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United States Regional Airports Exclusive
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Previous Next

Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults 4.84/5

Now you can finally use the Top Gun aircraft carrier in freeflight! You can Approach with instructions from the LSO. Land with help of the arresting cables. And Take Off with the onboard catapults. Try flying in challenging weather or even at...

Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator
Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults Microsoft Flight Simulator

Locations
  • Florida Keys (Southern tip of Florida). Heading: 245
  • Gulf of California (Mexican west coast). Heading: 135
  • Gulf of Mexico (Open Sea). Heading: 090
  • Long Island (New York). Heading: 080
  • Oregon. Heading: 350
  • San Francisco. Heading: 190
  • South Carolina. Heading: 060

Have a problem with the addon?

Please, first read the FAQ if you have a problem. If the solution for your problem isn't there you can leave a comment or send a bug report to [email protected].

First flight checklist

1. Make sure the Top Gun update is installed.

2. Download the addon and extract the .zip to your community folder.

3. Under Assistance Options > POI, turn off Landmark Markers.

4. Under Control Options, bind the controls:

  • Toggle Launch Bar Switch (For the catapult)
  • Change Aircraft (For spawning at the carrier)
  • Set Nose Wheel Steering To Limit (To unlock steering on the carrier deck)

5. Below, read about all the functions of the carrier.

Starting a flight

1. On the world map, click on the search bar below the selected aircraft, and search for 'Carrier'.

2. You will see a list of the locations. Select one and click Set as Departure.

3. You'll spawn in near the carrier. Now you can descend and lineup to land at the carrier or teleport to the carrier deck (see: Start from carrier (experimental)).

4. To easily find the carrier, use Smart Camera.

Functions

Landing Signal Officer (LSO)

When approaching the carrier, an LSO will give instructions for a safe approach to the carrier. For more information, you can look at the carrier landing challenge in the Top Gun pack.

Arresting cables

The F/A 18E Super Hornet has a hook to catch cables on the deck of the carrier. When caught, the plane will be decelerated and brought to a stop very quickly. To extend the hook, push down the right lever in the cockpit, or bind 'Toggle Tail Hook Handle' in your control settings (standard is CTRL + H). When the plane has come to a stop on the carrier, the cable will detach itself. You can now retract the hook again.

Taxiing on deck

With the F/A 18E Super Hornet, you may have to unlock nosewheel steering after landing. bind 'Set Nose Wheel Steering To Limit' in your control settings or press the appropriate button on the left of the center stick.

Catapult

The catapult can be activated anywhere, but for maximum realism, taxi to one of the active catapults, align the aircraft, and come to a stop at the beginning of the catapult.

1. To activate the catapult, bind a control to 'Toggle Launch Bar Switch' and press it (don't use the switch in the cockpit). You can deactivate the catapult at any point by pressing the 'Toggle Launch Bar Switch' binding again.

2. Now set the parking brake. This will simulate the holdback bar that holds the aircraft in place before launch.

3. Perform pre-flight checks (flight controls free, flaps, nosewheel steering).

4. Increase the throttle to MIL or afterburner.

5. To launch, release the parking brake. The plane will now be accelerated to 150 knots.

Start from carrier (experimental)

You can't spawn directly on a moving carrier (yet), so you'll have to use a workaround. First, start a flight close to the carrier. Then bind a control to 'Change Aircraft' and press it. Now the plane should teleport to the carrier deck. If it doesn't work correctly the first time, press it again. Now you will be parked at the deck of the carrier. Follow the checklists to start the aircraft.

Read more



Version

1.0

File Size

129.75 KB

Downloads

14,468


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Microsoft Flight Simulator © Microsoft Corporation. Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults was created under Microsoft's "Game Content Usage Rules" using assets from Microsoft Flight Simulator, and it is not endorsed by or affiliated with Microsoft.

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  • Main File
    1.0 June 27, 2022 - 129.75 KB
About
...

Jayshrike

7,040 | VII Senior First Officer

Compatibility Sim Update 9
Subscribers 400
Category Regional Airports
Affiliation F/A-18 Super Hornet
Initial Release June 27, 2022
Last Updated 1.0 — June 27, 2022
Rating 4.84/5.0 — Superb!
Status Not Downloaded yet
Today's Downloads 31

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Based on 41 ratings
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© Jayshrike - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden. This Microsoft Flight Simulator add-on was created by Jayshrike and shared in Scenery Enhancements » Regional Airports for Microsoft Flight Simulator.

