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A Written MSFS SDK Scenery Creation Tutorial

This is the download that I wish had existed when I started making things - a written guide with sample files on how to do scenery creation. It took me a pitifully long time to learn some of the most basic things. Hopefully this will shove...


This is the download that I wish had existed when I started making things - a written guide with sample files on how to do scenery creation.

It took me a pitifully long time to learn some of the most basic things. Hopefully this will shove a Falcon Heavy up your jacksy and send you off to the mod creating stars. 

One of life's most ghastly developments is the transfer of knowledge dissmenination from the written word to Youtube. 

I have of course learnt from it too. But I could've learnt the same in a fraction of the time without spending hours rewinding looking for the right section after he or she coughs. 

There are other written guides out there, but things move so fast they're often hopelessly out of date. Others are so infuriatingly vague they're effectively useless. 

This is designed for a total know nothing, but there might be some information people who are already creating may not have picked up. I can't tell how comprehensible this is for someone who has never done this before but I did my best. 

There's loads of stuff I still don't know. I might also have some appalling habits that will make any reader in the know push their great aunt's head through the wall. I do not care. And stop that.

                                                         What's present in this download 

- A written guide about how to create an airport from initial folder set up to the finished deal. 

- Project files for the example airport in the above - KPVC Provincetown in this case - in varying stages, from the initial empty folder set up, to a complete ish project with a 3d model and custom ground textures.

- Project files and the relevant models for a heliport in various stages of failure. 

- Project files for a seaplane airport on water. 

- Project files for adding light to KMEM Memphis for those who want to see what a pure airport light project looks like. 

- Project files for non airport scenery. In this case it's one giraffe at Provincetown. 

                                                     There are separate briefer guides on -  

- How to get 3d models into the sim. Also thrown in are two 3d models in various stages to go with it. 

- How to add custom textures along with some sample textures. 

- How to add DEM data to a project file for better elevations along with the project and source files. 

- How to clean up a model from 3dwarehouse in Blender to get it usable along with the model files. 

Also included are the original Word files if you want to translate the text. Microsoft Office Word online can translate entire Word documents.


I didn't realise how crap pdfs are so you might need these to read certain bits. 

Because of the SDK's now ludicrously overwrought file paths you may get that 'filename is too long' error when trying to unzip this. In this case you'll need to unzip in the C: root folder most likely. 

If you insist on being a video watcher this is a very good up to date series by Mamu82https://www.youtube.com/playlist?list=PLJxUgoFBRXImPokQktx6iBNfCVpvRNeo0  


V 1.4

There is no change to the main file so don't bother re downloading if you have 1.3. 

I've added as a separate download, that you'll see when you press the download button, a file about how to create water masks in the same style as this one - https://flightsim.to/file/3615/eghe-st-mary-s-airport-isles-of-scilly-uk-upgrade

This includes example images, project files, 3d models and a description as a PDF and Word file. This method is far from perfect, but I think it's the only way it can be done by us lot. 

It is now your job to populate the world with more of them. 

tutorial sdk how to guide water mask watermask project
Sim Update 11 1 0
Initial Release
July 11, 2021
Last Updated
1 year(s) ago — 1.4



File Size

225.23 MB



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© superspud - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden. This Microsoft Flight Simulator add-on was created by superspud and shared in Utilities » Toolkits for Microsoft Flight Simulator.


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5/5 - Based on 17 reviews

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Wow, what a document! Respect and thanks for that. I've been looking for something like this for a long time. What a lot of work you've done. I also learn more easily from a written tutorial than from a video.

I only want to make a bush strip of grass, dirt or transparent with at most a windsock (and a small building or a few static bushcraft planes?) but still find it difficult to only get the instructions needed for this from your manual "MSFS Airport and Scenery Creation". Could you help me out a bit?

Tip or suggestion: It might be helpful if you number the different instructions so that you can refer to a few numbers very briefly (such as paragraphs)

Excellent! After scouring many YouTube videos, I found this guide and it was the first tutorial that enabled me to get my first 3D object ever created to export from Blender to MSFS! Thanks for the contribution!

