
Description
First version of Zell am See
INSTALLATION: Download/ Unrar both "Main file" & "Older version" to your community folder. [you must have 3 folders]
INFO: LOD 17-20 , space required 7Go
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CREDITS:
Big thanks to Jonahex111, Thalixte, and MrMo for their excellent tools :
2 - Google Earth Decoder Tool: Made by Jonahex111
https://www.reddit.com/r/FS2020Creation/comments/j3faaj/google_earth_decoder_now_userfriendly/
3 - Optimization Tools Made by Thalixte: https://flightsim.to/file/26245/google-earth-decoder-optimization-tools-gedot-blender-addon
If you want to support me: https://paypal.me/demoken
Comments(7)
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Log Inabout 2 years ago
about 2 years ago
about 3 years ago
Compatible with ORBX Zell Am See?
about 3 years ago
hi, haven't tested it but i think it is compatible :)
about 3 years ago
This is a beautiful scenery in real life. absolutely worth visiting.
The texture blinking/flashing/popping in your video looks frightening...
Edit: i have flown 2 testflights so far and don´t have any of the blinking/popping textures from the video so far. I may have some slight stutters here and there for a short time, but nothing too bad. It looks very nice so far. Thanks a lot!
about 3 years ago
hi, great! thanks for the feedback 🙏
Zell am See, Austria
Zell am See is a city in Austria, located in the Land of Salzburg. It is bordered by the Zeller See, and is the administrative center of the district of Zell am See. The city is equipped with a winter sports resort, which hosts ski competitions, The city is located in a glacial valley (Zeller Becken) stretching between the Salzach and Saalach rivers at the eastern edge of the Kitzbühel Alps. To the south, beyond the Salzach, the Hohe Tauern mountains
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over 2 years ago
It's actually visible in your video too, but even more noticeable in VR.
Which is that the PG is already (when flying towards) or switches to (when flying away) super low poly/extremely low LOD much too early. I have to get really close to buildings to see them in reasonable quality. Changing terrain LOD to 400 made no difference. Is there anything you can do on your end to prevent this? Are you making the low poly appear at such close distances to improve performance?
Unfortunately this issue destroys the experience completely :-(
When flying away from the PG switches, it switches from excellent detail to a super low LOD polygon mess instantly at far too small a distance. Makes no sense as I have a top spec PC and google maps PG by other creators doesn't do this for me.
It must be something in your process, are there any parameters you could tweak to improve this aspect?