobo has expanded the documentation, but sadly the documentation is still far away from complete. Asobo please go on!

    To all critics of my work: First, I am an armchair pilot. If you only accept flight model mods from real life 4 stars pilots, don't use it. Second, if you think my mod is atrocious, don't use it. To everybody else: The mod is the best I can do with my knowledge of MSFS 2020. Stay happy and healthy!

    point.0 = 1,   -54,      0,   -15.7,  720, 0, 2,  45, 0.9,  2,   0.5,  9, 8, 0, 220, 250, 2 ; 1,    -5,      0,   -15.7,  720, 0, 2, 60,   0.9,  2,   0.5,  9, 8, 0, 220, 250, 2
    point.1 = 1,  -113,    -17,   -16.9, 1500, 1, 2,   0, 1.36, 3,   0.5, 11, 9, 2, 220, 250, 2 ; 1,  -102.5,  -17,   -16.9, 1500, 1, 2,  6.5, 1.36, 3,   0.5, 11, 9, 2, 220, 250, 2
    point.2 = 1,  -113,     17,   -16.9, 1500, 2, 2,   0, 1.36, 3,   0.5, 11, 9, 3, 220, 250, 2 ; 1,  -102.5,   17,   -16.9, 1500, 2, 2,  6.5, 1.36, 3,   0.5, 11, 9, 3, 220, 250, 2
    point.3 = 1,  -113,      0,   -16.9, 1500, 0, 2,   0, 1.36, 3.5, 0.8, 11, 9, 3, 220, 250, 2 ; 1,  -113,      0,   -16.9, 1500, 2, 2,  0,   1.36, 3.5, 0.8, 11, 9, 3, 220, 250, 2
    Reduce taxiing curve radius by reducing the distance steering  wheel to main wheels to 50% of original value. Make the main wheels a true tricycle gear.

    wing_incidence = 1.5 ; Wing incidence (DEGREES)
    htail_incidence = -3 ; 0 ; Horizontal tail incidence (DEGREES)
    "You'll want to leave the horizontal tail Incidence at zero for the moment, this value will be used to set the default trim of the aircraft."
    Trimmed for OP with no elevator input.

    elevator_trim_neutral = 0 ; 1 ; Elevator trim max angle (absolute value) (DEGREES), for indicators only (no influence on flight model)
    I want to have the green area in the middle of VSI.

    drag_coef_zero_lift = 0.0268 ; 0.02300
    "this value is usually of around 0.02 to 0.025 for an aircraft with a glide ratio above 15, 0.03 to 0.04 for aircraft with glide ratios of about 10, and up to 0.1 for some slow bush planes with very low glide ratios." from https://docs.flightsimulator.com/html/Samples_And_Tutorials/Defining_A_Flight_Model.htm
    BUT using the Asobo numbers NEGLECTS the impact of "modern flight model" 3D model (virtual windtunnel). Use Aircraft Editor, Debug, Sim Polar VhVs to set (L/D)max (glide ratio) to a realistic value.

    cruise_speed = 504 ; 493 ; Knots True (KTAS)
    thrust_scalar = 0.85
    Adjust thrust_scalar to cruise_speed.

    ui_autonomy = 16 ; max duration the aircraft can fly between take-off and landing in (Hrs)
    fuel_flow_scalar = 1 ; 0.8 ; Fuel flow scalar
    Adjust fuel_flow_scalar to ui_autonomy at 80% LVR. I use Aircraft Editor, Debug, Engines to measure autonomy at ground at 80% LVR.

    induced_drag_scalar = 1.5 ; 1
    flap_induced_drag_scalar = 1.5 ; 1
    "a value between 1.2 and 1.5 is usually fine. If this value is above 1.5, the plane will generate a lot of drag at slow speed, and if the value is closer to 1, it will glide very easily at slow speeds."

    pitch_stability = 0.05 ; 0.5
    roll_stability = 0.05 ; 0.5
    yaw_stability = 0.05 ; 0.5
    "You need to enter a value that is higher than zero for backwards compatibility with the legacy flight model, and you can enter 0.01 - for example - if you want only the minimum friction. If the plane has more inertia, you can enter higher values."

    fuselage_length = -1 ; 250 ; Nose to tail (FEET)
    "To adjust the fuselage surface positions and their dimensions to the visual fuselage of the aircraft model"
    Use automatic fuselage_length.

    [FLAPS.0]
    flaps-position.0 =  0,  -1, 0, 1, 1, 0, 0.22
    flaps-position.1 =  1, 285, 1, 1, 1, 0, 0.15   ;  1, 285, 0.1, 1, 1, 0, 0.15
    flaps-position.2 =  5, 265, 1, 1, 1, 0, 0.11   ;  5, 265, 0.2, 1, 1, 0, 0.11
    flaps-position.3 = 10, 245, 1, 1, 1, 0, 0.065  ; 10, 245, 0.4, 1, 1, 0, 0.065
    flaps-position.4 = 20, 235, 1, 1, 1, 0, -0.035 ; 20, 235, 0.6, 1, 1, 0, -0.035
    flaps-position.5 = 25, 210, 1, 1, 1, 0, -0.085 ; 25, 210, 0.8, 1, 1, 0, -0.085
    flaps-position.6 = 30, 185, 1, 1, 1, 0, -0.15
    [FLAPS.1]
    flaps-position.0 = 0,   -1, 0
    flaps-position.1 = 21, 285, 1 ; 21, 285, 0.1 ; 
    flaps-position.2 = 21, 265, 1 ; 21, 265, 0.2 ; 
    flaps-position.3 = 21, 245, 1 ; 21, 245, 0.4 ; 
    flaps-position.4 = 21, 235, 1 ; 21, 235, 0.6 ; 
    flaps-position.5 = 21, 215, 1 ; 21, 215, 0.8 ; 
    flaps-position.6 = 21, 185, 1.0
    The flaps-position drag depends on flaps angle. Therefore a drag multiplier of 1 is good enough.

