This is a complete 8K Paintkit for Blender and Photoshop.
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Update 1.2. Check the Changelog for details.
The additional Wings PSD and Blender files are included in the Main Download.
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Compatibility with the FlyByWire A32NX
The FlyByWire installer will convert this template livery, or any other liveries designed for the Asobo A320 Neo.
Simply, copy the livery into the community folder, run the FlyByWire installer, in the incompatible liveries warning press Convert, then select this liveriy and press Confirm.
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This Kit contains:
- Blender Model of the A320, including the cockpit.
- 3 8K PSD files for the Fuselage, Wings and Engines, all with layers and masks.
- Almost all textures in PNG.
- A Photoshop Action for preparing Mip Maps to export the DDS.
- A Complete and ready to fly livery as example to replace your files.
- A very brief guide in the Read Me file
This Paintkit is meant to be used in a combination of Blender and Photoshop, but feel free to experiment as you like!
This is by no means a complete guide and a how to paint a A320 NEO livery on blender and photoshop, but a collection with EVERYTHING needed to do so and an extremely quick guide, if you know some basic photoshop and blender, or just like me, you want to experiment and learn through the process.
There are several great guides on youtube on how to live paint the A320 NEO, this download is merely a convenience, with all the prework done so you don't have to go through sorting everything out from scratch.
If you know what you are doing, you can probably ignore mostly everything bellow here, apart from the folder structure I have that explains what is where and why, but probably you can figure this out by yourself.
If you are like me and don't know what you are doing and how to start, you will need to learn how to use layers and masks on photoshop and also how to work in the Texture Paint mode of blender. Basically, how to live paint, how to save the texture you painted, and how to import the texture that you edited in photoshop. There is a brief guide in the Read Me.
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Contents in the Readme.txt file
- Software I used
- Software you will need
- Folder Structure
- About the blender file
- Setup
- Basic workflow
- Recommendations & Notes
- Exporting DDS
- Importing Your livery in game
- Support!!
Read the Read Me file contained in the download first, it may solve a lot of problems on the way!!!
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Software I used
Adobe Photoshop CC 2019
Blender 2.91.2
msfs2blend ( Blender import tool made by bestdani - https://github.com/bestdani/msfs2blend )
MSFSLayoutGenerator ( made by HughesMDflyer4 - https://github.com/HughesMDflyer4/MSFSLayoutGenerator )
IntelTextureWorks ( https://software.intel.com/content/www/us/en/develop/articles/intel-texture-works-plugin.html )
Notepad++ for editing json and cfg files
Software you will need
Adobe Photoshop CC
Blender 2.91.2 (be sure to have the latest version as I had problems with earlier ones)
IntelTextureWorks ( https://github.com/GameTechDev/ITW-Beta-Test/releases/download/ITW_1.0.4/IntelTextureWorks_1.0.4.zip )
Prepare for DDS Export.atn (This is simply a Photoshop action I made for easy preparation for exporting to DDS )
MSFSLayoutGenerator ( layout.json generator - Download from https://github.com/HughesMDflyer4/MSFSLayoutGenerator )
Notepad++ (but really any simple text editor will do just fine)
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About the blender file
The ribbons that overlap the fuselage in UV have been removed!
All the parts are categorized in the following Collections for easy management:
- Fuselage-Engines - MAIN LIVERY
- Wings- MAIN LIVERY
- Landing Gear Retracted - Paint the Doors only
- No Paint - Landing Extended - PREVIEW ONLY
- No Paint - Inner Parts - Wing Lights- PREVIEW ONLY
- No Paint - Decals - PREVIEW ONLY
- No Paint - Cockpit - PREVIEW ONLY
- No Paint - Cockpit Lights - PREVIEW ONLY
- No Paint - Scene - PREVIEW ONLY
- No Paint - Lights - PREVIEW ONLY
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FLAPS, SLATS and WINGTAIL ELEVATORS (Updated A320NEO_AIRFRAME_WINGS_ALBD.PNG.PSD)
- Flaps and Slats are not exported from the game's models. As a result, you can only paint them in photoshop and not in blender. The wings file has a deep orange layer which is where you should paint the flaps colors you want. I have included the default gray color that matches most wings, so you can keep that if you like.
- Wingtail Elevators are normally painted in blender and are on the fuselage texture. But when zooming out (lower LOD) when playing, the game takes the texture from another part on the wings texture. This part is on a red layer in the wings PSD, and optimally it should be painted in photoshop the same color as the tail wings from the fuselage texture.
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Be sure to read the Read Me!
Finally, this download does not contain the work of others, but the work of others made it possible for me to make this.
Thanks for downloading this, I spent a lot of time and effort for this and I hope it helps.
Did you like it? Leave a comment.