United States

Intl. Airports


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KTYS McGhee Tyson, Knoxville, TN This airport is developed with static Military, Commercial Airliner and General Aviattion Aircraft. For those users that don't want static aircraft, I am including a file in the no-static-acft folder along with instructions on how to copy the file to the...


KTYS McGhee Tyson, Knoxville, TN

This airport is developed with static Military, Commercial Airliner and General Aviattion Aircraft. For those users that don't want static aircraft, I am including a file in the no-static-acft folder along with instructions on how to copy the file to the correct location to remove the commercial airliners and GA, but leaving the military aircraft. 

To use the static aircraft you will need to install UK2000 Common Library (free, in marketplace), FSLTL (free) and AGAIM (free, if you don't have this, you will not be able to download it, AIG been having server problems for a long time). FSLTL and AIGAIM provides aircraft, FedEx, UPS, American, Boeing Business Jet and Delta. All of the GA aircraft is provided by UK2 and Microsoft. 

The jetway bug is still causing issues. I may later consider just adding static jetways, until a fix is released. 

The 134 ARW hangar was modeled using two photos so it's not close to the correct size or even look like the real thing.

At first start, I felt that this airport was small, but after modeling all the 3D models I changed my feelings about the size, but this was a fun airport to do.

The one thing that I'm not satisfied with is the Terraforming (tunnel) beneath part of the main terminal. I am trying to smooth the sides of the tunnel out so to have a better appearance.  The parking garage is also lower than the rest of the airport, but my terraforming skills are not good enough to attempt that yet.

AI does strange things such as landing and taxing in the woods, but eventually end up at a gate. Also on taxing to runway 5R, near the hold short line, all aircraft appear to make a move to the left and back to the right, inline with the taxi lines. AI seems to not follow taxi line sometimes.

I decided to model aprons, roads and taxiways as 3D models and place them using projected mesh as appose to drawing aprons in the sim. I find it easier and looks cleaner and you have more choices in selecting textures.

Sim Update 12
Intl. Airports
Initial Release
December 06, 2022
Last Updated
7 day(s) ago — 1.0.17



File Size

97.27 MB



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  • Updated to version 1.0.17

  • Updated to version 1.0.16

  • Updated to version 1.0.15

  • Updated to version 1.0.14

  • Updated to version 1.0.13

  • Updated to version 1.0.12

  • Initial File Release

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© danielsjam - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden. This Microsoft Flight Simulator add-on was created by danielsjam and shared in Scenery Enhancements » Intl. Airports for Microsoft Flight Simulator.

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Need some help please. I've run myself out of ideas 😊

I get a checkerboard pattern (white and gray squares) around the airport runway grass edges. Runway surface is fine. All airport details are there and look great.

To troubleshoot, I have removed all addons, deleted the ktys community directory, and made sure I have latest version downloaded and in my community folder.

I used addon linker to make sure no addons in either my defined community folder, or the MSFS default community and official folder had any addons loaded.

If I install version 1.0.8 - no problems. All newer versions with same checker board result.

Excellent work. Work of this level of precision is unexpected here. You can make as many changes as you want. 😊 This far exceeds the payware version.

I am liking this a lot but would you please work on it for a while longer between updates? Seems like another update every day or two and it is an airport I may fly to three or four times a year.

Hi, glad to know the good work continues. I'm not sure about the need or not of the fix (exclusion rectangle), because IronMinium also added the Factory Service Building in his latest release.

Awesome! Is it possible to redesign the 'Signature' open hangar so planes can go underneath?

Thanks for this awesome scenery. Some static Vision Jets around the Cirrus complex would be a great addition.

Scenery looks great!

One fix I would like to see is a reduction in the number of random ramp lights placed around the airport. There appear to be lights everywhere! Google Earth 3D will show you where they're at and such.

Still very nice scenery. Something to point out is that some static airliners are placed just exactly where a parking spot is, so those ones (some static - not all - or parking spots) should be eliminated.

Thanked by danielsjam

Thank you for this, living in East TN! having this airport in this detailed is awesome!

For those having the pink/grey or black/white checkerboard issue, send a pic to my email.

All, forgot to include a no static GA and commercial airliner version in v1.0.4-1.0.6. Just uploaded v1.0.7 to resolve this.

