
Description
Twotter Revived v2024.3.260 (still in beta) - Ground Handling Hotfix
By now, this is probably what the modding community would call a "Total Conversion". Almost every system in the aircraft has changed, many have been replaced and redesigned, and even some core sim systems had to go in favor of custom implementations.
This is a test version, please flag any issues you notice. I try to make sure the releases published on flightsim.to don't contain any blockers or stoppers that would keep you from flying, but bugs cannot be avoided and if you find one, please return it to its rightful owner.
If you run into issues or have questions, contact me here or on Discord: aurel#3010 (if you're active on Discord, we most likely share a few flightsim servers). If you know about the aircraft IRL or aircraft development in MSFS, I'm especially grateful for your input and suggestions.
Installation
NOTE: Because of previous drama around Aerosoft mods, this mod is distributed as an archive containing xdelta files and an install script. You will need an original, unmodded installation of the Twin Otter 1.1.1 (installed using Aerosoft One, the legacy Aerosoft installer, or by other means) so the installation process can READ the original files and WRITE the changed files to the mod folder. Your original files will not be touched.
Until the install script has been executed, the mod will be inactive.
Before you report an installation error, please consider reinstalling a fresh copy of the Aerosoft Twin Otter in the last release version (1.1.1) and trying with that folder. If the errors persist, please contact me so we can figure out why they happen. The installer should now work with all popular versions of 1.1.1.
The contents of the zip file:
- charliebravo-aircraftmod-twin-otter, this is all you need, you must unpack this to use the mod, the rest is optional
- charliebravo-soundmod-twin-otter-turbineduke, this is an optional sound mod, must own the Black Square Turbine Duke to use it
- z_aerosoft-twin-otter_propblur_mod, this is an optional mod that makes props blurry when you're close
- z_aerosoft-twin-otter_flat_cameras, this is an optional mod that levels out the cockpit camera views (the close pilot view and the three captain's instrument views), instead of having them tilted down at the panel
- historic_ndb_userpoints.csv, this file can be imported in Little Navmap to show historic (decommissioned) NDB beacons
You will still need to have the base model (ie. the aerosoft-aircraft-twin-otter folder) in your Community/ folder for the mod to work.
Step by step:
- UNPACK directly into community or wherever you keep your Community add-ons
- OPEN the folder charliebravo-aircraftmod-twin-otter
- optionally, if you're paranoid or they are actually after you: EXAMINE install.bat and install.ps1, overwrite the xdelta executable with a version you trust
- DOUBLE-CLICK install.bat or RUN install.ps1 in Powershell (install.bat is just a wrapper that executes the Powershell script)
- follow the prompts and SELECT an unmodified aerosoft-aircraft-twin-otter folder
In a perfect world, the changes are applied and you end up with a working mod and the lawyers have no leverage against me. I apologize for this, I can assure you that it has been even less fun to set this up. I contacted Aerosoft and Microsoft to get their blessing, but, so far, I didn't receive a response. It appears our Twotter is in some legal limbo: Aerosoft sold the rights to Microsoft, and now neither party appears to have any interest in the legacy product. xdelta helps me to stay on the safe side.
If you unpacked the soundmod:
- OPEN the folder charliebravo-soundmod-twin-otter
- DOUBLE-CLICK install.bat or RUN install.ps1 in Powershell
- follow the prompts and SELECT an your bksq-aircraft-turbineduke folder
Liveries
Legacy liveries for the Aerosoft model might work, if the loading order is carefully managed. You might have to rename folders to ensure the mod is loaded after base aircraft and liveries.
The Turbine Duke sound mod [NEW]
This version includes an optional, highly experimental sound mod that re-uses the Black Square Turbine Duke soundbank with kind permission by Black Square and Boris Audio Works.
This sound mod only works for owners of the Black Square Turbine Duke. To enable the sound mod, copy it to your Community/ folder and launch install.bat in the charliebravo-soundmod-twin-otter-turbineduke folder.
Because of the experimental nature of the mod, it is highly recommended you remove or disable it when flying the Turbine Duke. If you experience any sound issues in the Turbine Duke while this mod is installed (and they go away if you disable the mod), please contact me. We don't want to bother the nice people of Just Flight with problems created by the Twotter.
Resources:
- Read about what Twotter Revived can do for you in the Twotter Revived manual.
- Discuss the mod on the official MSFS forum.
- Find preview versions, release candidates and the mod's WASM source on Google Drive.
Twotter Revived is a community project. It is not endorsed or certified by De Havilland Aircraft of Canada. It is not approved by anyone in any way, shape, or form for training or any other real-world application. Any real-world references are provided for entertainment and educational simulation use only and may be incomplete, outdated, configuration-specific, or inaccurate.
