
Description
Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300
This is no livery, this is a flight model mod. The idea is to make the flight behavior more realistic. The most important detail is a realistic maximum lift-drag ratio (L/D)max. This one change makes many other changes necessary. The second detail is I use gear and flaps drag to have a work around for missing propeller drag and ground effect. Now you can flare your airplane before touch-down.
See http://www.andreadrian.de/FS_2020_sailplanes/ for more of my work for MSFS 2020:
Gliders: SG-38, Aircreations 582SL
Sailplanes: DG-808S, Ka 6E, ASK23
Trainer: Tiger Moth
Seaplane: Grumman Goose G21A
Warbirds: Fokker Dr1, North American P-51D
Flight model modification version 1.14.5.0, date 2021-03-11:
I included "Uwa's lighting mods" from https://uwajimaya.github.io/FS2020/
Uwajimaya, I credit your work!
Pack version 1.13 (Feb 16, 2021)
This flight level mod sets (L/D)max to 80% of the real life value. This is part of the "missing propeller drag" workaround. For (L/D)max see https://code7700.com/aero_l_over_d_max.htm
Using the parameters drag_coef_zero_lift, htail_incidence, thrust_scalar and fuel_flow_scalar the maximum airspeed, (L/D)max and fuel consumption can be set to one operating point OP. I set the OP to no flaps, full thrust, level flight, no elevator input and altitude 20000 ft.
I use the MSFS 2020 documentation from https://docs.flightsimulator.com/html/Samples_And_Tutorials/Defining_A_Flight_Model.htm Citations are in "". Asobo has expanded the documentation, but sadly the documentation is still far away from complete. Asobo please go on!
To all critics of my work: First, I am an armchair pilot. If you only accept flight model mods from real life 4 stars pilots, don't use it. Second, if you think my mod is atrocious, don't use it. To everybody else: The mod is the best I can do with my knowledge of MSFS 2020. Stay happy and healthy!
empty_weight = 5310 ; 5150 ; Empty weight, (LBS)
cruise_speed = 186 ; Knots True (KTAS) at 20000 ft
Use Cessna 208B "Grand Caravan EX" Technical Data.
empty_weight_CG_position = -13.7, 0, 1 ; -13.5, 0, 1 ; Position of airplane empty weight CG relative to reference datum (FEET), z, x, y
Move CG to 20% MAC. Note: 25% MAC is the theoretical best CG. 20% MAC is good for tricycle gear, 30% MAC is good for taildragger.
empty_weight_pitch_MOI = 18782 ; Empty pitch moment of inertia, Jxx (SLUG SQ FEET)
empty_weight_roll_MOI = 13603 ; Empty roll moment of inertia, Jzz (SLUG SQ FEET)
empty_weight_yaw_MOI = 28387 ; Empty yaw moment of inertia, Jyy (SLUG SQ FEET)
"we have developed a tool that computes the MOIs based on the dimensions and geometric shape of the aircraft, now that you have defined everything. You can find the results of these MOI calculations in the Weight [Aircraft Editor] Debug Window"
point.0 = 1, 14.5, 0, -5.38, 750, 0, 0.596, 45, 0.461, 2, 0.952, 4.8, 4.8, 0, 184, 184, 2 ; 1, 14.5, 0, -5.38, 750, 0, 0.596, 30, 0.461, 2, 0.952, 4.8, 4.8, 0, 184, 184, 2
Smaller taxiing curve radius.
wing_incidence = 2 ; Wing incidence (DEGREES)
htail_incidence = 2.6 ; 1 ; Horizontal tail incidence (DEGREES)
"You'll want to leave the horizontal tail Incidence at zero for the moment, this value will be used to set the default trim of the aircraft."
Trimmed for OP with no elevator input.
elevator_trim_neutral = 0 ; 1 ; Elevator trim max angle (absolute value) (DEGREES), for indicators only (no influence on flight model)
I want to have the green area in the middle of VSI.
lift_coef_flaps = 0.3241 ; 0.97220
This is NOT the "flight dynamics bug" workaround. The flaps lift is just too exaggerated for my taste.
drag_coef_zero_lift = 0.0530 ; 0.03790
"this value is usually of around 0.02 to 0.025 for an aircraft with a glide ratio above 15, 0.03 to 0.04 for aircraft with glide ratios of about 10, and up to 0.1 for some slow bush planes with very low glide ratios."
