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    Asobo Reno P-51D Improvement Mod - Image 1

    Description

    Asobo P-51D Improvement Mod

    REQUIRES Reno Expansion Pack P-51D (ONLY in MSFS2020)

    WORKS with NATIVE P-51D (MSFS2024)

    Discord


    This mod seeks to add and/or improve fidelity and functionality of the Asobo/MS Reno P-51D. By utilizing model attachments from the MSFS SDK we are able to "fix" or "add" things to Asobo models without redistributing complete base files, therefore remaining compliant with Game Content Usage rules/copyright law as the mod requires you to own the base Reno P-51D already

    COPYRIGHTS TO INDIVIDUAL MODELS REMAIN WITH THEIR RESPECTIVE HOLDERS


    Now that the legal goobly-gook is out of the way... FUN STUFF!

    Updates will continue as I continue to identify and address weak spots.

    I'm probably going to forget a bunch of important new changes here, but ANY P-51 POH/Checklist will work to learn the new systems. Everything is AS CLOSE as I can get it to 1:1 representation

    This mod breaks the default "livery" mesh, so it has been disabled. As such the default livery is now a mostly bare metal airframe. Third party liveries work as intended.

     



    IMPROVEMENTS

    • PER LIVERY State Saving
      • Find EVERY livery just as you left it! Prop type, drop tanks, hard points, fuel quantity, and much more all remain persistent. Even radio frequencies are saved!

    • In-Game Panel
      • Autopilot via Toolbar App

      • Airframe stat tracking via Toolbar App
    • Airframe shape added to EFB for load and CG management pages (2024)
    • Drop Tanks - functional and "droppable"
      • Drop tanks contribute to airframe drag

      • Automatically drawn from based on fuel loading in left/right main tanks (sim limitation due to fuel selector animation)
      • Dropped via RED button on flight stick (see photos)
      • Wing hardpoints toggled on/off via load station weight. Less than 10lb is the threshold.
    • Canopy rework
      • Multiplayer sync implemented via SPOILERS SimVar

      • Canopy contributes to airframe drag
    • Prop model logic rework (cuffed vs paddle)
      • Multiplayer sync implemented

    • New prop animation compatible with 2024 prop shaders
    • Multiplayer sync of user selected variables (prop, drop tanks, hard points, canopy, gear doors)
    • Custom ground physics from scratch
      • The GREEN IFF switch activates a "rudder boost" if you're finding the rudder/tailwheel steering inputs a bit lackluster. This has the side-effect of creating RIGHT turning tendencies on takeoff, so take caution. Watch the brakes! They are grabby at speed. Ground loops are relatively docile and shouldn't be a large concern unless you find yourself far behind the airplane.

    • New engine model
    • Custom Mixture Event/Behavior - 3 Position Mixture Lever Supports Hardware Controllers!
      • FULL RICH/RUN/IDLE CUT OFF FULLY FUNCTIONAL. Right now we have matching fuel flow numbers. 67"/3000RPM - 211GPH, 61"/3000RPM - 185GPH, 47"/2700RPM - 90GPH, 38"/2300RPM (Cruise) - 60GPH

    • New flight model from scratch
      • Full CFD/SBS/NPS support

        • Implemented with roll rates and cruise speeds validated against real world data at varying speeds/altitudes.

    • New prop aerodynamics model AND 3D "Cuffed" prop model
    • Reworked trim tab animations (anti-servo rudder tab)
    • Fixed fuel pressure gauge reading
    • Fixed idle cut-off mixture ratio - STARTING AT MIXTURE ICO IS SUPPORTED
    • Custom Primer Logic
      • Fuel pump ON - Check fuel pressure >3 psi, hold primer 3-5 seconds (tooltips indicated UNDERPRIMED/PRIMED/OVERPRIMED).

    • Custom Engine Start Logic
      • Now using a custom prop animation and engine start logic, when you engage the starter switch, the logic runs, and depending on primer state among other factors initiates a randomized starting logic. The Merlin can be finicky and MAY not start on the first attempt.

