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    Asobo Reno P-51D Improvement Mod - Image 1

    Description

    Asobo P-51D Improvement Mod

    REQUIRES Reno Expansion Pack P-51D (ONLY in MSFS2020)

    WORKS with NATIVE P-51D (MSFS2024)

    Discord


    This mod seeks to add and/or improve fidelity and functionality of the Asobo/MS Reno P-51D. By utilizing model attachments from the MSFS SDK we are able to "fix" or "add" things to Asobo models without redistributing complete base files, therefore remaining compliant with Game Content Usage rules/copyright law as the mod requires you to own the base Reno P-51D already. 

    COPYRIGHTS TO INDIVIDUAL MODELS REMAIN WITH THEIR RESPECTIVE HOLDERS


    Now that the legal goobly-gook is out of the way... FUN STUFF!

    Updates will continue as I continue to identify and address weak spots.

    I'm probably going to forget a bunch of important new changes here, but ANY P-51 POH/Checklist will work to learn the new systems. Everything is AS CLOSE as I can get it to 1:1 representation

    This mod breaks the default "livery" mesh, so it has been disabled. As such the default livery is now a mostly bare metal airframe. Third party liveries work as intended.

     



    IMPROVEMENTS

    • PER LIVERY State Saving
      • Find EVERY livery just as you left it! Prop type, drop tanks, hard points, fuel quantity, and much more all remain persistent. Even radio frequencies are saved!

    • In-Game Panel
      • Autopilot via Toolbar App

      • Airframe stat tracking via Toolbar App
    • Airframe shape added to EFB for load and CG management pages (2024)
    • Drop Tanks - functional and "droppable"
      • Drop tanks contribute to airframe drag

      • Automatically drawn from based on fuel loading in left/right main tanks (sim limitation due to fuel selector animation)
      • Dropped via RED button on flight stick (see photos)
      • Wing hardpoints toggled on/off via load station weight. Less than 10lb is the threshold.
    • Canopy rework
      • Multiplayer sync implemented via SPOILERS SimVar

      • Canopy contributes to airframe drag
    • Prop model logic rework (cuffed vs paddle)
      • Multiplayer sync implemented

    • New prop animation compatible with 2024 prop shaders
    • Multiplayer sync of user selected variables (prop, drop tanks, hard points, canopy, gear doors)
    • Custom ground physics from scratch
      • The GREEN IFF switch activates a "rudder boost" if you're finding the rudder/tailwheel steering inputs a bit lackluster. This has the side-effect of creating RIGHT turning tendencies on takeoff, so take caution. Watch the brakes! They are grabby at speed. Ground loops are relatively docile and shouldn't be a large concern unless you find yourself far behind the airplane.

    • New engine model
    • Custom Mixture Event/Behavior - 3 Position Mixture Lever Supports Hardware Controllers!
      • FULL RICH/RUN/IDLE CUT OFF FULLY FUNCTIONAL. Right now we have matching fuel flow numbers. 67"/3000RPM - 211GPH, 61"/3000RPM - 185GPH, 47"/2700RPM - 90GPH, 38"/2300RPM (Cruise) - 60GPH

    • New flight model from scratch
      • Full CFD/SBS/NPS support

        • Implemented with roll rates and cruise speeds validated against real world data at varying speeds/altitudes.

    • New prop aerodynamics model AND 3D "Cuffed" prop model
    • Reworked trim tab animations (anti-servo rudder tab)
    • Fixed fuel pressure gauge reading
    • Fixed idle cut-off mixture ratio - STARTING AT MIXTURE ICO IS SUPPORTED
    • Custom Primer Logic
      • Fuel pump ON - Check fuel pressure >3 psi, hold primer 3-5 seconds (tooltips indicated UNDERPRIMED/PRIMED/OVERPRIMED).

    • Custom Engine Start Logic
      • Now using a custom prop animation and engine start logic, when you engage the starter switch, the logic runs, and depending on primer state among other factors initiates a randomized starting logic. The Merlin can be finicky and MAY not start on the first attempt.

    • Fixed fuel line fuel volume/fuel cutoff valve
    • Engine failure based on over-boost stress ( >5 min at more than 61" MP)
    • Added Asobo EFB (2024 - See photos for clickspot)
    • Added GNS 430 Panel Variant (2024 - See photos)
    • Engine auto start/stop implemented with Ctrl + E

     

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    Comments(104)

