
Description
Designed and built in 1934, the D.H. 88 Comet was DeHavilland's solution to winning the MacRobertson air race of October 1934 between the newly completed Mildenhall aerodrome, England and Flemington Racecourse, Australia. Just a few days after their delivery, the first 3 comets took part in the race, with G-ACSS 'Grosvenor House' winning the race in a record breaking time of 70 hours, 54 minutes and 18 seconds, beating the newly introduced DC-2 and Boing 247D. Many have marked the 1934 MacRobertson Air Race as one of the key points which catapulted the civil air industry into a new era, publily highlighting the technologicial achievements and advancements of monoplane design, not just in Britain, but across the globe. The comet was the latest design by DeHavilland aircraft and their lead engineer A.E.Hagg, who collated a wide range of modern and experimental techniques which resulted in a wooden monoplane with a very streamlined and smooth appearance. This was all powered by DeHavilland's latest and best engine design - the DeHavilland Gipsy Six I, with special racing variants produced specifically for the comets, with a higher compression ratio allowing for 225 hp to be produced, and allowing for the engine to be run at full throttle at cruise altitude for maximum performance and efficiency.
The TPAeronautics D.H. 88 Comet is a scratch-built MSFS native aircraft, taking no modelling or flight modelling information from the original FS2004 comet. The exterior model has been built up from a mix of available plans, and historical photos wherever possible, resulting in a design very close to the original comets produced in 1934. In addition to this, a fully functioning (yet placeholder!) cockpit has been modeled, again taking whatever information has been retained over the last 88 years of the original cockpit design of the comet. This, tied in with the custom flight model based off of the original 1934 flight test data and modern accounts of her recent and current pilots have resulted in a unique and entertaining aircraft to take to the skies.
The aim of this release is to give as many people the chance to experience the thrills and joys of taking a 1934 endurance racing machine into the skies to test her (lack of) metal! This all being said, i am fully aware that we are only human, and in the end, this is all for entertainment, not record-braking runs. As a result, a basic autopilot has been built in and hidden away on the rear panel to allow those who wish to attempt the 11 hour record breaking flights a little bit of respite from the controls. There is also a 'hidden' comms radio and transponder, however with none modeled, if you wish to make use of these, you will need dedicated hardware unfortunately...
Please be aware that this is a very early release version of a product i fully intend to keep working on in the coming year, and improving upon. As a result, all of the texturing is somewhat rough and ready, and the modelling of the interior cockpit is very basic. Further to this, with a lack of personal funds, i have not been able to start work on a custom sound set for the comet as of yet, and so have included the default C152 sound (this only results in you hearing the port engine however!). Further support to help fix some issues you may occur can be found on TPAeronautics dedicated discord server (link below).
PLEASE BE AWARE: This is built as a SIMULATION of the original 1934 racing comets. I have done my very best as a result to replicate their tendencies, as well as their flaws. It is very well known that these were very tricky aircraft to fly - there's a good reason that there are fewer pilots allowed to fly the remaining airworthy comet than there are many other arguably more historical aircraft! Do not jump in expecting her to be as comfortable and forgiving to take-off, land or complete any other action in. She requires patience and knowledge to handle correctly.
IF you were wanting a simplified more 'arcade' experience, then i suggest you look to install the mod i have produced to download separately which re-writes a number of pieces of the flight and engine models to make it a much more hands-free flying experience. However be aware, this naturally will take away some of the fun of learning such a vintage machine.
Please check before each flight:
1. Check your CG limits. This should now be fixed as a full-forward CG on the limit, however any changes to fuel contents will affect this. If it is too far forward you WILL nose-over while taxiing.
2. Check your directional gyroscope is set correctly - this changes at the start of every flight, and will drift around 12' every 15 minutes while the engines are on (as per the prototype). Use the compass to your right knee to help set this correctly (takes around 45 seconds to do when you get used to it!)
This pack includes:
when you get used to it!)
This pack includes:
v0.6.3 D.H.88 Comet
Detailed 1934 exterior model
Fully functional 1934 cockpit
Custom flight model including original automatic 2-pitch pneumatic ratier propellers
Custom fuel system which mimics that found in the original 1934 aircraft
Basic autopilot to assist in long-haul flights
4 Historical liveries including: G-ACSP Black magic, G-ACSS Grosvenor house, G-ACSR the 'green' comet and G-ACSR Reine astrid
Togglable pilot models for the interior cockpit (clickspot on seats)
Manual of Instructions
Performance statistics:
Cruise speed: 191 kts
Cruise altitude: 10,000 ft
Range: 2530 NM
Take-off run: 1350 ft
Please feel free to join the TPAeronautics discord for specific support and updates on the progress of this project!
https://discord.gg/DVXrMe6R5n
I hope that you enjoy your flight... and try not to let that CG get out of balance!
