
Description
MSFS Livery Toolkit (BETA)
Create MSFS liveries the visual way. No config files, no command line.
MSFS Livery Toolkit is a free, standalone Windows desktop application. It walks you through the whole livery creation pipeline: pick an installed aircraft, repaint its textures, check your work in 3D, and compile a sim-ready package. It’s the successor to my earlier ImageToMSFSKTX2 script - but it does a lot more! It works with MSFS 2020 and 2024 (simple/monolithic and modular aircraft).
Beta, under active development
It works and is usable today, but you may hit rough edges. Feedback from real users is exactly what shapes where it goes next, so please let me know if anything doesn’t work as expected (see below).
Note that support for the Steam version of MSFS 2020 / 2024 is somewhat untested. There is an option in the Settings page to use the Steam version for the MSFS SDK compilation process. If Steam users run into problems please share as much feedback as possible so I can investigate.
What it does
- Automated livery setup: scans your installed aircraft, detects the profile, and builds a correct, sim-ready package structure for you.
- Works with stock and marketplace aircraft, not just add-ons in your Community folder, once you switch on the sim's Virtual File System projector in Dev Mode. Some aircraft are encrypted by Asobo / MS and cannot be read by any tool outside the sim, so if a marketplace aircraft does not show up, that is almost certainly why.
- One-click texture extraction: decodes compiled KTX2/DDS art back into editable PNGs, even specially compressed files other tools can't open.
- Built-in 3D preview: see your own artwork on the aircraft as you paint, in a separate window, with no compiling and no sim launch. It also answers the question a texture name never does: which part of the aircraft is this? Select a texture and the part it covers lights up, so you can see what you are taking on before you paint a single pixel.
- Instant UV wireframes: generates a paint-alignment UV map straight from the aircraft's own 3D model.
- 3D paintkits (experimental): exports the parts you are painting as a 3D model you can open in Blender or other 3D painting software, so you can see your artwork on the aircraft instead of working it out from a flat UV map.
- Create ready-made paintkits: builds a layered Photoshop file from any aircraft's own textures and UV layout, even when no paintkit was ever published.
- Seamless compile and package: builds a sim-ready package with the official MSFS SDK. No command line.
- Compile MSFS 2020 liveries without MSFS 2020 installed: 2020 liveries normally need the 2020 SDK, which means keeping the older simulator around just to build them. The toolkit can compile them on its own instead, using a bundled converter rather than the SDK. Select it in Settings, and you can keep making 2020 liveries long after you have uninstalled the sim.
What it does not do
This isn't an image editing tool, nor will it paint a livery for you, that's still the job of livery artists using your normal livery painting tools and workflows!
Getting started
The download is the complete, self-contained app. Everything it needs to run is included.
- Unzip the download anywhere.
- Double-click MSFS Livery Toolkit at the top of the folder. (Everything else lives in the "app" subfolder, which you can ignore.)
- Windows may warn about an unsigned app; if you are comfortable running it, click More info > Run anyway
First-run setup (SDK paths and aircraft folders) takes a few seconds, then you are ready to go.
Found a bug or have an idea?
This is the most helpful thing you can do during the beta:
- Preferred: open a GitHub issue here. Please say what you did, and attach your log file if you can (in the app: Settings > Diagnostics > Open session log file).
- Alternatively: just drop a comment right here on this page.
Documentation
You can find online documentation here.
Free for the community
This app will remain free for the livery-artist community. It was built in my spare time and will never be monetized beyond optional donations, and there will be no paid tiers. The coding was done with AI assistance (Claude Code), but all the requirements and logic design were painstakingly created by me, with countless hours of work to test, refine and enhance it based on my own experience as a livery creator. See here for more information on how it was built.
If you like it and it saves you time, an optional coffee is always appreciated and helps fund a Claude Pro subscription to drive more enhancements.
MSFS Livery Toolkit
MSFS Livery Toolkit is a standalone Windows application for creating Microsoft Flight Simulator liveries without editing config files or using command lines. The tool guides users through selecting an aircraft, repainting textures, and compiling a sim-ready package for both MSFS 2020 and 2024. Features include automated livery setup, texture extraction to editable formats, UV map generation, and seamless packaging. The toolkit is currently in beta and supports monolithic and modular aircraft.
User Reviews
8 reviews
Version History
- NEW: Set the registration number per livery. A Panel tab on the Liveries page controls the colour, outline, size and style of the registration the simulator paints on your aircraft, or hides it when your artwork already includes one. Where an aircraft cannot show a livery's own registration, the tab explains why instead of offering settings that would have no effect. - NEW: Aircraft whose models are stored compressed now work. A few add-ons ship their 3D models in a compressed form, and those aircraft previously reported no paintable materials and produced no UV maps. They now behave like any other aircraft in the Paintkit Builder, the previews and thumbnails. - FIXED: A model the app cannot read now says so. Before, anything it could not open was skipped in silence, so the aircraft looked empty and the message pointed you at the wrong thing. It now names the files instead. - CHANGED: Three fields are gone from the Details tab. `atc_id_enable`, `atc_id_color` and `atc_id_font` are listed by the SDK as no longer used by the simulator, so they were controls that could not do anything. If your base aircraft sets them, its value still carries through untouched. KNOWN ISSUES - some of these may get fixed in future updates - The app does not stop you giving two liveries the same title. MSFS treats the title as a unique identifier, so a duplicate can leave a livery missing from the picker with no error anywhere. That is a simulator limitation, but the app could warn you about it and does not yet. - A few aircraft need a texture fallback added by hand. Some rely on generic overlay textures that ship with the simulator rather than with the aircraft, typically frost, dirt or glass detail, and the app does not add a fallback for those, so those parts turn pink. The fallback check does not always catch it either. If you see pink, use Edit fallback and add the missing folder yourself. - Registration numbers are not available on modular aircraft. Those aircraft handle them in a different way that is not supported yet. The Panel tab says so when you open it on one. - A whole aircraft can be missing from the aircraft list. Some add-ons ship several aircraft entries in one package, where one entry borrows every texture from another instead of carrying its own. Those entries do not survive discovery, so you cannot make a livery for them yet. - Interior parts can appear stacked at the centre of the aircraft in a rendered thumbnail. Interiors are not positioned the way exterior parts are yet. Most visible on large airliners, but since thumbnails are small it may not be apparent. - A few small parts, most often airliner control surfaces, can be mispositioned. This shows up anywhere the aircraft is drawn in 3D: the paintkit model, the livery and paintkit previews, and rendered thumbnails. It is why the 3D paintkit is badged Experimental. - The variant picker can be missing a configuration. When you add a livery, the variants on offer come from the ones the aircraft's own liveries use, so a configuration none of them covers is absent. The Kodiak 100 is the clearest example. You can only type a variant in yourself when the aircraft offers none at all. - A variant name can show as a raw internal string. Seen on the stock 737 MAX. Cosmetic only, and selecting it still works correctly. - Encrypted marketplace aircraft cannot be read by any tool outside MSFS, so they are skipped. The discovery message tells you how many, and the session log names them.
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