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Paine Field, Everett WA USA - KPAE V3.1

Current Version 3.1 by FreakyD
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Version 3.1
Initial Release October 02, 2020
Last Updated February 04, 2021
File Size 106.09 MB
Downloads 6,517
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#Buildings #Photogrammetry #Sightseeing #Handcrafted United States Exclusive Drag and Drop
V3.1 - Added Boeing specific airstairs at each Boeing stall.  Fixed some scaling issues with previous model assets.

V3.0 - Multiple changes including:
  • Added United 787 back on the flight line with corrected textures
  • Added hand modeled Dreamlifter Operations center
  • Added static Dreamlifter (LCF)
  • Added hand modeled Future of Flight Museum, replacing the google model
So, with this version, there are no longer any google models in this scenery package.  I recommend you delete KPAE V2.91 or older, restart MSFS2020, exit MSFS2020 then install V3.0.  This will clear up about 10MB of data from your harddrive.

V2.91 - I finally figured out what the issue was with the static Boeing airplanes and have removed the color enomolies (turned out to be a normals issue).  WIth that issue being fixed, I could add a shiny finish to each model.

V2.9 - Added hand modeled airport fire station, added additional lighting throughout the airfield and added more details to Boeing paint hangers #1 and #2.

V2.8 - Mutiple changes including:
  • Added hand modeled ATS facilities
  • Replaced Boeing doghouse model with 2 high detail versions
  • Added Regal Air office building
  • Revised tower model to add more detail
  • Revised terminal model to add more detail
  • Added details around terminal
  • Removed the AI generated blocky trees around the field perimeter
  • Revised fencing
Additionally, this version was cleaned up to remove no longer utilized assets (the old google models).  I recommend you delete KPAE V2.71 or older, restart MSFS2020, exit MSFS2020 then install V2.8.  This will clear up about 7MB of data from your harddrive.

V2.71 - Fixed error associated with blender scaling, causing the objects to load in late.  This update sets the blender scale to 1:1, allowing assets to spawn in sim at normal distances.  Also fixed the textures on the composite wing building.

V2.7 - Replaced the Google Boeing Delivery Center and Paint Hangers with hand crafted blender models.  Added emmisive lighting to the PAE street sign.  Added jeyways (static) to commercial terminal.

V2.6 - Updated to correct for any modellib.bgl conflicts

V2.5 - Updated scenery to correct some issues created from the US update.  Added a few more cars randomly throughout the airfield.

V2.4 - Multiple changes including:
  • Replaced google models with hand crafted models for the Boeing Factory, Boeing flightline doghouses and Boeing Static Wing Test building
  • Added Future of Flight museum
  • Added KPAE tower and connected office building
  • Added KPAE commericial passenger terminal building
  • Added hand modeled Boeing Everett Modification Center building
  • Revised lighting in various places around the airport
  • Added PAE signage along Airport Rd
  • Added additional parked cars in various parking lots around Boeing factory and flightline
  • Changed the arrangement of static airplanes on Boeing flightline (tried to correct some of the texture issues on these models, but was not able to)
This will probably be the last update of this package.

V2.3 - Added static 747, 767, 777s and 787s on Boeing Flightline
NOTE: I plan on adding 767 Tankers in stall 107-109 once I find available models

V2.2 - Added hand modeled control tower plus replaced some autogen hangers with closely matching library hangers.

V2.1 - Added 777X Composite Wing Center and added Static Wing Test building

V2.0 - Revised models to minimize vertices.  Tweaked texture shading.  Added factory/field bridge over HW526.

V1.0 - Scenery enhancement to Paine Field (KPAE) in Everett WA; home of the Boeing Everett factory, the largest building in the world by volume.  Enhancements include:
  • Boeing Flight Line
    • Everett Delivery Center (EDC) Building
    • Flight Line Stall Dog Houses
    • Paint Hangers 1, 2 & 3
    • Various parking lots
    • Blast fencing
  • Boeing Factory
  • Fencing around entire airport
  • Corrected various GA parking stalls around the airport
Stay tuned as I am planning more updates in the near future!

Pretty empty over here.


Pretty empty over here.

  • Version 3.1 February 04, 2021

    Added Boeing airstairs
    Fixed scaling issues with a couple of model assets

  • Version 3.0 January 19, 2021

    Added Dreamlifter Operations Center
    Added Future of Flight Museum blender model
    Added static Dreamlifter (LCF)

  • Version 2.91 January 17, 2021

    Fixed textures on static airplanes on Boeing Flightline

  • Version 2.9 January 15, 2021

    Added airport fire station




Pretty empty over here.

GPS Coordinates 47.913141, -122.279913

40 Comments
  • ErikdeNoor
    26 day(s) ago
    After the last MS update 1.14.5.0 I experienced a strange treshold of about 3 or 4 feet deep just behind the blast fence parallel at Rwy 16R-34L. If I taxi toe 16R the plane falls down. Strange effect. Has that to do with the update or is it something in my PC?

