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    KHWV - Brookhaven Calabro Airport - NY - Image 2

    Description

    Featuring over 30+ Custom Buildings, fixes TWY signage & Designations, enhanced RWY & TWY ground textures, Static Airplanes, Several Tie-Down & Hangars available to select for parking and much more!

    🚨ATTENTION SayIntentions users🚨: I have published a custom AI Traffic profile for this airport:
    Open TaxiTuner -> ICAO: KHWV-> Select "KHWV MSFS 2024 by EMBCreations" -> Click "Set my default"

    Note: This is a server-side profile and is a WIP.

    30+ Custom Buildings (Created in Blender) using reference photos including notable ones:

    FBO (along with the Famous Wings Cafe exterior & IRL sign)
    Mid-Island Air Service 
    Long Island Skydive Center (now called GoJump) 
    Dowling College Aviation Building (now defunct & closed) 
    Titan Fuel Center/Station 

    Feature Highlights:
    Correct Taxiway designations and Signage
    Correct RWY lighting systems
    Corrected RWY 15 placement
    Accurate Parking Spot# designations
    Several Inside Hangar & Outside Start-up Parking selections available
    Removed all "baked in" ground imagery of aircraft (Big issue with default)
    Hand-placed Static Planes throughout (this is a busy uncontrolled airport!)
    ...and much more!

    *To Install (VERY important): *

    3 Options ( Place only ONE into you Community Folder):

    Brookhaven Airport in real life is a MASSIVE General Aviation airport with tons of parked aircaft and is reflective in this addon.  I did not experience any major performance issues with this airport with all static planes being present (3090 / 9950x3D) using Sim Update 4 beta (also in VR).  However, I wanted to provide different options for performance and personal considerations.  These files ONLY affect the amount of Static Planes and their associated objects, nothing else is removed from the airport.  I recommend trying the MAIN File first,as this is the intended use :)  

    "MAIN FILE": All Static Planes present at airport (as intended) 

    "Reduced Static Planes": Static Planes at the airport are reduced by about 50% (compared to Main File)

    "NO Static Planes": All Static planes removed 

    *Note: The Static planes are from the scenery library and not connected to MSFS AI Traffic*

    Known Issues beyond my control (If there is a solution found, an update will follow):

    Pilots spawn in static planes: To the best of my knowledge there is no way to remove them.  I had thoroughly researched to see if there was to but have been unsuccessful.

    The US Flag in front of the FBO reacts to wind speed but does not reflect direction correctly.  It is placed just merely for effect.

    *This airport was built from the ground up in MSFS 2024, therefore I cannot guarantee MSFS 2020 backwards compatibility.

    Once again I cannot thank you in the community enough for all your support and kind words regarding my airports.  This keeps me motivated to build.  Feel free to leave a comment and/or rating. Thanks! :)

    Comments(18)

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    p

    4 months ago

    you are a great developer. I live near hear and love your add ons.
    E

    4 months ago

    Your comment meant a lot to me, thank you💖
    c

    4 months ago

    Excellent work. Your airports are the best out there.
    E

    4 months ago

    Hey CrazyFlyer! Thanks for the compliment and rating, I really appreciate it! 😊
    E

    5 months ago

    🚨ATTENTION SayIntentions users🚨; I have published a custom AI Traffic profile for this airport:
    Open TaxiTuner -> ICAO: KMTP-> Select "KMTP MSFS 2024 by EMBCreations" -> Click "Set my default"

    Note: This is a server-side profile and is a WIP. ENJOY!😎👍
    D

    7 months ago

    Hello, vraiment incroyable ton travail... Merci pour ce bel endroit et pour ta prestation.
    E

    6 months ago

    Merci beaucoup! 😊
    S

    7 months ago

    I love it. As a Long Island Flier, this is a great addition to my regional airports. The detail of the hangars and the tarmac are fantastic. Knowing the real airport, this does justice to the real thing! Right down to the cracks in the runway...Well done. Must have for Northeast flyers. Thank you EMB for such dedication to this field. 5 stars without question. A true passion project for the freeware community.
    E

    7 months ago

    Hey Sprungnickel. Its my pleasure and thanks again for the kind words! 👍
    M

    7 months ago

    Very nice little airport - thank you!

    One question regarding the cars in the car park: Which library do they belong to? In my sim, all these cars are pink - but it's not your scenery's fault, I have the same problem at some other airports in 2024. I must have disabled a scenery containing these textures - but haven't figured out which one that is. If you know - please let me know - thank you!
    E

    7 months ago

    Hi Marcus, thanks for the kind compliment I really appreciate it! As for the cars, I use 2 libraries for them, both are from Asobo's default collection.

    If its the lower detailed cars you are having issues with (like the cars parked between the FBO and Mid-Island): those are from the "scenery" library section (Package folder is: fs-base-scenery). A possible solution may be to delete this folder and have MSFS rebuild (repair) it again. No promises but that's my guess on what may fix it.