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  • Comments
  • Roadmap 9
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216 Comments
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image

royaloak

2 day(s) ago
  • Reply Copy Link

I have your moving carriers activated in MS Linker, but when I do a search for "carrier" all I am seeing is ACAI ACAM etc. When I deactivate Superspud's carriers, I see no carrier options at all. Any ideas?

0
0
Reply
image

Jayshrike 2 day(s) ago

  • Reply

Don't use the airport search but use the search bar below the selected aircraft (in the world map)

image

royaloak 22 hour(s) ago

  • Reply

Got it! Thanks

image

CadenP

6 day(s) ago
  • Reply Copy Link

Looks awesome from videos and pictures! Just curious, is there any possibility that this will be uploaded to the in game marketplace for Xbox users?

0
0
Reply
image

Jayshrike 1 day(s) ago

  • Reply

No, this mod uses a lot of assets created by Asobo so it probably wouldn't be allowed

image

Lunar_Pepsi

7 day(s) ago
  • Reply Copy Link

First off, great mod. I love it and have been having a lot of fun with it. However, I'm not able to taxi and takeoff. I'm able to change aircraft and get on the deck but every time I'm on the deck, and attempt to taxi, my jet respawns. Whether I slightly throttle up to taxi or even just hit the brakes, my jet respawns. I thought I found a way around this by pausing the game and moving towards the back of the deck. But after starting to taxi, I passed the cables on the deck, and it respawned again. Any idea what's causing this? Thank you and again, great mod.

0
1
Reply
image

Jayshrike 7 day(s) ago

  • Reply

You may be triggering the 'Change Aircraft' accidentally. Try checking the bindings in the control settings. You can search by input, and press the button you're using.

In the next update (probably this week) we will add a toolbar panel where you can control functions of the addon, such as teleporting and catapult operations.

image

BlackFalco

10 day(s) ago / Thanked by Jayshrike
  • Reply Copy Link

Hey guys ! 😀

Doesnt this mod work anymore with F-14 TOMCAT? 😞

Cause I've just came back to the game after a break, was about to shoot some videos for a movie I'm workin' on but seems like F-14 does not work anymore with these carriers.

Only f-18 works now?

1
0
Reply
image

elliotf6 10 day(s) ago

  • Reply

I thought that was fixed, but that's the aircraft mod, not this mod that is the cause.

image

BlackFalco 10 day(s) ago

  • Reply

Thanks for your help! Btw they always have to mess the sim up....anyway...

image

Jayshrike 9 day(s) ago

  • Reply

According to the release notes, it was added in version 1.0.4

image

BlackFalco 9 day(s) ago

  • Reply

Indeed should have been but seems like does not work for many lol...lets see😊

image

haydensr

12 day(s) ago
  • Reply Copy Link
Comment has been deleted due to rule violation.
0
3
Reply
image

elliotf6 11 day(s) ago

  • Reply

We have a hater, for something outside of the mods control. This is a YOU problem and nothing to do with the mod at all.

Go and learn the aircraft you are flying first, and then try the mod and i'm sure, very quickly, you'll backtrack on your false comments. <3

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bnooliveira

14 day(s) ago
  • Reply Copy Link

congratulations on the beautiful work, could you put one in the persian gulf?

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Nappa453

16 day(s) ago
  • Reply Copy Link

Enjoying the carriers. Thanks for your work. Is it possible to catch the wires in the Milviz Corsair with the tailhook extended, or is it just my bad flying?

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Jayshrike 15 day(s) ago

  • Reply

No, I don't think that plane has the tailhook physics supported yet

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Nappa453 14 day(s) ago

  • Reply

OK, no problem, thanks for the reply.

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golfbravo

16 day(s) ago / Thanked by Jayshrike
  • Reply Copy Link

Thank you very much for this work, it is really interesting to see that enthusiasts like you are constantly improving MSFS.

With these mobile carriers we are one step closer to "realism", I use a helicopter to move between the carrier and the escorts on which we can land, it's just great...

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bnooliveira

16 day(s) ago
  • Reply Copy Link

Can you put an airline in the Middle East?

