The United States Air Force Lockheed Martin F-22A Raptor Air Dominance Fighter
JULY 31, 2021: ATTENTION RAPTOR PILOTS!
OUR AIRCRAFT HAS BEEN UPDATED TO FIX THE COMPATIBILITY ISSUES WITH SU5.
PLEASE SEE SU5 RELATED NOTES IN THE "KNOWN LIMITATIONS AND GAME SETTINGS" SECTION BELOW ON THIS PAGE.
Brought to you by Top Mach Studios, LLC
The world’s most advanced operational air superiority fighter presents a monumental challenge for any flight simulation developer. A passion project of ours, Top Mach Studios has dedicated over 9 months of research and development to the creation of this totally custom made scratch built (not a conversion - not based on any previous FSX / Prepar3D meshes or models) model for MSFS 2020 and in doing so we’ve pushed the limits of what’s possible in MSFS 2020. We are proud to present this highly capable, highly functional replica of the F-22A to the MSFS 2020 community. We think you’ll find this aircraft to be an absolute thrill and a true joy to fly. In return, we ask you to show your appreciation by taking a moment to provide your honest review, feedback, and suggestions. We hope you’ll have at least as much fun flying the Raptor as we’ve had making it.
Top Mach Studios
- Evan Burns – Lead developer and programmer
- Adam Burry – 3D modeling and visual effects
- DakFly0219 – Flight performance modeling and tuning, lighting and visual effects, manual and documentation.
Installation, User License, and Manual
Move the .zip download file to your desktop (to avoid long file names errors some users have reported) and then copy the topmachstudios-f22a-raptor file folder found inside into your Microsoft Flight Simulator 2020 Community directory. Don't install the raptor-documentation folder into your Community folder. We strongly recommend you take a moment to review the included user manual .PDF file in the raptor-documentation folder before you take flight in the Raptor to help improve your experience. Start MSFS 2020 and find the Lockheed Martin F-22A Raptor in the aircraft selection menu.
Please review the included 'TopMachStudios_F22ARaptor_License.txt' for user license information and instructions before posting videos or streaming content using this freeware aircraft model.
- We strongly advise you to take a moment to review the included user manual .PDF file (and the notes below on this page) for more details and instructions before submitting support inquiries. Please submit your inquiries on this download page.
Model Features and Capabilities
Simulated Fly-By-Wire control system providing virtually carefree flight control
- Auto-trim / pitch control
- Roll rate limiter
- Yaw control and limiter
- Exceptional maneuverability and smooth control responses up to 19 degrees angle of attack (the
hard limit within the game physics model) and controllability at airspeeds as low as 90 KIAS.
- Highly resistant to departure from controlled flight throughout the flight envelope.
- Precision high altitude flight control to 60,000 feet and above.
- Takeoff / Approach mode (landing gear down) ensures precise control for virtually effortless
handling during take-off and landing approaches.
- Low speed aerobatic maneuvers possible; hammerheads, tail slide, and pedal turn capability
- Thrust vectoring and high alpha flight maneuvering (above 19 degrees angle of attack) are not
simulated at this time due to underlying limitations of the game physics model.
Highly detailed fully custom 3D cockpit modeling
- Highly detailed modeling and texturing of cockpit, control panel, and ICP/HUD module
- Detailed ejection seat model
- Fully functional Head Up Display (HUD)
- Fully Functional MFDs and PFD (using customized Asobo native G3000 instrumentation suite)
including moving map, customized traffic display, and terrain functions
- Canopy interior reflections and rain effects
- Many button, knob, and switch animations functional in cockpit
- Full suite of functional essential autopilot controls built into the MFDs
- Functional engine controls in MFDs and in cockpit
- Functional fully customized cockpit lighting and HUD lighting controls
- PFD can be configured to display primary flight information or moving map display
Detailed Custom 3D Exterior Model
- Scale and proportions very close to the real world aircraft
- Custom texturing including metallic and non-metallic surface texturing effects
- Animation of all key flight control surfaces (excludes a number of maneuvering control surface
deflections as seen in the real Raptor due to complexity and sim limits).
- Animated landing gear
- Exhaust heat effect and Asobo native contrails enabled
- Custom canopy reflections and tinting
- Customized Exterior Lighting Systems include custom landing and taxi lighting,
electroluminescent formation lighting, navigation lights, and beacons; all modeled after the
actual aircraft, with correct lighting positions.
Engine and Performance Modeling based on Lockheed Martin / USAF specifications
- Accurate weight and fuel quantities (includes additional fuel to simulate 2 x 600 gallon ferry
drop tanks; visual drop tank models and drag model not included)
- Optional stores configuration available to simulate 6 x AIM 120D and 2 x Aim 9X missiles
(weapons modeling / animations not included)
- Engine model tuned to realistic specifications for thrust and performance.