    drag_coef_flaps = 0.1 ; 0.11860
    I adjust flaps drag that full flaps give 50% of the airspeed without flaps.

    Summary: "If Asobo only knew what Asobo knows". Some Asobo engineers write documentation and tell everybody what to do and why. Other Asobo engineers write cfg files. As you can see above, these two groups don't talk to each other. Specially not about the induced_drag_scalars and stability parameters.
    Nowhere Asobo writes about the importance of (L/D)max (glide ratio) and how to set a proper (L/D)max. For me is a bad (L/D)max value the single most important reason for poor quality of (Asobo) flight models. Let's see what Asobo will do in the next software release!

    Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300

    Comments(81)

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    over 1 year ago

    Is it only the flight model mod or is is the ENTIRE SALTY 747 8i

    about 4 years ago

    Hi. I loaded from GitHub the salty 747 RC 5.0. Version 4 is outdated. The Mod is working fine, but I can not deactivate the Pilot/Copilot Avatar. Somebody has a Hint for me?

    about 4 years ago


    about 4 years ago

    Is this mod still a thing?! It doesn't show any compatibility for any sim update since 3! Now on SU8 and still no change.

    over 4 years ago


    with the latest update 1.21.18.0 the top panel does not work ... nothing reacts with the mouse. The dev version does not render the aircraft externally, only the cockpit

    over 4 years ago

    long time without update salty -unfortunately salty is dead ?

    over 4 years ago

    I will say that it is NOT adapted for version 6!

    almost 5 years ago

    Update please, is not working on SU 5

    almost 5 years ago

    Está péssimo. Não dá para colocar as transições em cartas STAR, não voa direto, se alterar a rota em voo ele fica cheio de problemas, começa a voltar pro fixo anterior, as telas ficam limpas, a rota some... Impossível de voar. Não sei qual é pior, voar sem o mod ou com ele...

    about 5 years ago

    I'm not quite sure however the aircraft has no power after take off and during the climb. I made several tries but it still persist, not sure what's the issue. I read in the comment that it could be the cause from the Asobo's update but since the CFG files are not modified, I couldn't tell... That's sounds like to be a good mod, just need to correct this issue. Following thread.

    about 5 years ago

    Love this mod, but is this mod going to be updated soon? cause it's a little bit difficult to fly with this aircraft on vatsim cause a lot of the buttons are still inop. especially the communications buttons

    about 5 years ago

    issues with the last update
    PaulFalkeAuthor

    about 5 years ago

    More specific?

    about 5 years ago

    j ai teste votre mod salty et votre mod sans voila ma coclusion .le mod salty est realiste avec les pages ajouter aux fmc simbrief exetera mais voila apres takeoff avec la vnav et lnav actif pas de puissance pour la monté et l icone de l avion et la route ne sont pas droite .le mod sans salty et plus stable pour l instant pour moi malgré la petite perte de pousée en climb et lorsque l on rentre les flaps sur5 perte de poussé mais sa je pense que c du a la maj d asobo.
    PaulFalkeAuthor

    about 5 years ago

    Vous écrivez: "Le mod sans salé est plus stable, pour l instant pour moi malgré la petite perte de pousée en montée" Je travaille là-dessus.
    "mais sa je pense que c du a la maj d asobo." Non, les fichiers cfg B748 ne sont pas modifiés. Peut-être que l'interprétation des valeurs a changé.

    about 5 years ago

    what is the difference between this and the normal salty 747 mod
    PaulFalkeAuthor

    about 5 years ago

    This is ONLY a flight model mod and lights mod. Flying manual (take-off, touch-down) shall be more realistic. The autopilot and instruments are original MSFS 2020.
    As far as I know Salty changes the flight model and changes the autopilot and instruments, too.
    MSFS 2020MSFS 2024

    747-8i Salty mod + flight model mod

    Enhance your flight experience with the 747-8i Salty mod, featuring a detailed flight model modification for a more realistic behavior. This add-on includes adjustments to lift-drag ratios, gear and flaps drag, and more. Explore improved flight dynamics and aircraft performance with this comprehensive modification.

    Downloads4K
    Version1.14.5.0
    File Size404.41 KB
    Published5 years ago
    Updated5 years ago

    User Reviews

    3.6

    14 reviews

    5
    43%
    4
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    3
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    1
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    More Information

    Simulator
    MSFS2020
    Sub-CategoryFlight Physics

    Version History

    Compatible to MSFS version 1.14.5.0. Include Uwa's lighting mods when available.

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