Carrier Locations
• Florida Keys (Southern tip of Florida). Heading: 245
• Gulf of California (Mexican west coast). Heading: 135
• Gulf of Mexico (Open Sea). Heading: 090
• Long Island (New York). Heading: 080
• Lisbon. Heading: 180
• Persian Gulf. Heading: 135
• San Francisco. Heading: 190
• South Carolina. Heading: 060
• Yokosuka (Japan). Heading: 200
Static carriers
• Bremerton (Washington, US). Heading: 250
• Norfolk (Virginia, US). Heading: 045
Have a problem with the addon?
Please, first read the FAQ if you have a problem. If the solution for your problem isn't there you can leave a comment or send a bug report to [email protected].
First flight checklist
1. Make sure the Top Gun update is installed.
2. Download the addon and extract the .zip to your community folder.
3. Under Assistance Options > POI, turn off Landmark Markers.
4. Optional: Install the Super Warrior (Touching Cloud) and the animated Catapult Crew (Photosbykev).
5. Below, read about all the functions of the carrier.
Starting a flight
1. On the world map, find a carrier spawn point (star landmarks) at any of the carrier locations. Or use the search bar (below the aircraft selection) and search for 'carrier'.
2. Set the point as departure and start the flight.
3. You'll spawn in the air, near the carrier. From the toolbar, open the 'Jayshrike Carriers' panel. See the next section for instructions on how to use the panel.
Jayshrike Carriers Panel
You can use our toolbar panel to control all the functions of the carrier, and to make approaching and landing at the carrier easier.
To start, open the panel from the toolbar: Select the button with the Jayshrike logo.
The panel has four sections you can select: Landing, Catapult, Teleport, and Settings.
Landing Tab
The landing tab has two parts; visual guidance and scoring
Visual guidance
You can use the visual of the FLOLS and LRLS to guide your approach alignment. For more information about how these instruments work, see the top gun 'carrier landing challenge'.
Scoring
Just like in the landing challenge, you can get a score for your landing. With the panel, you have to start a landing attempt. Then, the scoring will automatically start when you get close enough to the carrier. When you've succesfully landed, the score will be displayed.
Catapult Tab
With the panel, you can use the catapult for any plane. (If you use the Super Warrior F-18, you can also use its animated catapult crew, instead of the Catapult Tab). For maximum realism, taxi to to one of the catapults before activating the catapult.
1. The catapult can be activated when the plane is on the deck. In the panel, click Activate Catapult.
2. You can activate the holdback bar if the plane is stationary. Click Activate Holdback Bar.
3. Now you can perform takeoff checks and increase the throttle.
4. Click the Ready For Launch button. You will be launched after 5 seconds. The plane will get accelerated to 150 knots. When you leave the deck, the catapult will automatically reset.
Teleport Tab
With the panel, you can teleport the plane to different flight stages. There are three teleports:
Carrier Parking: The plane is shut down, with the wings retracted. Follow the checklists to get the plane ready.
Carrier Runway: The plane is ready to take off, just release the parking brake and taxi to a catapult.
Carrier Approach: The plane is in the landing configuration, with the tail hook extended. Use the approach guidance to land on the carrier deck.
Settings Tab
You can disable/enable:
• The guidance from the LSO (Landing Signal Officer).
• The POI marker above the carrier.
Tips
1. If you're not familiar with the workings of carrier landings, see the 'carrier landing challenge' from the Top Gun update.
2. To easily find the carrier during flight, use the smart camera. It will point to the carrier if it's nearby.
3. To land at the carrier, extend the tailhook (CTRL + H).
4. With the F/A 18E Super Hornet, you may have to unlock nosewheel steering after landing. Use 'Set Nose Wheel Steering To Limit' in your control settings or press the appropriate button in the virtual cockpit (on the left of the center stick).
5. To release the cable after landing, retract the tailhook.
For developers
If you want to add the carrier to a scenery project, as Object type, choose WorldScript. Select the package: jayshrike-world-carriers. You can select the standard version, 'Jayshrike-WorldCarriers.spb'; or the static version 'Jayshrike-WorldCarriers-static.spb'.
User Reviews
Review data
Share your thoughts
If you’ve used this add-on, share your thoughts with other pilots.
Write a reviewjmeyer420
how do I disable your in game markers hat you put over the carriers? I don't fly with any of the city markers on, I don't want the ones on the carriers...it's stupid that they're on by default
Jayshrike 26 day(s) ago
You can disable them in the settings tab in the toolbar panel.
Thegamerpro0094 24 day(s) ago
in the menu assists and there you customize everything to your liking
jmeyer420 2 day(s) ago
That disables it per session, it's not a permanent setting fix. Starting a new flight defaults to being on again.
jmeyer420 2 day(s) ago
Disables it per session not overall and permanently, that's annoying.
TheKingzAce 1 day(s) ago
bc of that you gave 1.5 stars your sad
JustGary
Love all the carriers and their placements but is there plans to make it work with other aircraft like the corsair or f-22?
Jayshrike 1 month(s) ago
Thanks! What part of those planes is currently incompatible?
JustGary 1 month(s) ago
the corsair jumps along tghe runway on landing and does not grab the cables with the tailhook, and the catapult seems to flip the aircraft instead of safely accelerating it, this may be because of the rear wheel steering but it would be awesome to have the ability to use this incredible naval fighter as it once was
OwenStanwood
It won't work for me. I unzipped and added to community folder and I do have the top gun mod downloaded and working. Why won't it work
Jayshrike 1 month(s) ago
Go to Profile > Content Manager and search for "Jayshrike".
Do you see the 'world carriers' addon installed?
