A330-900 Neo Paintkit
Description
Painkit for the new freeware A330-900Neo : https://fr.flightsim.to/file/18198/airbus-a330-900neo-conversion
Contain:
- PSD Files
- .MDL for 3D painting
- .Blend for 3D painting
- uvmaps layers
- Community mod folder
Last version of the A330 are required (0.9) .
Licence
Attribution-NonCommercial 3.0 (CC BY-NC 3.0)
You are free to:
Share — copy and redistribute the material in any medium or format
Adapt — remix, transform, and build upon the material
The licensor cannot revoke these freedoms as long as you follow the license terms.
asures that legally restrict others from doing anything the license permits.
I've used the 8k repaint kit for the layers it has on Photoshop, making it a little easier to paint that way.
1 days ago
SpikeMikki
Why cant i draw in blender file?
1 years ago
Deleted Account
i cant paint anything on the winglets or the engines in the new blender file.
2 years ago
WhatzIt2Ya
Why the content of the blender file is so much complicated now? Was much simpler in precedent version... I do not know what to paint now with so much textures for a same part of the plane... Seems that there is something wrong with the engines that can't be painted and same with sharklets... Please would you make it simpler as older version! Great thing though is that we finally have wings in the blender model... But not the corresponding PSD for wings... Thanks
2 years ago
Hammer
The UV map layer issue in PSD files A339_AIRFRAME_DECALS_ENG_ALBD_1 and A339_AIRFRAME_DECALS_ENG_ALBD_2 psd are still present in paintkit version 1.4.
2 years ago
Any thoughts on the fix for this coming soon?
2 years ago
TrevsterH
TrevsterH
Hello,
Would it be possible to make 2 separate files for each engine and each sharklet as before the update?
I'm liveries creator for a few months now, for the moment exclusively on this aircraft, and I must say that it was more practical before, and without this I will not be able to make good updates on my liveries...
Thanks in advance for the answer
2 years ago
Hello...As you seem to be an experienced livery creator, do you know where I can find a tutorial on how to use this paint-kit or if it doesn't exist, do you have the time to make a step by step how-to. I already know that I need some essential soft like Blender and Photoshop, but not very much than that...Thanks for your answer.
2 years ago
Anarchti
Kikiwi
Like others, would like to see the Engine Decals PSDs have the UV layer split to a separate layer so I can complete repaints with engine decals...
2 years ago
TrevsterH
There is problem with the engine 1 decal. You can't paint the section of the decal on the thrust reverser. The decal on the front of engine one is OK as is the decal on both parts of Engine 2. It seems that the decal part for the thrust reverser for engine 1 is missing from the Blender file you supplied. The UV maps in the PNG files show engine 1 and 2 having an identical layout. But this is not the case when they are applied on the aircraft. If you apply a texture to one side of the engine in Blender, the front and rear sections of the decal are applied across both the upper and lower section on the texture. The eng 1 UV map PNG file is OK.
2 years ago
yeah i'm having trouble painting on the engine too... painting on the thrust section of engine 2 mirrors on engine 1 for some reason
2 years ago
gete
Crispy136
thanks for making things much easier!
however, the UV map layer is not a separate layer in the A339_AIRFRAME_DECALS_ENG_ALBD_1 and A339_AIRFRAME_DECALS_ENG_ALBD_2 psd files
2 years ago
gete
Can't get the supplied blender model to allow me to paint the winglets or the engines on the 3d model (decal or aircraft part). Something to do with the decals I think, or possibly my limited knowledge of blender. On this aircraft the decals seems to be just a separate texture rather than a separate part with its own texture as they appear on all other MSFS aircraft. Fuselage is OK though. Usual import methods used to import MSFS aircraft into Blender fail to import the engines or winglets, so can't use that as alternative to the supplied blender file. So this update has broken all my existing liveries and left me with no ability to update them.
2 years ago
hello,
This is decals layers, i will publish more informations later.
2 years ago
headwind
Crispy136
I am a big fan of your work. Without wings in blender model i can"t update all my liveries. Maybe later.
2 years ago
Dites33
The UV map of engine decals is not a separated layer in psd files. please fix it.
2 years ago
MisakaSkywalker
how to change the registration under the wing ? Thank You
2 years ago
LittoralAirlines
When I use the livery all it shows is pink squares and how do I fix this?
2 years ago
I am having the same issues. not sure whats going on.
2 years ago
Tikki406
ZacPlays6000
Thanks for this. Would you please add the wings in your blender model please. I do repaint wings for my liveries. Thanks in advance!
2 years ago
yeah! its so annoying
2 years ago
alexbaas4
Hammer