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Bellah1z

17 day(s) ago / Thanked by Jayshrike
  • Reply Copy Link

Fantastic for helicopters and landing on the frigates

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ponny2oo2

21 day(s) ago
  • Reply Copy Link

When you spawn in the carrier and you press pause the jet starts to slide and fall off the carrier even when the menu is pause

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Jayshrike 20 day(s) ago

  • Reply

Yes, unfortunately the carrier keeps moving when you pause normally. To stop the carrier, use Devmode to pause the simulation.

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ponny2oo2

21 day(s) ago
  • Reply Copy Link

Can we use the F14 Tomcat and the T45 To land/takeoff on this carrier? Or its only for the FA18?

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Jayshrike 20 day(s) ago

  • Reply

I think you can use the arresting cables with the DC Designs F-14 and the IndiaFoxtEcho F-35, but I'm not sure about the IndiaFoxtEcho T-45.

You can use any plane to land (without cables), taxi, and take off with the catapult.

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volanta

24 day(s) ago
  • Reply Copy Link

Is there a way to make the carriers stand still and not moving? It's very difficult to use the drone camera on deck...

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Jayshrike 24 day(s) ago

  • Reply

Yes, i've added it to the roadmap.

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volanta 24 day(s) ago

  • Reply

where can i find it?

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Jayshrike 23 day(s) ago

  • Reply

Here on flightsim.to, next to the comments. It's called 'static carriers'

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tobbeb17

26 day(s) ago / Thanked by Jayshrike
  • Reply Copy Link

very well worked please fix so it is possible to land with f35 with hook,

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Jayshrike 24 day(s) ago

  • Reply

The compatibility with the cable landing has to be implemented by the developers of the plane, then it should work with this addon, as well as other moving carrier addons.

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fousek

28 day(s) ago / Thanked by Jayshrike
  • Reply Copy Link

Hello Jayshrike,

You done great job. For Carrier near Long Island I found flying other boats. It is funny to underflight boat. Maybe it is due to wrong positioning. (screenshot in user gallery) I think it is very funny bug

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Jayshrike 24 day(s) ago

  • Reply

Haha, yeah we'll fix it in the next update. If you go back to the main menu and start a flight, the boats should be correct again

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Vingilot

29 day(s) ago
  • Reply Copy Link

This does not seem to include the ball UI element used in the carrier landing. I wonder if it is possible to add? In real life you have a better view than we have in the sim, and my eyes are not great to begin with so it would really help me out.

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Jayshrike 29 day(s) ago

  • Reply

Yes, we are looking if we can recreate it in our addon. We want to make a toolbar that has this, and allows the user to control the settings for the carrier

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Vingilot 29 day(s) ago

  • Reply

That is very good to hear! I think I will hold of on getting the addon till that point, like I said my eyesight is pretty bad. I can nail the challenge every time at this point, my highscore is 193.something. So I can do it, but without the ball it will be very frustrating for me to do. But you will definitely make me very happy the moment this becomes available. Oh and maybe it would be good to add it to the roadmap? I am sure I am not the only one wondering!

Also a suggestion, maybe you can create different packs with the carrier in different locations? I would like one around Europe for one 😊 But seriously amazing work! Keep it up, and I look forward to having the ball in more ways than one!

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Strider_1

29 day(s) ago
  • Reply Copy Link

Given that this is an addon that would give us a moving carrier, I have interest in this addon. I'm wondering, is there a way to have a mod where the 'AS' lettering on the island (and possibly on the bow of the flight deck) would be replaced with the number 71? In other words, is there a way to change the carrier from the 'Asobo Aircraft Carrier (CVN-AS)' to the 'U.S.S. Theodore Roosevelt (CVN-71)'? This would be to add some realism and the Roosevelt would be an example.

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Jayshrike 29 day(s) ago

  • Reply

The numbers are embedded in the model, so you'd have to make your own carrier (can't edit the existing one). For now we'll use the standard carrier from the top gun update.

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pwilster

30 day(s) ago / Thanked by Jayshrike
  • Reply Copy Link

Great addon! Please keep improving it!

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SpatialPro

30 day(s) ago / Thanked by Jayshrike
  • Reply Copy Link

This is great! Many thanks for all your hard work!