Spokz
Whenever using a replay mod while landing on the carrier, When I review the replay the carrier either turns invisible or is a few miles ahead of me. I assumed it’s because the carrier was moving, Is there a way to fix this or make the carrier stationary?
Jayshrike 2 month(s) ago
You can use the stationary carriers. There are two:
• Bremerton (Washington, US). Heading: 250
• Norfolk (Virginia, US). Heading: 045
Egg_Man
do i just download the file and the mod will be functional? and what is a community folder? sorry first time modding msfs.
Jayshrike 3 month(s) ago
Here is a basic youtube tutorial: https://youtu.be/E64IOXyS-XQ
If you want more control, you can use MSFS Addons Linker: https://flightsim.to/file/1572/msfs-addons-linker
Egg_Man 3 month(s) ago
Got it, Thanks!
Mouse
IFOLS don't work after latest update from msfs! On my F 14 F18 F35
Everything else seams to be OK, I can teleport, and catapult works.
Thanks Mouse
ColFork85
I've been having trouble with this addon, the Top Gun/Touching Cloud carriers, and v1.2 of the Miltech carriers causing CTDs when either loading a flight near or flying into loading distance of the aforementioned addons. I believe it has something to do with the coding of the traps/cats. Are there known addons that conflict with the arresting wire coding that these addons seem to share? I would really like to get them all working properly. thanks for any help.
Jayshrike 3 month(s) ago
This carrier uses the Asobo cables. The only custom code is the automatic release of the cables, and it only activates when you've landed and are stationary on the deck.
ColFork85 3 month(s) ago
Thanks. It was worth asking. Top addon though.
Jayshrike 3 month(s) ago
Thanks!
ColFork85 3 month(s) ago
I did just have a thought though, but I'm wondering if the fancy toolbar pushback mod might have some incompatibility, but I'm unable to test it until I update the sim. Just came to my mind. Will Report further once I'm able to test it out.
huey_gunner
Nice add-on. I just landed a T45C and taken off via one of the catapults sucessfully.
Dunno about others but it seems like the carrier deck is awefully small by comparing to the real one.
Azzaxtx
could you (just an opinion) add compatibility with the https://flightsim.to/file/25834/f-35-mfd-improvement-mod mod (which already has compatibility with carrier OPS) ??
Jayshrike 3 month(s) ago
From the addon description it looks like support for the carrier crew was removed in v1.2.0 right?
MPikaMan
even though the landmarks are turned off, it won't show the carriers as airports 😞
Jayshrike 3 month(s) ago
Hi, unfortunately MSFS doesn't support moving airports, so you have to spawn in at the landmark location and use the toolbar panel to teleport to the carrier.
d.pedro17
the carriers wont spawn in for me ive spent a hour and a half viewing folders and etc and i cant figure it out
Jayshrike 4 month(s) ago
Maybe this video will help: https://youtu.be/E64IOXyS-XQ
Also check out if you have the top gun update installed. Go to activities and see if you can play the carrier landing challenge.
Azzaxtx
can you add a Carrier on China Sea?
can you add a Static carrier on Sydney Bay?
can you add a Static carrier on Hawaii?
Bruno7790
Does this mod work with sim update 10?
Jayshrike 4 month(s) ago
Yes it does!
Chudamaru
Hey, love the mod but it seams that something in it screws up the EFB on the Sting S4 addon.
Jayshrike 4 month(s) ago
Is that only after teleport?
sonicviz
Great addon, thanks!
Any chance of getting one added to Diego Garcia?
https://flightsim.to/file/24045/fjdg-diego-garcia-air-naval-base
Jayshrike 4 month(s) ago
You can ask the developer, a carrier can be easily added as part of the scenery
ponny2oo2
Why dont you add the carrier crew on all the carriers? making aircraft carrier with trained crew and detailed procedures. But it's not only about specific carrier - you can summon crew on any other carrier or even runway. You are scenery developer? Just insert required simobjects into your carrier scenery and you are eady to launch!
Jayshrike 4 month(s) ago
All the carriers have the carrier crew, you just need to use the Super Warrior F/A-18
ponny2oo2 4 month(s) ago
What if we want to use a F-14 Tomcat?
Jayshrike 4 month(s) ago
You can send a request to its developer, if they can add support for the carrier crew by TouchingCloud and Photosbykev.
ponny2oo2 4 month(s) ago
Why contact the developers when i can do it myself for personal use, all we need is HOW to insert it
ponny2oo2
When will the carrier crew lauch other jets like the f-14 the f-35... Crew animations is what makes the carrier ...
shakenama
First of all - This is amazing. Brilliant job on the LRLS system. Second, the crew is a nice touch. Only thing missing is the announcements. Just one thing.... Hueys? H60s would be better. But great job!!
cwks304
Hey Jayshrike,
First off great mod. Love what you are bringing to the game keep it up.
For me there is no Jayshrike panel for me to select the guidance or access the catapult with.
Is this something on my end?
Thanks
Jayshrike 5 month(s) ago
On the toolbar, click the settings icon (rightmost icon). There you can enable the panel. If it's not there, check if the addon is installed correctly:
Go to Profile > Content Manager. Then search for 'Jayshrike', you should see 'World Carriers' installed.
cwks304 5 month(s) ago
Everything is installed correctly but it is still not showing up... should I reinstall?
ponny2oo2
A Carrier without Carrier crew is NOT a carrier... Carrier crew missing in action... Please add!!!!
was wrong.. there are only 2 carriers that dont have crew, this are the one: Static carriers
• Bremerton (Washington, US). Heading: 250
• Norfolk (Virginia, US). Heading: 045
All the other ones have crew... Jayshrike is Legit!!!!