Place included package folder named: airport-knyl-yuma in the Packages/Community folder applicable to your MSFS installation.
This scenery package contains enhancements to existing scenery for MCAS Yuma/Yuma International Airport as follows:
- Correction to ILS 21R Approach alignment.
- Replacement of all taxiway and runway signage.
- Creation and addition of custom DASR Radar model.
- Creation and addition of custom PAR antenna model.
- Creation and addition of custom TACAN antenna model.
- Creation and addition of custom T Shade aircraft parking models.
- A-Gear motor placement (Native MSFS Models).
- Some minor building and hangar placements (Native MSFS Models).
- Some enhancement to vehicle parking at terminal (Native MSFS Models).
- Addition of refueling areas: GA Ramp Self Serve and Military Fuel Pits.
- Re-arrangement and addition of aircraft parking:
- North Parking = Customs
- Gate = Terminal
- Northeast Parking = Military Ops and North (Rotor Wing) Fuel Pit
- East Parking = Military Parking Lines and Fixed Wing Fuel Pit
- Southeast Parking = Military North CALA
- South Parking = Military South CALA
- West Parking = T Shades, Million Air FBO, Hero Hangars, and Care Flight
- Northwest Parking = Northwest Hangars
- Improve taxiway lighting.
- Addition of some water towers and water tanks (Native MSFS Models).
- Addition of some ground personnel at parking spots (Native MSFS Models).
- Addition of ramp lighting (MSFS Models).
- Some landcaping to hide MSFS auto generated infield asphalt, which is incorrect.
Primary initial goal was to re-align the ILS localizer signal that was off by a few degrees. Secondary goal was to correct some missplaced and incorrect signage, which ended up being an entire replacement of taxiway and runway signage. Sign proofreading and editing is ongoing for improvement. This scenery is not yet intended to be a complete visual re-creation of the airport and this scenery still relies on many auto-generated buildings and other automatically generated objects.
Future attention will be to create realistic hangars and buildings to replace the basic models placed on the airfield as well as to replace some auto-generated buildings. Additional landscaping will be included later to roughen up and otherwise enhance the auto-generated airfield layout.
Existing issues for future improvement are:
- Fuel trucks can be slow to respond due to extended travel distances. Enhancements pending.
- MSFS ATC only taxis departures to the main parallel runways but this seems to be a generic MSFS issue. Troubleshooting continues.
- Limitations on ramp naming conventions for ATC. Use the list above for ramp selection when using MSFS ATC.
- Interaction of adding an airport over existing airport erases many painted lines on the ramps. This will require manual painted line placement later.
- Auto generated landscaping is too crisp and visually unrealistic. This will be enhanced soon.
- Taxiway light spacing on long straigh routes needs to be adjusted for wider spacing.
The following channels on YouTube are credited and are great sources of instruction on using the MSFS SDK Editor: MyPhisicalWorld, Flying Theston, BennyBoy444, and Federico Pinotti.
Model texturing created using texture assets from ambientCG.com (CC0), cgbookcase.com (CC0), sharetextures.com (CC0), TextureCan.com (CC0), and some of my own.
https://flightsim.to/file/69527/knyl-yuma-yuma-international-airport-gsx-profile
2 months ago
PilotCaleb
2 months ago
CaptainMoonlight
5 months ago
DanielC
Love the dedication! Thank you so much <3
6 months ago
PilotChris
Semper Fi!
6 months ago
browns11
5 stars, hands down as-is, and looks like you keep improving and updating it too. I love it!!!
7 months ago
7 months ago
motomsfs
jonmkj
7 months ago
7 months ago
motomsfs
WilliamCall
8 months ago
7 months ago
motomsfs
totheskies
9 months ago
ryu1940
This Is Awesome!!!!!!! I live in Yuma and so I know that this is the real deal!!! Thank you so much!!!!!!!!!!!!!
11 months ago
jusguy
Great job ! Love this airport ! The rotating Airpot Surveillance Radar adds more realism. Animations add life in msfs 2020.
11 months ago
olesa11
thanks for the update!
1 years ago
FERG
Thanks for your continued efforts & work! Much appreciated!
Semper Fi!
1 years ago
Hello again!
Do you use GSX? I have created a GSX profile for Gates 1, 2, & 3 with PAX walking down the ramps and walking to the terminal (entering) if you would like to try it. I can post here if you like or send you screen shots (would like to have it looked at before I would post).
1 years ago
browns11
browns11
Very nice! I've created a French air base and this gives me a lot of ideas. Also, any chance you could create a scenery library that includes those shade hangars? There's so many airports that have these and there aren't any freeware models available. I'm still learning modeling, so I have to rely on freeware libraries.
1 years ago
Yeah, I can do that. Should be able to take care of that by Monday. I'll be improving those soon and will update them over time. They are kind of just thrown together but look okay from a distance.
1 years ago
motomsfs
Banshee56
Im not sure if this is an internal issue to me or not , but all the F-18s are smoked up as if they all have their aerobatic smoke on? i went thru my Community folder and removed the Addon i thought was causing the issue, but to no aval its still present..and the mod i had was the only one i knew was a suspect in the past. Did you happen to use the F18s from the Pensacola scenery? will re evalute after a few updates to see if this rating i gave goes up... i was working on a Yuma Airport/ mostly the Mil side
1 years ago
also on a side note could you please add more parking on the Mil side , there was way more before with the MSFS ver
1 years ago
WhiskyTangoFoxtrot
WhiskyTangoFoxtrot