I use Aircraft Editor, Debug, Sim Polar VhVs to set (L/D)max (glide ratio) to a realistic value "within the limitations of MSFS 2020". The chosen value is 80% of real life (L/D)max because I use drag_coef_zero_lift as "missing propeller drag" workaround.
drag_coef_flaps = 0.14 ; 0.08990
"If the aircraft has flaps you can define the lift and drag coefficients that will be added when the flaps are fully deployed"
I use drag_coef_flaps as "missing propeller drag" workaround, too.
[PROPELLER]
thrust_scalar = 1.4 ; 1.05 ; Propeller thrust scalar
Change in drag_coef_zero_lift needs change in thrust_scalar for the same cruise_speed.
tp_high_idle_throttle_pos = 1 ; throttle position of high idle (Percent)
Lower thrust at the 1% LVR setting. This change makes approach a lot easier.
ui_autonomy = 7 ; max duration the aircraft can fly between take-off and landing in (Hrs)
fuel_flow_scalar = 0.61 ; 1 ; Fuel flow scalar
Change in thrust_scalar needs change in fuel_flow_scalar for the same ui_autonomy. I use 80% LVR on ground to set fuel_flow_scalar.
induced_drag_scalar = 1.5 ; 1.15
flap_induced_drag_scalar = 1.5 ; 1.15
"a value between 1.2 and 1.5 is usually fine. If this value is above 1.5, the plane will generate a lot of drag at slow speed, and if the value is closer to 1, it will glide very easily at slow speeds."
pitch_stability = 0.05 ; 0.1
roll_stability = 0.05 ; 0.1
yaw_stability = 0.05 ; 0.1
"You need to enter a value that is higher than zero for backwards compatibility with the legacy flight model, and you can enter 0.01 - for example - if you want only the minimum friction. If the plane has more inertia, you can enter higher values."
rudder_engine_wash_on_roll = 2.0 ; Torque effect
Not documented parameter.
flaps-position.0 = 0, -1, 0
flaps-position.1 = 15, 150, 1 ; 15, 150, 0.5
flaps-position.2 = 30, 125, 1
flaps-position drag depends on flaps angle. Therefore drag multiplier of 1 is good enough.
Summary: "If Asobo only knew what Asobo knows". Some Asobo engineers write documentation and tell everybody what to do and why. Other Asobo engineers write cfg files. As you can see above, these two groups don't talk to each other. Specially not about induced_drag_scalar and stability parameters.
Nowhere Asobo writes about the importance of (L/D)max (glide ratio) and how to set a proper (L/D)max. For me is a bad (L/D)max value the single most important reason for poor quality of (Asobo) flight models. Let's see what Asobo will do in the next software release!
Note from the author: Please upvote https://forums.flightsimulator.com/t/workaround-for-missing-propeller-drag-please/368300
Cessna 208B (Grand Caravan EX) flight model mod
Enhance your Cessna 208B flight experience with this realism-focused flight model mod. Featuring adjustments for lift-drag ratio, propeller drag, and ground effect, this mod aims to improve the overall flight behavior. Explore a more authentic flying experience with this detailed modification, crafted by a dedicated enthusiast.
User Reviews
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More Information
Version History
Compatible to MSFS version 1.14.5.0. Include Uwa's lighting mods when available.
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Comments(25)
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Log Inabout 5 years ago
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Are you sure everything is correct?
I like your mod because he make the plane more heavy but now he is too much
about 5 years ago
Please use the older mod if you like it better. Sooner or later I will change this airplane mod again to the 80% real world (L/D)max formula.
about 5 years ago
https://flightsim.to/file/9700/cessna-208b-80-l-d-max-flight-model-mod
Important is the airplane "feeling". Something that will remain non-realistic is the deceleration after you reduce thrust and before you extend flaps. I normally set thrust to 0% until I have the airspeed I want and then set thrust between 20% to 30% to fly my approach. I assume in real life no pilot flies with 0% thrust.
about 5 years ago
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and .... to have minimum length
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