    • Fixed fuel line fuel volume/fuel cutoff valve
    • Engine failure based on over-boost stress ( >5 min at more than 61" MP)
    • Added Asobo EFB (2024 - See photos for clickspot)
    • Added GNS 430 Panel Variant (2024 - See photos)
    • Engine auto start/stop implemented with Ctrl + E

     

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    Comments(92)

    i

    about 6 hours ago

    amazing addons, thanks Randell
    R

    1 day ago

    This is amazing. I just want to say thank you, great mod. It's incredible that someone is giving the P51 the proper love in the sim. With the echo 19 pack and this... so good. Also just noticed the p51 hangar in the top menu... I am all in on that, can't wait to see how that all progress's. I have to go now and download my other favorite plane the Texan mod from you as well!
    J

    9 days ago

    Love this enhancement! Not only adds a lot of depth have even found it to work better than the default P-51. State saving per livery is a masterpiece and truly wish others would have this. The option to have a GPS or not is perfection giving users the choice.
    k

    12 days ago

    What is the correct startup procedure? I am used to the DCS version which works as follows: battery on, fuel cutoff to on, left hand main tank, fuel booster on, primer 5 seconds, mixture cutoff, start switch engaged, after 8 rotations set ignition to both. When firing up set mixture auto.
    R

    9 days ago

    Same procedure applies. Startup is randomized based on primer level/state, so I'd say 4-6 blades before mags go "hot".
    d

    15 days ago

    Thank you
    T

    3 months ago

    Thank you, Randall, for making a Mustang that's actually enjoyable to fly. What an amazing transformation!
    R

    3 months ago

    One of my favourite warbirds, thank you so much for your efforts Randall.
    C

    3 months ago

    I Love it ! Can you do add a version wtihout the droptanks please?
    And a Civ version with Garmin GFC 500 Autopilot ? There are 2 or 3 in real live with autopliot...
    R

    3 months ago

    Drop tanks can be dropped with the red button on the stick, and the hardpoints can be removed by setting their weight to 0 in the W&B menu. ;)
    A

    3 months ago

    Just wanted to report that for me on 2024 the drop tank models disappear when clicking fly now. The EFB shows they have fuel and the tanks drain as expected. The hardpoints are on the wings but the tanks themselves are not.
    R

    3 months ago

    Do they re-appear if you "load" fuel into them? This is a new report so it will take some time to replicate and resolve. Thanks for letting me know!
    A

    3 months ago

    The drop tanks don't reappear and I haven't found a way to make them appear after clicking fly now. I have even tried jettisoning them. The fuel quantity in the EFB goes to 0 but the drop tanks remain invisible.

    The drop tanks also don't show up if you refill the drop tanks in the EFB after jettisoning or if you start the flight without the drop tanks and add the fuel on the ramp.

    Another thing I noticed is after installing the mod all the P51 liveries in configuration menu are flat gray like the texture files are missing/overwritten. The textures look correct when the flight is started so I don't know if that is a configuration menu issue or what. I'll do more testing and let you know if I find a way to fix it.
    R

    3 months ago

    Is there any possibility you have a control conflict for Logo Lights forcing the drop tanks to be invisible?

    I am very confused as to what could be causing the symptoms you've described. Same goes for the config menu thumbnails. All input is valuable so I'll be checking to see what I can find.
    A

    3 months ago

    I don't have any keybinds for logo lights so I don't think that is it.

    The drop tanks show up as expected when you first load the flight and are sitting on the ramp and the camera is spinning around the plane. When you click "fly now" and you get control of the plane the tanks are invisible. They still work, just hidden.

    The hard points work fine. Changing the weight to 0 in the EFB hides them and setting it to 10 adds them.
    A

    3 months ago

    I figured out the only way to get the drop tanks to show is starting cold and dark. If you start on the runway with the engine running the drop tanks will be invisible.
    R

    3 months ago

    Ahhhhhh! That does make sense, then the only way to turn them back on in that case is to be shut down on the ramp *then* load the fuel.

    I'll see if I can get that set up properly so they don't disappear immediately.
    J

    4 months ago

    Dear Randall I have completed the download and can see all the files but when adding to my Community Folder I get the following error message: Error 0x80010135: path too long
    R

    4 months ago

    The quickest way around this is to unzip the folder to your Desktop then try to copy it to your Community Folder from there. Windows has a 260-character limitation on file paths which is easy to run in to.
    MSFS 2020MSFS 2024

    Asobo Reno P-51D Improvement Mod

    The Asobo Reno P-51D Improvement Mod enhances the fidelity and functionality of the Reno P-51D aircraft in Microsoft Flight Simulator. This add-on uses model attachments from the MSFS SDK to implement various fixes and improvements while remaining compliant with copyright laws, as it requires ownership of the original model. Key features include an animated canopy, improved landing gear visuals, and cockpit switch functionality for the 3D pilot model. The mod is currently in early development, with plans for further enhancements and updates in the future.

    Downloads4K
    Version1.5.2
    File Size126.1 MB
    Published1 year ago
    Updated2 months ago

    User Reviews

    5.0

    21 reviews

    5
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    Version History

    Tweaked prop animation logic Reworked mixture ratio for proper startup/shutdown procedure Updated default camera positions

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