
Description
You most need use it with HeadwindA339
The Airbus A330neo ("neo" for "New Engine Option") is a wide-body airliner developed by Airbus from the original Airbus A330 (now A330ceo – "Current Engine Option").[4] A new version with modern engines comparable with those developed for the Boeing 787 was called for by operators of the A330ceo. It was launched on 14 July 2014 at the Farnborough Airshow, promising 14% better fuel economy per seat. It is exclusively powered by the Rolls-Royce Trent 7000 which has double the bypass ratio of its predecessor.
It use AIG A330-800 FREE model from https://github.com/Samueleonard/AIG-ModelMatching-For-MSFS2020 , Headwind A330-900 cockpit.I would like to thank AIG staff for their hard work. If you are an AIG developer/staff, please contact me if you have any questions (I have no bad intentions in doing this). Calling logic and code are optimized for personal use.
If you think the quality of the module is low, I am very sorry. I am a novice who is learning to make aircraft (see TU204X project), so there will be some bugs.
Liveries:
Air Greenland
Kuwait Airways
Uganda Airlines
Put it into community to use
This is freeware, please don't sell it, if you want to know how to do this, contact me to ask
May can use for MSFS2024,I'm not test
Airbus A330-800
The Airbus A330-800 add-on for Microsoft Flight Simulator features a wide-body airliner designed from the A330neo platform, emphasizing improved fuel efficiency and modern engines. This package utilizes AIGs A330-800 model along with a Headwind A330-900 cockpit. It includes three liveries: Air Greenland, Kuwait Airways, and Uganda Airlines, and is intended for community use as freeware. The developer, a novice in aircraft modeling, acknowledges potential bugs and invites feedback from users.
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Version History
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about 1 year ago
about 1 year ago
about 1 year ago
If you cant send me the paintkit.
about 1 year ago
about 1 year ago
about 1 year ago
about 1 year ago
about 1 year ago
; Reference LOD implementation, please keep these comments (for now).
[model.options]
; if true, when showing the exterior, also show the interior model (default false)
withExterior_showInterior=false
; if true, when showing the interior with the exterior, exclude interior.lod.0 (default false); only has an effect when withExterior_showInterior is true
withExterior_showInterior_hideFirstLod=true
; when showing the interior, force showing lod0 (default true)
withInterior_forceFirstLod=true
; when showing the interior, also show the exterior model (default false)
withInterior_showExterior=false
; animation definitions are shared by all LODs
; duplicate animations will use the animation definition from the first file it was encountered in (starting at 0)
; MULTIPLE BEHAVIOR FILES NOT YET SUPPORTED
[models]
normal=(outer xml name)
interior= (interior xml name)
then to sure that your texture is put in texture flie, texture cfg can use:
[fltsim]
fallback.1=..\..\..\..\texture\DetailMap
fallback.2=..\..\..\..\texture\Glass
fallback.3=..\..\..\..\texture\Interiors
fallback.4=..\..\..\..\texture
fallback.5=..\..\..\..\texture\Planes_Generic
about 1 year ago
about 1 year ago