Frequently Asked Questions
Twotter Revived
Twotter Revived is a free, community-built overhaul of the Aerosoft Twin Otter (MSFS 2020) for MSFS 2024. The goal is a faithful recreation of the aircraft, replacing stock sim systems with custom code where the sim falls short. Engines, electrics, radio navigation, and countless other systems are simulated in depth and interact with each other. The flight model has been overhauled by aerodynamicist extraordinaire CanadianCaptainMoustache. Cockpit state persists between flights, an EFB app handles loading, settings, and maintenance, and components can wear out and fail.
User Reviews
25 reviews
Version History
# Patch notes v2024.3.258 -> v2024.3.260 - Ground Handling Hotfix - Flight model: Fixed a misconfiguration that turned ground operations in wind into a nightmare. - Props: Added Secure Props to the EFB Systems tab. The latch releases automatically on engine start. - Hydraulics: The electric pump behavior is no longer matched to the audio event, resulting in fewer actuations. - Autopilot: Changed the Trim in Motion lamp to light in sync with the Trim in Motion callout. - Chocks: Fixed wheel chocks that could end up misplaced when spawned during the loading cinematics.
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about 4 hours ago
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11 days ago
The vast majority of liveries for the Aerosoft FS 2020 version work using "MSFSLayoutGenerator.exe," as do a few compatible liveries FS 2024 (Asobo?) installed normally. I did encounter a few failures. I managed to get a co-pilot to appear by "tinkering" things in developer mode (the file "aerosoft-dhc6-visible-copilot-final-test_A3aoZ_xdMRl" doesn't work for me). That leaves the issue of the passengers appearing. When requesting standard boarding in FS 2024, the passengers stay outside and don't board the aircraft. It works with GSX—the passengers do board—but they don't remain visible inside (and baggage loading happens via the forward cargo hold !). It would be great if I could find a solution for this !
10 days ago
Also, the cabin has a low ceiling and MSFS/GSX passengers can't duck, can they? Not sure if their heads would stick out the roof, but it wouldn't surprise me.
Also not sure if they would fit into the narrow seats without collision, either. I mean, the Microsoft DHC-6 is famous for the pilot's leg poking through the fuselage, right?
Additionally, adding the graphs to tell MSFS2024 where to load cargo and how passengers are supposed to board can mess with the rules the sim applies to the aircraft: whenever you fix one detail regarding the visual model, you risk breaking another.
Captain/FO avatars: Only the other day, I downloaded a "Better Cameras" mod for the Twotter. I had to fix layout.json, but then it worked. And it returned the Captain and FO avatars to the cockpit.
I cannot even begin to understand why modifying the cameras would fix the missing avatars.
Of course the behavior of the sim when loading legacy aircraft, let alone legacy aircraft with a 2024 mod, isn't documented. It's the proverbial black box.
11 days ago
11 days ago
12 days ago
14 days ago
Thanks for this great mod. I have a problem: when trying out liveries for the Aerosoft DHC-6 (MSFS 2020), most of them appear in the aircraft menu but fail to load when starting a flight (whether at a parking spot or elsewhere). Is there a solution ?
Thanks.
14 days ago
"You have to keep the same values as the original aircraft for:
ui_createdby and icao_model
in aircraft.cfg"
The mod doesn't ship aircraft.cfg, so you probably have to match an aircraft.cfg in the base aircraft folder. Let us know what you did and whether it worked.
13 days ago
13 days ago
It worked using "MSFSLayoutGenerator.exe" (https://github.com/HughesMDflyer4/MSFSLayoutGenerator). I simply dragged and dropped the "layout.json" file for the livery (in this case, the "Skybus" livery)—located in the Community folder—onto the executable. I can't explain the change, but the file's text was significantly shortened.
13 days ago
If anyone wants to support the project by creating a list of Twotter liveries (which ones work out of the box, which need to be fixed with one tool or the other), I bet users would appreciate it.
13 days ago
12 days ago
MSFS2020 was rather lenient and didn't really check the details, it just loaded everything listed in the file.
MSFS2024 has become more picky, it needs the file sizes to match.
That's what these "layout generator" tools do: they go through all the files and update the information in layout.json so 2024 will actually load them.
If the layout generator fixed your liveries, the issue might have been that `aircraft.cfg` was listed in `layout.json` with an incorrect file size, so MSFS2024 refused to load it and so never got the information which aircraft the livery is for. (Just a working theory, take with a grain of salt.)