
Description
Bergen airport, Flesland.
Norway's second busiest airport with one of the most beautiful runway elevation profiles in the world. Runway profile and terraforming carefully recreated in this total makeover of the airport for MSFS. Custom models, fully working jetways, accurate taxi signs, parking and complete rework of ground textures with custom markings.
A very large thank you to Nicolas Henne for good tower reference photos.
While donations are still welcome, the best way to support me is checking out my ENSH - Svolvaer airport in the 2020 and 2024 marketplace. PC and Xbox :)
Compatibility:
Like some other addon airports, the following will cause issues:
Justflight / Black Square's Real Taxiways - Terraforming and parking spots. Disable ENBR in that package.
GSX pro - Terraforming, jetways and parking spots. Disable jetways for ENBR in the GSX config utility or you will experience broken terraforming and other issues that will make the airport unusable.
GSX jetways MUST be disabled for this airport, as well as any other airport featuring terraforming.
Andres3d airport lights - extra lightmasts in wrong positions.
Asset pack info:
This airport uses my asset pack. It can be downloaded here if I forget to include it in the zip: ENxx asset pack
VDGS installation:
I have implemented support for Nool Aerosystems' VDGS utility on gates 8-24. This is the same VDGS module being used in certain payware airports. Using these is completely optional and requires the installation of their module. The utility uses an exe file to collect information from installed aircraft cfg files to determine accurate nosewheel position and a wasm module that will let the display guide you to an accurate stop every time.
The display will automatically wake up as you taxi towards your gate showing you the detected aircraft type and flight number and start giving you distance guidance as you move closer. It will also show you current ingame time while parked.
Note: The default 747-800 has a door bug and will probably be guided to a stop 20-30 meters too early.
To install the VDGS module please download here: https://flightsim.to/file/39576/msfs-visual-docking-guidance-system
Features:
- VDGS
- Custom lights
- Correctly placed and named taxiways
- Correctly placed and named parking spaces on terminal area
- Taxisigns
- Terraforming + sloped runway
- Custom ground paint
- Grass aprons to cover broken aerial images
- 3D models including:
- Passenger terminals
- Helicopter terminal
- Avinor admin/fire station
- Tower
- Tech hangars
- Light masts
- Flying club hangar
- Parking garage
Note: Parking spots in GA area are unmarked and I've given them numbers in the 100+ range (North parking).The de-ice/cargo parking spots at taxiway U are marked 1-4 and I've given them parking numbers 91-94.
Parking H50-H56 are the helicopter parking spots outside the helicopter terminal and are not connected to the AI taxi network.
Known issues:
- Runway and taxiway lights may spawn at wrong elevation when arriving at terraformed airports. This is an MSFS issue. Setting higher Terrain off-screen pre-caching and higher Terrain LOD settings help.
These files have been uploaded to flightsim.to and may not be redistributed to other sites or used commercially.
Dependencies
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not a scenery issue !
FIX was to delete: https://flightsim.to/file/16141/lfpg-terrain-fix
great scenery ! =)
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ENBR Bergen Airport - Flesland
Fly to Norways second busiest airport, ENBR Bergen Airport - Flesland, known for its stunning runway elevation profile. This MSFS makeover features custom models, jetways, accurate taxi signs, and ground textures. Ensure to disable GSX jetways for smooth operations and download the asset pack for an enhanced airport experience. Upgrade your virtual flights with VDGS support, custom lights, and detailed 3D models of terminals, hangars, and more.
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User Reviews
91 reviews
More Information
Version History
Adapted to new aerial images. Some changes that should improve fs2024 compatibility slightly
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over 3 years ago
RE: MISSING / FLOATING RUNWAY, TAXIWAY LIGHTS: Thank you to those who have supplied settings and info.
Workaround/fix: Use higher Terrain Level of Detail setting (80++) and/or higher off-screen terrain pre-caching setting.
Issue: I have been able to reproduce, and will make an MSFS bug report. Unfortunately, this might not be a bug, but an understandable design choice, and the chance of a quick fix is low. I believe the sim is loading the lights when you're within a certain range. If your Terrain LOD setting is too low it's basing light elevation on flat terrain data at that point. When you get close to the airport the high quality terrain loads and lights are above/below ground. If you spawn at the airport the lights will be correct, because it's loading high quality terrain immediately. This is not something I can do anything about without flattening the airport, and the only fix is for you to increase Terrain Level of Detail slider.
The reason this is so obvious at ENBR is because of the significant runway profile and airport terrain.
Go vote on this thread. https://forums.flightsimulator.com/t/floating-runway-lights-pc-xbox/464742