Any ideas on why the medians on the runways have checkerboard patterns? This happened before on previous installs, never could get it fixed. Appreciate any leads thanks!

Thanks for the latest update. I might be missing something on 1.0.5, but I didn't see any of the instructions to deploy the mod without the static aircraft. I recall from comments, this required replacing a BGL file, but I can't find the text file instructing how to do so. Thanks!

I very much enjoy your airport but wanted to ask you a question and that is we have a very good guy his name is Iron Minion and he is in the discord and has made the cirrus Vision center for the airport and plans to make the other cirrus hangers and Factory service center but was wanting you to see his work and wondering if he would have your permission to add these building to you wonderful airport he's in the FFX discord channel which is the developers of the Visionjet in MSFS?

Thanked by danielsjam

Great Scenery Daniel I really enjoy it but for some reason I am running the no Static Version and the gates appear detached in the middle from the terminal when live trafic is using them I run FSLTL and AIG please let me know if this can be fixed thanks a lot

Thanked by danielsjam

Thank you very much. Been waiting for this for 2 years. Looks superb and really adds to the immersion. Keep up the good work !!

Thanked by danielsjam

Nice Work! Lots of details, everything looks sharp, and no apparent effect on framerates. Great to have 05L/23R and the associated approaches back in action.

Thank you! As someone who works at TYS, this addon is a godsend. The paid scenery addon by FSSceneryBuilders is...decent to say the least. I've sent their company an email with a detailed list of errors they've made with their TYS addon but months later they haven't followed up and the errors aren't fixed. There are a few minor errors which I would be happy to help iron out but this is leagues better than the payware addon.

Thank you for recreating my airport with great detail.

Do I need the Navdata if I'm using navigraph navdata?

Will this work with the paid KTYS addon in the sim marketplace?

These items are currently on the list and will be processed soon!
Suggestion, bugs and ideas for the future.

  • Version 1.0.17 March 24, 2023

    KTYS-v1.0.17 changes

    Added second floor to parking garage

    Added cars to second floor of garage

    Removed some street lamps around tower and the exchange

    Adjusted terraforming rectangle, something changed in SU12

    Fixed main apron texture to show concrete squares

    Changed gate radius to 19m.
    On the last update of FSLTL the 738 aircraft would not park in the 18m radius gates.
    19m should allow all 737's including the max.

    Added second version for users with checker board pattern issues.
    All future updates will include both versions. I'm not sure why the texture file I
    used are missing on some users systems even after reinstall.

  • Version 1.0.16 March 21, 2023

    KTYS-v1.0.16 changes

    Fix floating scenery on terminal apron

    Fix missing part on terminal building

    Fix reflection on terminal building, parking garage and Hilton hotel

    Removed transparency on ne-apron texture

    Removed several street lights near the Hilton hotel

  • Version 1.0.15 March 13, 2023

    KTYS-v1.0.15 changes

    Added parking to IronMinion's hangars 1, 5 and 6 and static SR22 on the outside

    Unless there are problems, this should be the final update

  • Version 1.0.14 March 08, 2023

    KTYS-v1.0.14 changes

    Fix North side apron

    Fixed Hilton texture

    Modified Hilton apron

    Fixed parking garage entrance roof

    Added parking lot and apron for three new hangars

    Changed roof pitch on Delta cargo building (need pics of this building. If anyone work on TYS, plesse send pics)

    Fixed parking garage apron

    Added fuel storage tank

    Added power transformers

    Terminal apron clean-up

  • Version 1.0.13 February 22, 2023

    KTYS-v1.0.13 changes

    Re-modeled Signature Flight support center.

    Replaced many of the ramp lights with regular pole lamps.

    Changed ramp lights for the KC135 ramp

    Changed color of roads and some aprons. Some of the blacktop textures used was too dark, but what you see in your modeling software and what you get in the sim is always different.

  • Version 1.0.12 February 20, 2023

    KTYS-v1.0.12 changes

    Modified Signature Flight support center. The clearance from ground to cover is 8m(26.2467ft), more than enough height for GA business jets.

    Removed buildings in the Cirrus Vison center area so that the vision center fix (exclusion) is no longer needed. The developer of this addon has been notified.

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