    Erik
    • FreakyD
      25 day(s) ago
      Nothing on your end. The terraforming tool in the SDK is wonky as heck. There is a seam in that area that flattens the Boeing flightline and tries to blend with the stock terraform. It's not perfect, but that is extreme. I'll go check it out.
    • ErikdeNoor
      25 day(s) ago
      Thanks, I await your update.
    • FreakyD
      23 day(s) ago
      I took a look. The current version is as good as it can be for now without risking messing up the actual taxi way terraforming. As the SDK improves, I can circle back to it.
  • Sinorm
    1 month(s) ago
    Thanks for your great work on this mod! Any chance you could do the same for Boeing Field in the future? That is going to be my home airport for training and looking forward to eventually seeing it in full detail!
    • FreakyD
      1 month(s) ago
      A few folks have requested KBFI. I might someday, but I'm getting a little burned out at building blender models, and the prospect of starting a new airport seems daunting right now. Personally, my goal is to complete updates to all the FED hubs such that when TDFi releases their MD11 or PMDG releases their 777, I'll have the FED network ready to go as I am a big freight dawg fan.
  • mihirpanchal
    1 month(s) ago
    Thank you for enhancing the airport. This is my home airport and I teach and fly out of here. So it's fun to experience it in the Sim.
  • foxquakes
    3 month(s) ago
    The models are really good looking and I appreciate all the work that has gone into this. I do wish it wasn't sat on top of the default parking which plops AI aircraft right inside the passenger terminal. I would be really happy to see the parking redone and maybe moving jetways here. With those changes this is basically payware quality.
    • FreakyD
      3 month(s) ago
      At this point, the SDK does not allow you to simply revise existing parking spots. You have to delete the airport and build a new one from scratch. I am not willing to do this yet. Once the SDK matures, I will for sure be coming back and fixing this.
      My long term plan is to make this scenery match the one I built for P3D, with actual dynamic AI traffic in place to represent the Boeing flightline and define the parking spots such that only those airplanes can park there. These dynamic AI airplanes will fly between KPAE to KMWH once per week to simulate our B1 flights. For this to happen though, we need the SDK to mature, an AI traffic editor like we do for P3D and a library of AI model assets with all the airline liveries.
  • ErikdeNoor
    3 month(s) ago
    Thanks for this very detailed mod.
    As technical inspector for KLM Royal Dutch Airlines I have been there many times in the years 80 and 90 and a few times for long periods, away from home in the Netherlands.
    Although you are still working this mod it is so realisticly and detailed that it is fun to taxi around and see all the well known places, with exeption of the Delivery Centre which was another building then, without gates or piers.
    May I suggest some to the success of this mod.
    Please install the bridge between the flight line an the factory. At this moment, there is only a kind of inprint of it flat on the crossing freeway under it. A detail here is that the fence elements on both sides of the bridge must be lowered any time a factory ready aircraft crosses from the factory to the paint hangars.
    Another item is a builing behind the 5 linked factory building. It looks like this building is made of wrinkled paper.
    That's it for now.
    Once again, good work.
    • FreakyD
      3 month(s) ago
      Glad you're enjoying it
      So, this scenery does have the factory bridge. It's very basic, but it is there. Not sure why it's not showing up for you, but you can see it in the screenshot I posted (the one looking from above down).
      Yeah, that's the 777X wing factory and I grabbed it from google, hence the wrinkled mesh. I'm not planning on replacing that anytime soon as it's not a building that you should be very close to in flight, so those details are washed out.
  • ypaul123
    3 month(s) ago
    I love this scenery, been flying KPAE - KBFI for a while now. Thank you for all your efforts and hard work.
    • FreakyD
      3 month(s) ago
      You bet... keep thr blue side up
  • rivereveal
    3 month(s) ago
    Love your mods - thank you so much for your hard work.

    Most of the mods I download show up as yellow stars on my world map once I have installed them, I fine it really convenient when picking places to fly. Any chance you can add them? Or is there a way I can do it in sim? No biggie if not. Thanks again.
    • FreakyD
      3 month(s) ago
      I know how to create POI... which show up as pins in the world map. Not sure how you mark scenery packs with those yellow stars.
  • Mriya
    3 month(s) ago
    Expectacular job. Congratulations.
    • FreakyD
      3 month(s) ago
      Thanks dude... hope you enjoy.
  • Cessna777
    4 month(s) ago
    Very nice work. I did find a 737 Max being birthed out of a 777? down the parking line backing onto the taxiway.
    • FreakyD
      4 month(s) ago
      That would be an AI generated traffic 737. I cannot do anything about that at this time until the SDK allows us to edit parking spot attributes.
    • Cessna777
      4 month(s) ago
      Roger. I figured there was a reason. Looks weird tho.
  • Unrulydaisy
    4 month(s) ago
    Great work. Love this field
    • FreakyD
      4 month(s) ago
      Thanks... enjoy!
  • DennyAtkin
    4 month(s) ago
    Love this! Any chance of adding the Flying Heritage and Combat Armor Museum? Watched so many awesome airshows from there. (Days which may be over thanks to the greed of post-Paul Allen Vulcan Ventures, alas.)
    • FreakyD
      4 month(s) ago
      I've got it on the to-do list.
  • val005
    4 month(s) ago
    This scenery is super detailed! Thanks for this mod
    Can you add the dreamliner operations center ?
    • FreakyD
      4 month(s) ago
      You talking about the dreamlifter center? Well, I kinda did... at least with library buildings. I might circle back and create more blender models in the future. My blender skills have exponentially increased, so I can probably do a better job of the tower and passenger terminal.
    • val005
      4 month(s) ago
      Yes the dreamlifter center indeed, I got confused ^^
      The rendering on the tower and the passenger terminal is very good already!


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This Flight Simulator 2020 Mod was created by FreakyD and shared in Scenery Enhancements » Intl. Airports for Microsoft Flight Simulator.

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