SIMULATION UPDATE 5: Thanks to the update, photogrammetry sceneries use far less RAM than before, and should perform better (even if they were already optimized for performances).
Angers is a city in western France, about 300 km (190 mi) southwest of Paris. It is chef-lieu of the Maine-et-Loire department and was the capital of the province of Anjou until the French Revolution. The inhabitants of both the city and the province are called Angevins. Not including the metropolitan area, Angers is the third most populous commune in northwestern France after Nantes and Rennes and the 18th in France.
For centuries, Angers was an important stronghold in northwestern France. It was the cradle of the Plantagenet dynasty and became one of the intellectual centers of Europe during the reign of René of Anjou. Angers developed at the confluence of three rivers, the Mayenne, the Sarthe, and the Loir, all coming from the north and flowing south to the Loire. Their confluence, just north of Angers, creates the Maine, a short but wide river that flows into the Loire several kilometres south. The Angers metropolitan area is a major economic centre in western France, particularly active in industry, horticulture, and tourism.
Angers proper covers 42.70 square kilometers (16.5 sq mi) and has a population of 152,960 inhabitants, while around 422,700 live in its metropolitan area (aire urbaine). The Angers Loire Métropole is made up of 29 communes covering 667 square kilometers (258 square miles) with 296,000 inhabitants.
Angers enjoys a rich cultural life, made possible by its universities and museums. The old medieval center is still dominated by the massive château of the Plantagenêts, home of the Apocalypse Tapestry, the biggest medieval tapestry ensemble in the world. Angers is also both at the edge of the Val de Loire, a World Heritage Site, and the Loire-Anjou-Touraine regional natural park.
GPS: 47° 28′ 25″ N, 0° 33′ 15″ W
This scenery has been extracted from Google Maps, hence all 3D credits goes to Google.
This scenery has been generated with the Google Earth Decoder tool (credits to /u/Jonahex111):
v1.0: initial release
v2.0: overall optimization:
This is a major update that optimizes the package, as it drastically reduces the number of texture files:
- less files on the package:
before: 11427 files
after: 775 files
- reduced CPU footprint
- reduced loading time at startup
- less CPU load, so it can leads to better perfs depending on the config
- better road traffic integration
v3.0: Fix a big issue with the LOD management system, due to the way Google Earth Decoder places and sizes the tiles. Now, there should not be any FPS issues, and framerate should be better and more consistent
v3.1: Fix texture flickering issues
v3.2: Add a fix for possible CTD issues ( https://flightsim.to/blog/creators-guide-fix-ctd-issues-on-your-scenery )
v3.3: Change LODs settings
v3.4: reduced package size
Remove old angers folder, if it exists. Download thalixte-angers.zip. Extract thalixte-angers folder into the Community folder.
If you want to donate, you will always be welcome to help me continue with more projects and update the existing ones https://paypal.me/Thalixte.