~ Shepbur
Frequently Asked Questions
D.H.88 Comet
Experience the thrill of flying the historic 1934 D.H.88 Comet in Microsoft Flight Simulator with this scratch-built aircraft add-on. Featuring a detailed exterior model, functional cockpit, custom flight model, and basic autopilot for long-haul flights. Explore 4 historical liveries and enjoy a cruise speed of 191 kts at 10,000 ft altitude. Join the TPAeronautics discord for support and updates on this ongoing project.
User Reviews
17 reviews
More Information
Version History
v.0.6.3 Changelog (SU10 compatible): New 'modern' fuel system which better represents the original 1934 fuel system Additional fuel tank controls for the new system Modified fuel burn to better suit cruise and high-altitude performance figures Fix for spawning will full fuel in the front tank causing extreme forward CG and nosing-over Cleaner electrical system with new battery which is a little longer lasting, but much slower charging! (you can still charge on 1 engine if you're giving it some juice) Swap from Engine Oil Temperature gauges to Engine Oil Pressure gauges as per the 1934 prototype Updated manual to make corrections/ additions for the new cockpit layout, fuel system and fuel burns - please read!
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Comments(61)
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Log In10 months ago
over 1 year ago
almost 2 years ago
over 2 years ago
Thanks
M
over 2 years ago
I understand now about the accuracy of this, and will try to remember to release the gear 10 minutes out :-)
over 3 years ago
Works perfectly, looks great
and is a great upgrade for the plane.
It is compatible with SU11,
thanks for that
over 3 years ago
Fantastic!!!!!
I remember flying this as a kid in FSX, brought back memories flying this last night. Performs and handles pretty well. Detailed cockpit and functional, always nice to see!
I wonder how far you're going with developing this plane? It feels like it could get alot better in the future, maybe evolve into a highly detailed payware plane. Either way its great your working on this, a must have for MSFS!
over 3 years ago
The plan is to keep developing it to get it up to a high polished standard...with some payware element to help fund sounds when I get to it... Early on a bit of a long hiatus from development though due to a new baby which gives me the 30 minutes to myself each week... I'm guessing from a lack of anger that shes still working in the latest update...will have to check it over at the weekend anyway!
Thanks for the kind words :)
over 3 years ago
gear doesn't take 5 mins on the real one unless its been modernised recently compared to how it was in the thirties
over 3 years ago
The gear on G-ACSS was completely updated and modernised in the...90s I think it was, they made the centre tank smaller and used the space to put in an electric winding motor with systems to move it up and down with the flick of a switch. The old handle is still there for emergencies though...not sure of the procedure if you need to disconnect the powered get system first or not. I decided to keep it to the original 34 configuration and all references to the old system from both past and current pilot's was that it took around (been a while since I read this!) 14 full turns of the handle, taking around 5 minutes to complete...if you look at the site of the handle and imagine moving it, you can only shift it about 10° at a time, and given the speed to wind something that distance requiring a little bit of effort 14 full turns, 5 minutes sounds pretty reasonable if not tiring!
over 3 years ago
Thank You!
over 3 years ago
Just Flight has already released DH.104 for FSX/P3D. Its sounds are taken from real Gypsy so maybe suitable for this DH.88. I bought it 4 years ago so I'll try.
over 3 years ago
Here's a quick video demonstrating the difference between SS and the other models... https://www.youtube.com/watch?v=t-Qtchi6UBk Still, its a very nice fly indeed.
over 3 years ago
Can you update link to vid please as its set to private now?
over 3 years ago
https://www.youtube.com/watch?v=t-Qtchi6UBk
over 3 years ago
Thanks for the video to help explain the issue you are seeing! I personally don't see any issues when i load into the sim, what it looks like to me is that you have the tailskid lock engaged on ACSS,which holds i straight ahead (the control is in the cockpit to your right knee - pull to release, push to lock).
Double check it's unlocked, if it is... then i have literally no clue whats going on with your version of the model which means it's bugging out for that livery! :P But i will try to look into it if it remains an issue for you...
(sorry it took a day to respond, was waiting in hospital for 7 hours yesterday afternoon and evening!)
Actually... ignore that entirely... i see the issue you're describing now, and it's with all the models, if you turn with diff.braking then the tailskid doesn't rotate along with the movement... will look into it! I have a feeling from chasing this in other mods and models that it might be a sim limitation in that there's not actually such a thing as a castering wheel...
over 3 years ago
Yeah... sorry but for now it's a sim limitation as far as i'm aware, which means we're stuck with it until asobo gives me an option to actually have a castering wheel or contact point... If you know of aircraft which actually have it working then please let me know as i'd love to see how they managed it!
over 3 years ago
Not sure if you've found it yourself yet, but this is possible by changing the steering angle for the contact point to 180 (you could do more if you wanted, probably, but not sure how that would work out). This provides working free castering, but will probably require adjustment of the main wheel brakes and possibly some aspects of the other two contact points to allow the aircraft to pivot around the braked wheel rather than just stop in place like most things in the sim do. With minor trial and error you could probably surpass most payware modules' ground handling, very few of them bother putting any effort at all.