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Tri-Cities Airport, Pasco WA USA - KPSC V1.1

Current Version 1.1 by FreakyD
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Version 1.1
Initial Release November 10, 2020
Last Updated December 03, 2020
File Size 4.27 MB
Downloads 682
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#Real-Life #Buildings #Handcrafted United States Exclusive Drag and Drop
V1.1 - Corrected issues associated with the US scenery update and fixed any potential modellib.bgl conflicts

V1.0 - Updated scenery package for Tri-Cities Airport in Pasco WA, including:
  • Hand modeled tower
  • Hand modeled terminal (new version)
  • Hand modeled FEDEX depot
  • Hand modeled main entrance sign
  • Replaced AI generic buildings with closely resembled library hangers

NOTE: I usually add fencing to my airport packages, but hand placing 9, 6 or 3 meter segments is getting old.  So I'll wait for MS to release an SDK tool that can quickly place fencing with a polygon or something.  If/when that update comes, I'll come back to this scenery package and add fencing.

Pretty empty over here.


Pretty empty over here.

  • Version 1.1 December 03, 2020

    Corrected issues associated with the US scenery update and fixed any potential modellib.bgl conflicts

  • Launched November 10, 2020

    Initial release of this file just launched. Welcome aboard!


Pretty empty over here.

GPS Coordinates 46.264675, -119.117057


10 Comments
  • NWJeeper
    5 month(s) ago
    Thanks for doing so many of the Eastern WA airports. I was a controller for Seattle Center for 26 years and Eastern WA was my airspace. I'm looking forward to visiting these airports once I get FS up and running.
    • FreakyD
      5 month(s) ago
      You bet... thanks for all those years keeping the traveling public safe up there.
  • opjose
    5 month(s) ago
    Thank you for including the Modellib.bgl fix! The end result is great load times even with many other sceneries loaded that do the same thing!!
  • IvanHound
    5 month(s) ago
    Hey! I just found this. Do you have a way to contact you? I'd like to help try and make this even more accurate, as I work at this airport.
    • FreakyD
      5 month(s) ago
      You can PM me directly through this site.
  • lryrob
    6 month(s) ago
    Nice remodel but there is a problem. There is no large aircraft gate parking, it's all general aviation small ramp parking. So when a commercial airliner lands there is no place to park and it disappears.
    • FreakyD
      6 month(s) ago
      That's a problem with the stock airport. My mod does not change any parking spots. Currently, the MS SDK does not allow us to modify existing airport parking without deleting the airport and building a fresh one. That's something I do not want to do. I'm hoping future SDK updates will allow for editing existing airport attributes.
  • dogsfo
    6 month(s) ago
    Never heard of this one or even Pasco but it seems a very good job. Nice modeling, thanks for sharing !
    • FreakyD
      6 month(s) ago
      Thanks... I'm working my way around Eastern Washington to hone my Blender skills in preparation for tackling larger, more trafficed airports, like Narita
    • Soylentgreg
      6 month(s) ago
      KPUW please!

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This Flight Simulator 2020 Mod was created by FreakyD and shared in Scenery Enhancements » Intl. Airports for Microsoft Flight Simulator.

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