Flightsim.to
    Bush & Backcountry Library - Image 1

    Description

    Bush & Backcountry Library

    120+ objects and variations
    Objects, buildings and vegetation
    512-4K resolution
    Most objects collideable
    No LODs
    PBR materials

    Do not re-distribute, sell, split, re-package, share, modify, convert, or alter in any other way. Only to be used in freeware sceneries and airports.

    Notes (important)

    - Support your freeware creators
    A point I always found important to get out. Imagine the flight simulator world without the amazing work of your freeware creators. Imagine the amount of resources, time and skills that go into making all ours sim world so much more enjoyable. Imagine how motivating for all those creators it is to get all your feedback, comments, appreciations and support - and it definitely is. Consider giving back to all those people who make all of this possible. A nice comment, valuable feedback and/or a donation means the world to us. Even small donations help with maintaining/keeping hard drive space, materials & textures, software subscriptions, and and and.

    But as always:
    It's never expected, but always highly appreciated!

    Content

    Windsock
    I finally got around to include a rudimentary windsock working. It's working with the wind. It's visibile from a very long distance. One thing that always bothered me was the small draw distance of windsocks around. So this one is visible from a very long distance, to make you spot it from more than the opposite runway end. For creators: Test if the windsock actually blows in the right direction before publishing your sceneries

    1x windsock yellow
    1x windsock orange

    Vegetation
    512-2K. This is still a WIP section. Foliage creation and shading in MSFS is a hurdle. You'll find a mix between 3D and 2D (cross plane) elements in here. In particular the 2D shading and culling at low distances is a problem and I try to improve it in the future, however, for now especially with low angle backlighting, the shading of the foliage can look a bit strange. It almost comes down to technical limitations of the engine, but I'll try to work on this. This also means, that some of the models may change in the future in such a way that they will have to be placed anew - I will try to minimize those changes as best as I can.

    3x birch tree
    3x birch tree young
    3x spruce trees
    3x spruce trees dead
    3x spruce tree young
    1x mountain ash bush
    2x patches of berry bush
    7x wildflower blue
    3x wildflower purple
    4x wildflower fireweed
    2x wild grass tall
    3x nettle patch
    2x grass variation 1 patch
    2x grass variation 2 patch
    6x grass patch variation
    1x thyrse patch
    3x fleabane patch
    3x billberry bush patch

    Objects
    2K texture resolution. Smaller object variations share a 2K texture for further optimization. However, this mean, the texture resolution is not well suited for super close ups and it isn't intended for such.

    5x oil barrel
    3x mossy boulder
    3x lichen boulder
    3x ice boulder/drift ice
    2x rock patch
    1x campfire lit
    1x campfire unlit
    1x fire flame
    3x shipping container
    2x crate
    1x EUR pallet
    3x 3 wire fence (5m, 10m, 20m)
    3x 2 wire fence (5m, 10m, 20m)
    3x wood fence (4m, 8m, 16m)
    3x chainmail fence (5m, 10m, 20m)
    2x firewood pile
    1x log bench
    3x log cut
    1x log cut pile
    3x log broken
    3x log broken variation 2
    3x log broken variation 3
    3x log broken variation 3 pile
    1x tripod & cooking pot
    1x sign
    3x tree stump
    1x barge
    1x dinghy/jon boat
    2x canoe (red/green)
    1x paddle
    3x base camp tent
    7x old car tires in black, white, red
    1x picnic table
    1x traffic cone orange/white striped
    1x runway cone white

    Buildings
    2K-4K texture resolution. I would like to add night lighting shining from inside of the buildings when it's dark, however, I haven't found a way yet to stop the light to bleed out of the entire object making it look completely wrong. Another thing I will try to improve on in the future.

    4x sheds
    3x cabin variation 01
    1x cabin variation 02
    3x house
    2x hangar open
    1x firewood shelter
    1x outhouse
    1x stilted deck
    1x stair

    --------------------------------------

    Suggestions
    If you have ideas of other stuff that would be nice to be included and it would be a reasonable addition to a bush and backcountry library, let me know and I will consider it for a future update

    Performance
    Watch the performance of your sceneries as you go along. Plastering the surroundings of your airstrip with hundreds of copies of vegetation will definitely bring down the performance while using your scenery. Use the objects wisely, also because I haven't come around to create LODs for the objects - a thing I may start to do in the future.

    ------------------------------------

    Questions, comments, feedback and support always highly appreciated!
    Enjoy!

    Comments(47)

    Log in to join the discussion

    Log In
    MSFS 2020MSFS 2024

    Bush & Backcountry Library

    A bush & backcountry library dedicated to those who travel past the beaten track and navigate into the unknown to find the true beauty of flying. Currently containing 120+ objects and variation for bush & backcountry sceneries. More infos in the desription text.

    Downloads28K
    Version1.1.2
    File Size822.87 MB
    Published3 years ago
    Updated3 years ago

    User Reviews

    5.0

    14 reviews

    5
    100%
    4
    0%
    3
    0%
    2
    0%
    1
    0%

    More Information

    Simulator
    MSFS2020
    Sub-CategoryLibraries
    ICAONULL

    Version History

    1.2.0 [Released along my new scenery Childs Glacier Airstrip] Added -Steel Road Bridge Mid Span -Steel Road Bridge End Span -Concrete Bridge Pillar Note: I haven't made a screenshot for the bridge parts, but they are visible on the screenshots of Childs Glacier Airstrip

    Featured in Collections(3)