Default Wind Turbine replacement
This mod overrides default Microsoft Flight Simulator wind turbine (windmill)
Default MSFS Wind turbines (aka wind generator, windmill) are HUGE
With this mod I have made them a litlle bit smaller (75 meter vs 90 meter)
I have also added some more details on the top nacelle, and flashing lights for better collision avoidance
new features:
the turbine now turns into the wind (udwind style wind turbine). The turning is smooth, takes 20/30 seconds for a 360 degree turn
the blades are not syncronized anymore (each turbine has a random starting point)
If you want to see them, go where wind turbines are, like Palm Springs :)
There shouln't be any FPS loss, modelling is pretty simple with lods
Hope you enjoy!
KNOWN ISSUE:
- over each default windturbines there is a floating Asobo style orb light, since my turbines are smaller than the default ones , the orb will float 15 meters above the windturbines
- when wind changes, because of gust, the animation will restart, but because of the "random" start, the blade will skip some frames, if you like the mod but can't stand the jump,
in the .xml inside the model folder remove each typeParam="Random" property
dresoccer4
just came to say this is semi-broken in SU11 with stuttering, essentially rendering unusable for now. good luck on fixing!
DownedAviator
I love this mod.
I wonder if you were able to ignore wind speed changes that are less than a certain amount it would reduce the number of times the blade animation restarts and therefore appear a bit smoother?
Ertronic
Since SU 10 I have only stuttering with the mindmills, is this only your mod or an default asobo problem? It looks so good before .... 😭
mamu82 4 month(s) ago
Sorry to say that the issue is with mod (the part where it adds randomization do the blade start position), in su10 they changed something in the animation blending, so I have to find way to solve!
Ertronic 4 month(s) ago
merci, coffee is underway
cbcdesign
Great add-on. But recently I bought the new XP12 to upgrade 11 and notice a rather large difference in the smoothness of the animated rotating blades in each sim. Is there anything that can be done to increase the smoothness of the blade rotation in MSFS because at present the difference across the sims is considerable?
mamu82 5 month(s) ago
In msfs animations speed is limited (and fixed) to 18 fps (could be half or double, but those options still don't work)
It's too slow for a proper blade animation
That's unfortunate, but msfs is always in development so hope for a change in the future
BigBuddhaJ57
Dear mamu82,
thank you so much for this wonderful modification! I waited for something like this for a very long time. Perfect. However, I also see some frames missing during rotation which makes the blades jump sometimes, as well as big red light orbs floating above most of the turbines at night. Maybe both topics can be fixed? That would be a dream! I am on SU9, so no SU10 Beta.
mamu82 5 month(s) ago
Thanks man,
at the moment I have no idea how to fix the frames skips (and in SU10 beta the problem is more serious!)
I think I can remove the the lights, have to check, maybe part of a future update with more variation for the windsocks
Stay tuned!
(I've put this project aside for the moment because of other stuff, you know, but I want to keep working on it, so from me or from Puffin (we love VFR) the windfarms will have some attention!)
BigBuddhaJ57 5 month(s) ago
Wonderful, thanks a lot for your reply! Looking forward to some fix. All the best
Elliot09
either SU10beta or even SU9 allready broke the mod, mind turbines turning clock- and countercklockwiese in a eratic and very sudden way?
aurel42 7 month(s) ago
I only noticed this since joining the SU10 beta. If you look up close, the animation is missing a couple of frames, and in combination with what Asobo considers "gusts", ie. variable wind, the animation is spazzing out.
mamu82 7 month(s) ago
Thanks guys, Will look into it as soon I will be able to jump into the beta, have some other projects going on and I don't want to break the sim before releasing them 😆
pwilster
GREAT ADDON! I just have one observation:
The light's blink are in sync (and they look huge), it looks particularly unrealistic over a vast field of windmills. Is there a way to XML this?
flieger28
Would it be possible to keep the stock turbines and only have the feature that they turn in the Wind
mamu82 10 month(s) ago
no, it is not possible
the rotation into the wind requires creating an animation directly in the model itself, so a new model is required
If you like the default model because it is higher,
I have been requested for higher windturbine since in Deutschland they are installing high power structures (requiring a higher pole and longer propeller)
flieger28 10 month(s) ago
The height of the default ones is okay for me (living in Nothern Germany with many high turbines)
The thing that made me not install this mod is that you write under known issues is the floating Asobo style orb light.
I'm only anoyed that the default turbines point in a random direction.
palwaukee
Not sure what Im doing wrong but my wind turbines arent showing at all.
mamu82 10 month(s) ago
That's pretty strange, did you try to modify the files in package?
Are you in the beta/ addon linker user?
palwaukee 10 month(s) ago
I dont think is this mod. just hoping somebody could help with this.
kakao425er
great as always, really like it. thank you !
mamu82 10 month(s) ago
Thank you so much 😊
cianpars
I've installed but not had chance to try it yet, but the huge wind turbines have irritated me from the start. Looking forward to checking your mod out on my next flight. I also use Puffinflights we love VFR mod BTW and it makes a huge difference for me.
mamu82 10 month(s) ago
We all love Puffin mod 🥰. For sure this new windturbine model Is smaller than the default! Asobo was not totally wrong with them, but in lot of places Wind generators are still in the 1.5 Megawatts range, so 60/70 Meter height
fStopper
Great idea, thanks.
mamu82 10 month(s) ago
Thanks you for taking your time to evaluate It 🤩
CharlieFox27
Hi Mamu82, I was really going to enjoy this mod, since I regularly fly in an area that has hundreds of wind turbines. I just took a flight in this area and I am seeing complete duplicate turbines, some of which look like they have 6 blades. They are all the same height. Can you help with this anomaly? thanks.
gryper 10 month(s) ago
Maybe you are using that "We Love VFR" mod and it is drawing the turbines and this mod is doubling them?
PuffinFlight 10 month(s) ago
We Love VFR doesn't include wind turbines 🙂
mamu82 10 month(s) ago
Can you please tell me the area where you are flying into?
Those duplicated windturbine are there by default i suppose (there Is no way that my mod, in the way It Is done can Place additional objects)
CharlieFox27 10 month(s) ago
I was flying about 6NM north of Wheatly (CRM5) Ontario, Canada. There are many wind farms in and around that area. I have never seen them duplicated before. I will try again with "We Love VFR" turned off. If that works I will let you know
fakeflyer737
in the .xml inside the model folder remove each typeParam="Random" property
Can you elaborate on this? Is this needed , where is the location of the file?
mamu82 10 month(s) ago
Sure, in the package you have downloaded there Is only One .xml file
So
Community/mamudesign-windmill-replacement/SimObject/Landmark/model/Windmill.xml
There are some line like this
<Animation guid="9e3c3122-0dba-4069-9b7c-25b8eb537b7e" name="WindMil_Rotate_10" type="Standard" typeParam="Random" />
Simply remove the last
typeParam="Random"
For each line
You can do this even with the sim open, Just Do the changes , save , go back to world map and reload a Flight to see the changes
liamp51
Is this compatible with the We Love VFR mod? Otherwise this looks fantastic!
mamu82 10 month(s) ago
Thank you,
It Is compatible , this mod replace the default model, where the model Is, this you Will find.
Puffin work doesn't touch default Windturbines
dpskg1993
What a great idea - something I wouldn't have even thought about. Many thanks!
mamu82 10 month(s) ago
Thanks mate, a pretty fast mod to make and also a way to learn something new about xml coding