- Drag and lift model tuned to estimated specifications. Sustained 5G+ maneuvers at 40,000 feet
and above are possible
- Mach 2.4+ maximum speed
- Mach 1.7+ supercruise capability
- Supersonic climb to high altitude
- Incredible acceleration rates at full throttle.
- Supersonic capability up to 60,000 feet and above
- Reasonably accurate fuel consumption and maximum range at all altitudes (not based on the
default game turbine model, but customized to greatly improve accuracy of turbine fuel
consumption and thrust). Afterburning fuel consumption not modeled at this time
Known Limitations and Game Settings Recommendations
- With SU5, Asobo have introduced a different/new methodology for computing airspeed that, in particular at speeds above Mach 1 and at altitudes above 30,000 feet, will result in inaccurately high airspeed readings in your airspeed indicators. The problem worsens as aircraft go higher and faster (supersonic and hypersonic flight in particular is quite severely affected). We have confirmed this affects all aircraft in the game and have reported this to Asobo. In the meantime, we have been forced to set an arbitrarily high indicated airspeed based overspeed warning (it is now set to 1100 knots, which simply ensures you don't receive an overspeed warning prematurely and overstress the aircraft). You will still have a Mach limit overspeed indication at M2.4. We are investigating some programmatic solutions at this time, and if possible, we will post a future update with accurate airspeed readings based on our own calculations. For now, just be aware that the aircraft, in particular at altitudes below 30,000 feet, won't give you an accurate overspeed indication. In real life, the Raptor is likely limited to around 800 knots indicated airspeed. We have set the PFD and HUD speed tapes to move into the "yellow" at 800 knots just as a reminder for those of you who want to try to stay within a reasonable airspeed limit.
- After SU5 update, for PC users to ensure proper control of switches and knobs in the cockpit with a PC mouse or other pointer controller, you must go to the General Options -> Accessibility -> Cockpit Interaction System and change this setting to "Legacy."
- Remove prior versions of the Raptor, including old pre version 1.x.x.x versions (typically named "evanburnsdev-f22raptor" or similar) before installation of an update.
- Control with keyboards isn't currently possible. We are not pursuing a solution for it as it would be too difficult to fly with keyboard alone.
- Make sure you are using "Modern" flight model.
- If you have no control - Please verify that there is no simconnect.cfg or simconnect.dll located in your Documents folder. These are dead files that are left from an old version of Kinetic Assistant that interferes with the aircraft's Fly By Wire system.
- If you use rudder pedals or any other rudder input controller we strongly recommend you set your rudder sensitivity curves (found in the game Controls Options menu) setting to somewhere between -50 and -60. The rudder input in the game, at default settings, is very touchy or twitchy, and reducing the sensitivity curve will provide a much more easily managed rudder input and yaw control for the Raptor.
- Do not enable (or turn off if already enabled) the Take-Off Auto-Rudder option under the Assistance menu. Enabling this function will cause oscillation around the yaw axis at airspeeds above 600 knots indicated. If you must enable this function, make sure to disable it after takeoff (and re-enable just before your approach and landing) to avoid this problem.
- The model is highly responsive in the roll axis and some sim pilots may find the default control sensitivity “twitchy” and find fine aileron control modulation difficult when in normal flight mode. If you find this to be the case we recommend a setting of between -20% and -30% for both positive and negative deflections for Axis-X (or whatever Axis correlates to aileron input for your controller) under the Sensitivity menu for your control stick or yoke (found under the Controls Options).
- Make very sure the following value: [General Options -> Camera -> Cockpit Camera -> Horizontal Position] is set at exactly 50. If not, your eye point will be significantly offset from the centerline.
- We recommend you turn off camera shake in the Camera settings under General Options. At high angles of attack, and with the maneuvers this aircraft can perform, you won’t be able to see the instrumentation or outside views very well with your virtual “head” bobbing up and down.
Version History Summary
- Raising the roughness(to reduce reflections) for the interior glass too high caused it to blur the environment with the 1.0.5 update. Lowered it back as little as we could to prevent blurring.
- Fixed bug in PMFD Airspeed
- Adjusted default screen brightness of MFD's
- Lowered reflections on interior canopy glass
- Updated for SU5 Compatibility
- Revision to Install Readme.txt file - no need to re-download if using 188.8.131.52
- Updated sound file for more realistic engine sounds
- Increased flap drag coefficient to a more realistic value
- Corrected missing flap angles / detents with user flap position selection
- Disabled bugged default auto-spoiler and auto-brake functions
- Updated user manual and documentation
- Included additional documentation excluded from 184.108.40.206 update.
- Fixed a bug preventing rudder control for handheld controllers(steam/xbox).
- Fixes a bug causing the Fly By Wire to default to the off position. This update causes it to default to on. To verify, in the FLCS Panel (left side console near seat), the Auto switch should be in the up (away from you) position.