
Description
Animated lights ship located in the North Sea and English channel.
Channel -> 48.920744 -02.886947
Goodwin -> 51.232863 1.582567
Sevenstones -> 50.0591160 -06.078707 ----> Compatible with scenery the Superspud EGHE - St Mary's Airport & Isles of Scilly
The helicopter platform (hard surface) follows the swell movements, roll 8° and pitch 5°. Maximum recommended wind strength 25/30 knots WNW.
Installation: if you own the East Goodwin alone, remove it from your library.
IMPORTANT INFORMATION
Because of the roll and pitch of these ships, the helicopter slides on the deck. For the time being, FS20 and the SDK do not allow you to eliminate this skidding, and we recommend that you stay on the platform for no more than 5 to 10 seconds.
3d modelling and animation: Alro Creation. Tests; Michel78320
Good flights and don't forget your life jacket :-)
Bateau phare animé situé en mer du Nord.
Channel -> 48.920744 -02.886947
Goodwin -> 51.232863 1.582567
Sevenstones -> 50.0591160 -06.078707 ----> Compatible avec la scène de Superspud EGHE - St Mary's Airport & Isles of Scilly
La plateforme hélico (surface dure) suit les mouvements de houle, roulis 8° et tangage 5°. Force du vent maximum conseillé 25/30 noeuds ONO.
INSTALLATION : si vous possédez le East Goodwin seul, supprimez-le de votre bibliothèque.
INFORMATION IMPORTANTE
Vu le roulis et le tangage de ces navires, l'hélicoptère dérape sur le pont. Pour le moment FS20 et le SDK ne permet pas de supprimer se dérapage. Il est conseillé de rester au maximum 5 à 10 secondes sur la plateforme.
Modélisation 3d et animation : Alro Creation. Tests : Michel78320
Bons vols et n'oubliez pas votre gilet de sauvetage :-)
Animated Light ships -> The Channel, Goodwin, Sevenstones (Helipads)
Animated light ships located in the North Sea and English Channel, featuring helipads at Channel, Goodwin, and Sevenstones. Helicopter platform follows swell movements with maximum wind strength recommendations. Compatible with Superspud EGHE scenery. Approach with caution due to helicopter slippage on moving ships. Enjoy realistic 3D modeling and animations by Alro Creation for an immersive experience.
User Reviews
12 reviews
Location
More Information
Version History
Problem displaying transparent textures resolved Problème d'affichage des textures transparentes résolu
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Comments(34)
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Log In8 months ago
over 1 year ago
over 2 years ago
over 4 years ago
interesting, but the helicopter does not stay on the platform, it is pushed by the movements of the ship and ends up falling into the water
over 4 years ago
Hi,
This is a problem that cannot be solved at the moment because the axis of the animations (roll and pitch) is located in the middle of the ship and at the waterline of the ship, therefore below the DZ, which is realistic.
So for the chopper not to slide, the landing point would have to be on the platform, which would result in a totally unreal movement of the ship. After several attempts at movement I opted for the most realistic one.
So for now there is no other way to go. Sorry, the solution is to land, stay two or three seconds and take off again quickly.
Regards
over 4 years ago
thank you in any case to have proposed this scene which remains funny 👍
over 4 years ago
It is normal, if you land on an inclined plane, in the mountains for example, the same thing happens above a certain percentage and this is true for any helicopter or plane
over 4 years ago
The East Goodwin Vessel is great. I created a video for that ...
https://youtu.be/03uKAvKu3Bw
Thank again for such fantastic vessel.
over 2 years ago
Thank you very much.
almost 5 years ago
I Have Installed This And Wish To Find The Helipad, Could Someone Please Tell Me How To Find These Co-odinates In MSFS 2020
almost 5 years ago
Hmm, it's in the description ... ;)
about 5 years ago
about 5 years ago
If you send me good quality photos, I will see what I can do 😉
alrocreation@orange.fr
about 5 years ago
about 5 years ago
about 5 years ago
about 5 years ago
Unfortunately not because the axis of the animations (roll and pitch) is located in the middle of the ship and at the level of the waterline of the ship so below the DZ, which is realistic.
So for the chopper not to slide, the landing point would have to be on the waterline and the, splash!!! 😪.
So for the moment we can't do otherwise, sorry, the solution is to land, stay two or three seconds and take off again quickly.😉
about 5 years ago
about 5 years ago
about 5 years ago