    D

    about 11 hours ago

    Bonjour, depuis peu j'utilise la génération d'images pour la VR, cela fonctionne très bien, seulement j'ai un problème d'artéfacts au niveau du visuel de la rotation de l'hélice moteur en marche. J'avais déjà vu un mod qui supprimer le visuel de l'hélice en rotation pendant le vol, pensez vous pouvoir faire cela? Je ne doit pas être le seul utilisateur VR/ Frame gen que cela gène. Je vous remercie par avance car vous répondez très rapidement et vous faites de l'excellent travail.
    g

    about 24 hours ago

    It took me time but now I'm completely addict to this mod!!!
    Cheers,

    Stéph.
    k

    2 days ago

    Thanks for the great addon!
    D

    3 days ago

    Bonjour, je ne comprend pas, maintenant mon jeu crash dés que je lance un vol avec le mod, ou si pas de crash, l'avion n'apparait pas au sol, je peux monter dedans, j'entend les bruits, mais je suis a l'intérieur de rien. Avez vous une solution, tout fonctionné correctement avant la sim update7. Merci.
    R

    2 days ago

    Hello, please download the mod again. SU7 compatibility was fixed just yesterday.

    Bonjour, veuillez télécharger à nouveau le mod. La compatibilité avec la SU7 a été corrigée hier seulement.
    D

    1 day ago

    merci, ca fonctionne, super travail avec le son echo19 quel pied, je fait actuellement un tour du monde avec, le meilleur avion du jeu a mon avis
    G

    3 days ago

    There is something wonky about the brakes/init. process, I presume. The model stayed frozen on this sortie (runway start) and previous flight (C&D at parking spot). https://youtu.be/7S5tBKmxWxs?t=3722
    R

    2 days ago

    Oh crap! Will try to figure this out.
    R

    19 days ago

    Wow, that's absolutely awesome. I haven't been in 2020 in a while and have yet to pick up 2024, but that may change upon seeing this (looks like I'm late to the party). Does the mod also support the race variants of the P-51 (Voodoo, Strega, etc.?) I love ferrying them (and running the pylons of course) but the engine management being essentially (is ADI on, if yes, engine is fine forever) as well as the flight modeling left me a bit sad. Obviously getting data on the fringe examples of what a Mustang "is" is probably difficult!
    R

    17 days ago

    I have NOT touched any of the "fringe" Mustangs yet. I DO want to at some point.

    With 2024, the SU7 updates are going to break this mod entirely, so I am in the middle of a mad scramble to get it "fixed" while juggling full time work.

    Currently engine management/damage is a super rudimentary test. If you exceed WEP (61"/3000RPM) for 5 minutes +/- ~1 minute the engine will stop. This is intended to be expanded, but again, one man army here.
    M

    23 days ago

    This mod does not work with 2024 Sim update 7 beta. All the aircrafts textures are missing. Asobo changed the base aircraft for the Roswell air race that is in preview in the beta and will be released with sim update 7 in October.
    R

    22 days ago

    I am genuinely scared to see how bad things get broken. Will be digging in as soon as I can!
    i

    about 1 month ago

    amazing addons, thanks Randell
    R

    about 1 month ago

    This is amazing. I just want to say thank you, great mod. It's incredible that someone is giving the P51 the proper love in the sim. With the echo 19 pack and this... so good. Also just noticed the p51 hangar in the top menu... I am all in on that, can't wait to see how that all progress's. I have to go now and download my other favorite plane the Texan mod from you as well!
    J

    about 2 months ago

    Love this enhancement! Not only adds a lot of depth have even found it to work better than the default P-51. State saving per livery is a masterpiece and truly wish others would have this. The option to have a GPS or not is perfection giving users the choice.
    k

    about 2 months ago

    What is the correct startup procedure? I am used to the DCS version which works as follows: battery on, fuel cutoff to on, left hand main tank, fuel booster on, primer 5 seconds, mixture cutoff, start switch engaged, after 8 rotations set ignition to both. When firing up set mixture auto.
    R

    about 2 months ago

    Same procedure applies. Startup is randomized based on primer level/state, so I'd say 4-6 blades before mags go "hot".
    d

    about 2 months ago

    Thank you
    T

    4 months ago

    Thank you, Randall, for making a Mustang that's actually enjoyable to fly. What an amazing transformation!
    R

    4 months ago

    One of my favourite warbirds, thank you so much for your efforts Randall.
    MSFS 2020MSFS 2024

    Asobo Reno P-51D Improvement Mod

    The Asobo Reno P-51D Improvement Mod enhances the fidelity and functionality of the Reno P-51D aircraft in Microsoft Flight Simulator. This add-on uses model attachments from the MSFS SDK to implement various fixes and improvements while remaining compliant with copyright laws, as it requires ownership of the original model. Key features include an animated canopy, improved landing gear visuals, and cockpit switch functionality for the 3D pilot model. The mod is currently in early development, with plans for further enhancements and updates in the future.

    Downloads5K
    Version1.5.2
    File Size126.1 MB
    Published1 year ago
    Updated3 days ago

    User Reviews

    5.0

    23 reviews

    5
    100%
    4
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    3
    0%
    2
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    Version History

    SU7 Compatibility Update

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