
Description
This is an update to the baseline scenery for Seletar Airport to add some additional static aircraft and replace some of the less accurate buildings with new.
This is using stock buildings and aircraft wherever possible.
Also, kudos to Flying Theston for his excellent set of YouTube tutorials which showed me how to do all of this! Top Man!
V1.6 - Corrects the missing exclusion polygon over the flying club. Thanks to RAV707 for the feedback.
V1.5 - Improved Lower Seletar Causeway with extraneous vegetaion removed, new road texture, breakwater texture and new street lighting
V1.4 - Replaced the lightpoles again with shorter more realistic poles, added firefighting equipment to the base of the light poles, replaced the Singapore Youth Flying Club autogen building with some Generic buildings and aircraft sun shelters that better represent real life, Added four large light Poles at the Seletar Airport apron, added two business jets to Seletar Airport apron, replaced hangars at Bombardier to make them more realistic, changed the apartment blocks in the middle of the Rolls-Royce car park with structures that resemble the car park solar panelled sun shades.
V1.3 - Replaced all the non generic fancing with generic, replace all the non generic lightpoles with generic lightpoles that light up at night. Additional lightpoles added to the western ramps
V1.2 - Adds better hangars for Jet Aviation on the West Side, better and more Hangars for Bombardier and Textron Aviation on the east side, Adds light poles, light fences and air start carts along the east side apron
V1.1 - Renames the ModelLib.bgl and updates layout.json
Seletar Airport - Singapore V1.6
Enhance Seletar Airport with this update, featuring additional static aircraft and improved accuracy in building models. Version 1.6 now includes a missing exclusion polygon over the flying club, while previous updates have enhanced road textures, lighting, and added realistic elements throughout the airport.
User Reviews
5 reviews
Location
More Information
Version History
Puts back the missing exlusion polygon over the flying club
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Comments(22)
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Log In11 months ago
I would like to ask you if you could add the ICAO code to the title (WSSL), so that it can be easier to find.
about 1 year ago
12 months ago
over 1 year ago
Thank you very mutch for Seletar. My HUB in Asia along with WSSS for Cargo.
Would be possible to request a version without Static Airplanes.
Live AI Traffic makes the airport very alive.
I have a few double aircraft parked because of the static ones.
over 2 years ago
over 2 years ago
over 2 years ago
Please look into it and see if you can update the exclusions. Thanks in advance.
over 2 years ago
over 2 years ago
over 2 years ago
over 3 years ago
Some of my airplanes at the Youth Flying Club terminal are not upright and seem to sit on the side. Any idea how can I rectify that?
almost 4 years ago
IDK bout you but whenever i spawn at GA heavy parking spot, the aircraft will alway appear perpendicular to taxi line, whereas the autogen/pregen aircraft are lined up properly in the parking spot.
Other minor issues like the SYFC "generic aircraft" appear to dip into the ground nose first, taxiway/roadways being bumpy and uneven, foilage spawning at the far end edge of RW09/start of RW21.
After all that. Pretty cool scenery.
about 4 years ago
Excellent work Captain :-) but I wonder why there are no PAPI lights on rwy 21?
about 4 years ago
A great question... one for Asobo I think. 😂
over 4 years ago
Well done! Keep up the great work!
over 4 years ago
Works with SU6
over 4 years ago
is it possible to make the passanger terminal to be a320 friendly :) thank you for the scenery
over 4 years ago
Not sure what you mean? In what way is it not A320 friendly?
over 4 years ago
my appologies, what i ment was could you add the ground service vehicles at the passanger terminal