A significant improvement would be having the carrier sail a course (as now) until a trigger event (e.g. a button press in the aircraft, and/or the aircraft is within a threshold proximity) which causes the carrier (and other vessels) go to "Hands to Flying Stations) and turn almost into wind, such that the wind is "down the angle" (i.e. the wind is blowing parallel to the angled deck, to minimise the relative speed of the aircraft over the deck on approach). The opposite trigger would then be used to make the carrier and other vessels resume their previous course.

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Jayshrike 29 day(s) ago

  • Reply

Thanks, good suggestion

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Hadoso77

1 month(s) ago
  • Reply Copy Link

Great aircraft carriers. but for me I have one small problem. every time I press x (yes i use an Xbox controller I don't have a Hotas) i get teleported to the nearest carrier or the New York carrier. this is very annoying when i press x because I have it bind to something. I'm going to re bind it, but it does that with more planes too. I landed at JFK in my 777 and pressed x and it teleported me to the carrier. If I'm not seeing something that can fix it please tell me thanks.

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Jayshrike 1 month(s) ago

  • Reply

You have to look at the 'Change Aircraft' in the control settings

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Hadoso77 30 day(s) ago

  • Reply

thanks.




Roadmap
These items are currently on the list and will be processed soon!
Stop floating boats
✅ Finished

Estimated 31 Jul 2022 » When you restart the flight, the escort ships will start to fly...
Give the user control through a toolbar panel
✅ Finished

Estimated 31 Jul 2022 » We want to create a toolbar panel where users can control the different aspects of the carrier. For instance, the catapult, arresting cables, and POI marker visibility.
Static carriers
✅ Finished

Estimated 31 Jul 2022 » It's easier to use drone camera and replay on a static carrier
Add FLOLS and landing feedback in the toolbar panel
🚀 In Progress

Estimated 31 Jul 2022 » We want to add an easy way to see use the FLOLS from far away, and add a landing score depending on the wire you caught.
Add simulation of holding the launchbar down
❗ Investigating

Estimated 28 Jul 2022 » During launch, the launchbar should stay down. And when the plane is off the deck, it should automatically retract.
Improve the teleport to carrier
❗ Investigating

Estimated 28 Jul 2022 » Right now the teleport bounces the plane, which can cause it to crash
Backlog
Suggestion, bugs and ideas for the future.
Carrier keeps moving after pause
Backlog

Estimated 16 Jul 2023
Align the carrier to the wind
Backlog

Estimated 16 Jul 2023 » Add an option to change the direction of the carrier, to line up with the wind direction
Multiplayer support
Backlog

Estimated 16 Jul 2023 » Add a way to align the carriers for multiplayer

  • Launched June 27, 2022

    Initial release of this file just launched. Welcome aboard!

Frequently Asked

Questions? Find your solution here.

Why did you choose these locations?

The locations have different surroundings and environments, that will give a very different experience, especially with live weather.

Due to a bug/limitation in the physics for the arresting cables, the carrier only works well in proximity to san diego, the location of the original landing challenge.

The carrier disappeared after a while

Due to limitations in the scenery system, the carrier has a limited range of about 30nm, which comes to a lifespan of ~1.5 hours. After this, the carrier will reset to its original position

The carrier moves while paused

The carrier keeps moving when you pause the game normally. You need to pause the simulation with devmode to stop the carrier.

The escort ships are floating

If you reload your flight (for instance after a crash) the boats will sometimes hover a few meters above the sea. Prevent this by going back to the main menu instead of clicking restart. This will get fixed in the next update.

I can't find the carriers on the world map

If you can't find them on the world map, you can enter the coordinates and start a flight from there.

Florida Keys: 24.88152889889878,-80.47893172593335
Gulf of California: 25.18380356036384,-109.74727034526542
Gulf of Mexico: 25.79968056429966,-91.43204870432803
Long Island: 40.50163927840372,-73.70683200000219
Oregon: 42.32145981725029,-124.59504102800612
San Francisco: 37.79783031084520,-122.53094593069727
South Carolina: 32.09011995140298,-80.70198835546844

I don't see the carriers

Check if you have installed everything correctly.

Go to Profile > Content Manager.
Search for 'Jayshrike', you should see 'World Carriers' installed.
Search for 'Top Gun', you should see 'Top Gun: Maverick' installed.

If one of the packages is missing, install it.


Pretty empty over here.

Donations

These users have donated to Jayshrike to keep him making awesome add-ons everyone can enjoy.

Dependencies

These add-ons may be required or recommended to use.


Pretty empty over here.

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