
Description
I have recently purchased a payware version of KPHX and will probably not be updating this file much in the future. Never say never, but with the limit time for development that I have, I will probably be working on other projects first.
This is attempt to fix KPHX, Phoenix Sky Harbor International. I have removed the floating jetways at Terminal 3. This was due to the gate information dating to before the reconstruction of Terminal 3, but the building information was taken from the new terminal. All gates are numbered at both Terminal 3 and Terminal 4. Terminal 2 has been removed. Parking was added at Cutter and Swift Aviation (SW_Parking). The cargo area has been designated S_Parking and the ANG ramp is SW_Parking. There are no custom models, so the terminals and other buildings are the original default buildings. Also missing is the Sky Train bridge, since that would require a custom model. There are still some terrain and vehicle issue that remain from the default airport. This is intended to be a stop-gap replacement until a better version is made or a payware version is released. For installation, just unzip the folder to you Community folder.
Version 1.1 corrects the approach lighting and adds the missing VASIs.
Version 1.2 corrects edge marking errors and SU5 compatibility.
Version 1.3 adds taxiway location and direction markings. SU9 compatibility.
Version 1.4 adds terraforming for taxiways S and T to correct WU10 issues. Adds vegetation removal around D gates.
Version 1.5 Compiled with SU10. Cosmetic updates - Black under hold short lines & minor changes to edge lines
Version 1.6 Version 1.6 Compiled for SU11. Futher attempts to smooth Taxiways R, S & T
Version 1.7 Compiles with SU12. Reworked smothing for Taxiways R, S, & T. Suggest removing Tigershark's terrain fix, as it adds bumps on Taxiway R.
Version 1.8 Updated with latest SDK. Added a low resolution model of the new D concourse as a place holder. Taxiways R, S, & T should be smoother again.
Version 1.8.1 Updated with SU15 SDK.
KPHX - Phoenix Sky Harbor
This is attempt to fix KPHX, Phoenix Sky Harbor International. I have removed the floating jetways at Terminal 3. This was due to the gate information dating to before the reconstruction of Terminal 3, but the building information was taken from the new terminal. All gates are numbered at both Terminal 3 and Terminal 4. Terminal 2 has been removed. Parking was added at Cutter and Swift Aviation (SW_Parking). The cargo area has been designated S_Parking and the ANG ramp is SW_Parking. There are no custom models, so the terminals and other buildings are the original default buildings. Also missing is the Sky Train bridge, since that would require a custom model. There are still some terrain and vehicle issue that remain from the default airport. This is intended to be a stop-gap replacement until a better version is made or a payware version is released. For installation, just unzip the folder to you Community folder.
User Reviews
15 reviews
Location
More Information
Version History
Compiled with SU15 SDK.
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Comments(74)
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Thanks for your work!
almost 2 years ago
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almost 3 years ago
unusable now with su12. just crashed into taxiway east end taxiway Romeo. wow huge Mariana islands trench. floating taxi lights. guess i need to buy BMW Kphx. didnt want to , waiting for Flightbeam kphx but cant hold off anymore.
almost 3 years ago
Bumps should be fixed now. I was able to taxi at 50kts on R, S, and T. There are a couple of small bumps on R, but at that speed I didn't bounce or crash. Make sure you remove the KPHX terrain fix if you have it.