    If its the higher detailed cars (i.e the 3 cars near the hangar with the jet in it) those are in the "SimObject" package folder. Again that folder can be found within your game files if you wanted to try to delete and rebuild it.

    I hope this helps, let me know if you need anymore assistance with it. Cheers! 😎👍
    M

    7 months ago

    Thank you so much for your comprehensive response! 'Repairing' MSFS2024 fixed it, indeed :)
    E

    7 months ago

    Happy to hear it worked! 😎
    C

    7 months ago

    I read your description and noticed you were struggling with some basic stuff and couldn't find solutions.

    So I loaded your main file and saw straight away that you are using simobjects to create your static planes. That is why pilots spawn into them. You can tell because they appear on the map in Little Navmap as aircraft. This is a really bad idea - they use game resources that normal low LOD objects don't and would definitely make a difference to FPS if the scenery is saturated with them. It will be most noticable approaching the airfield to land and cause terrible loading stutters from within the cockpit, even on half-decent rigs.

    Basically they are live, flyable game aircraft from the MSFS hangar incorporating instruments and electronics etc. Think of them as your own selectable aircraft with 4K textures on steroids, waiting to be started up. Normally you would just add scenery objects for static AC instead, which are just blender exports.

    As for the problems with your RWY starts, make sure you have runway paths within the runways and hold short nodes connecting them with a working taxiway network leading back to parking ramps and gates. If not, your starts won't function, and that is the least of the issues. AI aircraft will not use those runways at all and you will have AI aircraft wandering around trying to enter the runways, then disappear. And they will never land there. Plus, ATC will not work either. Label your taxipaths as per the charts to get correct ground control instructions.

    Don't stress, we all learn the hard way. Test everything, always. AI, ATC, parking, jetways, ground handling. Everything. If it doesn't work it is your fault. It is always your fault. Find the issue and correct it or you get poor reviews from users who notice that sh1t.

    The scenery itself looks really professional so I for one look forward to a future update to fix it all.

    Oh, and one last bit of advice - avoid creating airports from within a beta release, just asking for trouble.
    E

    7 months ago

    The intent of my response is to correct the inaccurate assumptions made with your comment regarding my development of this airport. Due to its visibility here, I'm obligated to provide a response to the community so they receive the correct information about the development to be given its fair assessment.

    Regarding the Static Planes:
    Yes, I'm using SimObjects for Static Planes. However I am NOT using the high fidelity ones you assumed. All Aircraft on the airfield are the "passive aircraft" variants of the high fidelity ones you mention. These contain low-poly interiors (seen at the airport) and no systems integration.

    I fully understand that even the "passive aircraft" variants will still use resources which is why I created 3 levels of Static Aircraft count. This was done to make the airport accessible for everyone regardless of PC specs and still provide an elevated experience for those if able. My desire to find a solution for removing the pilots was purely an additional effort to further improve performance and immersion.

    Start-up points / AI Traffic / RWY & TWY Paths:
    All the requirements for proper AI Traffic flow and start-up RWY positions were implemented in the release and is correct (taxi paths / Hold Short points / etc.) It turns out it the issue was the "ATC enforced Flight Plan" box in the accessibility settings in MSFS not being checked and not related to my development. The Start-up points functioned correctly as intended.

    I accept all feedback both positive and negative, helpful and destructive so I take no offense to your "struggling with some basic stuff" assumption.
    C

    7 months ago

    Oops. Sorry I should have just DM'd you in hindsight.
    G

    7 months ago

    KFRG maybe in the future?
    E

    7 months ago

    Greetings GApilot99! My apologies but no plans for KFRG at this time. I select airports to create that I either have some kind of personal connection with or that I fly in the sim often. This is the extra drive that helps me remain determined to see all projects thru to completion. 🙂
    MSFS 2020MSFS 2024

    KHWV - Brookhaven Calabro Airport - NY

    Featuring over 30+ Custom Buildings, fixes TWY signage & Designations, enhanced RWY & TWY ground textures, Static Airplanes, Several Tie-Down & Hangars available to select for parking and much more!

    Downloads798
    Version1.1
    File Size331.83 MB
    Published7 months ago
    Updated5 months ago

    User Reviews

    5.0

    4 reviews

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    More Information

    Simulator
    MSFS2024
    CategoryAirports
    ICAOKHWV

    Version History

    These fixes/updates apply to all 3 download options: FIXES: ✈️ALL Taxiway & Ramp pavement areas are now clean and clear of snow cover (when snow conditions are present) ✈️T-Hangar near Mid-Island Air Service will no longer have snow inside (when snow conditions are present) ✈️Seamed together several small gaps between pavement textures throughout the airport ✈️Removed duplicated taxiway lights Updates: ✈️RWY 6/24: Tire marks width adjusted to match more closer to GA Aircraft wheelbases ✈️The Baseball Complex field dirt will now appropriately be snow covered when conditions are present (near RWY 33)

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