SIMULATION UPDATE 5: Thanks to the update, photogrammetry sceneries use far less RAM than before, and should perform better (even if they were already optimized for performances).
Inhabited since the Neolithic, Carcassonne is located in the plain of the Aude between historic trade routes, linking the Atlantic to the Mediterranean Sea and the Massif Central to the Pyrénées. Its strategic importance was quickly recognized by the Romans, who occupied its hilltop until the demise of the Western Roman Empire. In the fifth century, it was taken over by the Visigoths, who founded the city. Its strategic location led successive rulers to expand its fortifications until the Treaty of the Pyrenees in 1659.
Its citadel, known as the Cité de Carcassonne, is a medieval fortress dating back to the Gallo-Roman period and restored by the theorist and architect Eugène Viollet-le-Duc in 1853. It was added to the UNESCO list of World Heritage Sites in 1997. Consequently, Carcassonne relies heavily on tourism but also counts manufacturing and winemaking as some of its other key economic sectors.
This scenary contains reduced memory footprint (only one texture for the whole scenery), Lods (levels of details) and lights.
GPS: 43° 12' 43.78" N 2° 21' 13.187" E
This scenery has been extracted from Google Maps, hence all 3D credits goes to Google.
v1.0: initial release
v1.1: fix LOD issues
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