5 stars for superspud super contribution to the flight sim community!


This is now fully relevant, the wizard has changed, shape files are no longer needed as these are nested within the scenery, so read it if you have already followed other tutorials and may pick up other tips if you can already move your way around the SDK else it may frustrate you.

Also the tools mentioned for ground imagery, for some crazy behaviour of the person who made the tool, are no longer available penalising the community itself to punish a small % misusing it for commercial use, no excuses really for him (not superspud fault of course!).

Overall you may pick up useful bits here and there just mind the above points 😊

Toolkit from Nool Aerosystems, which is needed, is not available anymore to the public. Any idea where to get a copy?

Not sure if i'm understanding the file contents here - all i see in the MCA app and no Project files or written guide as described in the "What's Present in this download" section.

Great Help !

Thanks for your effort.

Hey do you know if it’s possible to create a starting point at a hospital heliport. I’ve tried all kinds of things and I can’t get it to work.

Thanks for this Superspud,it's a great help,,,have you ever thought of doing some basic YouTube tutorials,? most videos I've seen are now out of date,,just a thought.

regards Graham

I'm looking for an example project that replaces an off airport object (a water tower in my case) with a custom model of my creation. Tried from scratch using dev mode and an empty folder structure, was able to create an exclusion polygon for getting rid of Asobo's ugly rendition of our water tower, but upon first build, my simple exclusion polgony disapears from my project. Any help would be greatly appreciated.

Great job on the update! Where was that sketchup tutorial 1.5 years ago when I was ready to throw my computer out the window learning that!!

Great work. Thank you

Amazing stuff! This is absolutely perfect, I'll never be a photosbykev by any means but this will at least get me to where I can start making those random bush strips I find myself flying over from time to time so thanks for this!

And here's me thinking I knew it all... Thanks so much for knowing more!!! Thanks for adding the info relating to the Hold short lighting and the rest of the extensive models, documentation and examples.

This is going to go into my shortcuts list - so that the next addon tyro who comes along has something better than me to help him/her!

Wow, Thank you!! I'm starting with scenary creation and this guide is essential.

Hi, thanks a lot for your work!! Is there anyone who can tell me how to use it? Do I need it to put it in the community folder?

Regards, Alex

Great work ! Thanks for sharing your knowledge !

Not only have you shared your most excellent creations with us but then you go and actually explain to us exactly how to do it.

Superspud; you truly are SUPER! Thank you.

How to delete tres in the water and in some incovinients places?

Thanks heaps superspud, I wish I had this six months ago!

Your wonderful pragmatic approach is what we need for the next year or two till they get this beautiful sim in proper shape. There is often a workaround.

I really have nothing but thanks and praise for you, but have to say that my own little problem remains unsolved.

I have a simple model (a launching ramp) made in Blender with concrete material and elementary textures, looks great and exports as gltf in the three files exactly as you describe, BUT, when I export it there are no textures in the texture folder!!! ... and so nothing to build in the sim.

Don't the textures come with Blender? or do I have to make them externally somehow? (there is only one, and I thought I made that in Blender).

These items are currently on the list and will be processed soon!
Suggestion, bugs and ideas for the future.

  • Version 1.4 January 27, 2022

    The main file is unchanged so don't bother updating that.

    I've uploaded a separate download that you'll see when you press the download button. This details how to make and insert a water mask into the sim.

  • Version 1.3 December 24, 2021

    Accounts for the mind bogglingly boring series of changes made after sim update 7.

    Adds new sections in the main pdf about re adding deleted airports and custom light presets.

    Adds a new pdf and accompanying files about readying a model from 3dwarehouse in Blender for export to MSFS

  • Version 1.2 September 04, 2021

    Adds plenty of changes to describe the different processes changed by Sim Update 5.

    Adds a new section about creating terrain with Digital Elevation Maps - DEM.

  • Version 1.1 July 13, 2021

    Correct a few mistakes.

    Added some more sections to the 3d model bit.

    Shortened file paths in the download.

  • Launched July 11, 2021

    Initial release of this file just launched. Welcome aboard!

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