
Description
MSFS DarkStreets is a lightweight scenery package that enhances the night flying experience by excluding street lights outside of urban areas.
If you want to help out with ideas, testing, contributions, or just hang out with a bunch of sim nerds, feel free to join the project Discord!
https://discord.gg/aSgwX7VA
Full Earth Coverage:
AF - Africa
AS - Asia (RU, KZ, Central and Eastern CN, MM, N Part of SE Asia, KR, KP, JP, TW)
EU - Europe (EU, Eastern Europe, NW Middle East)
ME - Middle East (SA, IR, AF, PK, YE, OM, AE, Central Asia, IN, NP, Western CN)
NA - North America (US, CA, MX, Central America, Caribbean)
OC - Oceania (S part of SE Asia, ID, PH, MY, PG, AU, NZ, Pacific islands)
SA - South America
Up Next:
Subregion Tweaks and Algorithm Improvements
!IMPORTANT!
2024 SU5 has improved the light exclusion polygons LOD issue. Unfortunately there's nothing I can do to make it the same as 2020. Tools like DynamicLOD can help if you have the computer to power through TLODs 600-800.
Developed for the flightsim community using Claude.ai, Python, ArcGIS Pro, QGIS, mapshaper.org, and FOSS data sources including:
Copernicus - Europe's eyes on Earth (GHSL - Global Human Settlement Layer)
NASA Black Marble (VIIRS - Visible Infrared Imaging Radiometer Suite)
NaturalEarth
NightEarth.com (Reference only)
Over 320,000 exclusion polygons were programmatically generated from the satellite data sources using different data manipulation and filtering techniques.
Installation:
1. Delete old versions of kiwikat-darkstreets
2. Unzip and throw the 'kiwikat-darkstreets-XX' folders (containing ContentInfo, Scenery, json, etc.) into your sim's Community folder for each region you wish to use
Special thanks to @ryanbatc and the testing team for their efforts and listening to me ramble on about the project!
MSFS DarkStreets
MSFS DarkStreets is a scenery package designed to enhance night flying by removing street lights in non-urban areas across the world. Developed using various geographic information systems, this add-on focuses on programmatic generation of exclusion polygons, with additional support for user requests for improvements.
User Reviews
32 reviews
More Information
Version History
1.0.0 - Full project rework! DarkStreets now covers the entire Earth with over 320,000 polygons. By utilizing satellite imagery products, precision has been increased and many of the accuracy issues with OSM and other data sources are eliminated. See description and screenshot for coverage details. DELETE ALL OLD DARKSTREETS FILES BEFORE INSTALLING!
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Comments(128)
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7 days ago
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Also I can still see them in the distant at FL300
12 days ago
I have only noticed the panning thing happening when my computer has been bogged down more than normal and the sim is loading scenery slower than normal. Otherwise it shouldn't happen, and isn't an issue with the mod per se.
At FL300 though even with an external LOD tool bumped all the way to 800 you'll still see the lights pop out at the horizon. There's nothing I can do about that unfortunately- ask asobo to extend exclusion polygons farther than what they did in SU5. In addition, we're bumping into the baked in lights at that distance, and there's REALLY nothing I can do about that.
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27 days ago
I used a mod like this in X-Plane 11. It just looks so much better when there are lower density streetlights.
Thank you so much for your work!
about 1 month ago