V3.10 - Terraforming fixes. New details added in the vacinity of the field.
V3.9.01 - Some small quality of life improvements including fence edits, ground texture fixes, taxiway sign fixes.
V3.9 - Numerous revisions including:
- Revised siding color on EDC
- Added functioning wigwag lights leading out of Boeing flightline
- Added details to Boeing paint hangar models
- Revised textures on Boeing 40-88 roof (helipad)
- Revised texture and added details to Boeing EMC hangar
- Added A1/A2/A3 gates on commercial ramp, with functioning jetways and now selectable from map
- Added new PBR textures to the old FBO office on the central ramp
- Revised all taxiway signs
- Revised perimeter fencing
- Added new library assets throughout
- Corrected terraform/height throughout
- Added new ground textures including:
- Boeing Flightline
- Passenger Terminal
- Grass Throughout Airfield
- Taxiway Stripes
- Parking Lots Throughout Airfield
- Gravel Pit Near Future of Flight Museum
- Apron on the far West Ramp (on Taxiway K7)
- Sewer Drains Throughout Airfield
Also, created WA82 helipad port, which now allows you to select it from the map and start a flight from that position. You need to install the additional WA82 file now included in the download.
Keep in mind, if you want to start your flight from the commercial airport, be sure to select GATE A1, GATE A2 or GATE A3 from the map. Ignore the other nearby parking spots. If you start from A1/A2/A3, note that the in-game ATC will not provide a taxi route to the active runway, so you're on your own to find your way. Why is this... the SDK does not allow me to edit existing taxiways to link them up to the new parking spots unless I remove all existing taxiways and re-build them from scratch. Maybe someday I'll have the motivation to do that.
INSTALLATION INSTRUCTIONS
If you have V3.8 and older installed, delete the old version from your community folder. Start sim. Exit sim (this will ensure old unused textures are removed from your system). Install new kpae_v_3_9. Start sim and enjoy.
If it's your first time installing this KPAE package, simply install kpae_v_3_9 into your community folder and go fly.
If you would like to add the WA82 heliport as a selectable start point from the map, install the WA83 folder into your community folder. This is not required unless you want to add the heliport as a selectable start point. All 3D model assets reside in the main KPAE scenery package.
V3.8 - Added details to EDC and Boeing doghouse blender models (including EDC event center inside the building). Added KC-46 tankers on Boeing flightline. Added 1 ANA 787 on Boeing flightline. Re-textured the following models:
- ATS Hanger
- Dreamlifter Ops Center
- Boeing Everett Delivery Center
- Boeing Flightline Dog Houses
- FBO Building
- Composite Wing Center
V3.7.01 - Added red anti-collision lights ontop of Boeing paint hangers and factory.
V3.7 - Added Boeing office buildings 40-88 & 40-87, with land-able helicopter landing pad on 40-88. Also added attached cafeteria 40-92 building.
V3.6 - Added new terminal model. Fixed some fence issues. Added in-storage B-52.
V3.5 - Reworked details around the commercial terminal, including the car parking area, the curb drop off, folliage and aircraft parking textures.
V3.4 - Added details throughout the airfield. FIxed some issues that I think were from WU10 elevation changes.
V3.3 - Cleaned up various superflous model assets. Fixed some new mysterious gap fencing that popped up. Added some new model assets throughout. Added some animated ramp workers on the Boeing flightline.
V3.2 - Added library asset details throughout airfield. Removed static 787 airplanes from Boeing flightline due to unresolved texture issues from SU6. Added animated (wind dependant) flags.
V3.1 - Added Boeing specific airstairs at each Boeing stall. Fixed some scaling issues with previous model assets.
V3.0 - Multiple changes including:
- Added United 787 back on the flight line with corrected textures
- Added hand modeled Dreamlifter Operations center
- Added static Dreamlifter (LCF)
- Added hand modeled Future of Flight Museum, replacing the google model
So, with this version, there are no longer any google models in this scenery package. I recommend you delete KPAE V2.91 or older, restart MSFS2020, exit MSFS2020 then install V3.0. This will clear up about 10MB of data from your harddrive.
V2.91 - I finally figured out what the issue was with the static Boeing airplanes and have removed the color enomolies (turned out to be a normals issue). WIth that issue being fixed, I could add a shiny finish to each model.
V2.9 - Added hand modeled airport fire station, added additional lighting throughout the airfield and added more details to Boeing paint hangers #1 and #2.
V2.8 - Mutiple changes including:
- Added hand modeled ATS facilities
- Replaced Boeing doghouse model with 2 high detail versions
- Added Regal Air office building
- Revised tower model to add more detail
- Revised terminal model to add more detail
- Added details around terminal
- Removed the AI generated blocky trees around the field perimeter
- Revised fencing
Additionally, this version was cleaned up to remove no longer utilized assets (the old google models). I recommend you delete KPAE V2.71 or older, restart MSFS2020, exit MSFS2020 then install V2.8. This will clear up about 7MB of data from your harddrive.
V2.71 - Fixed error associated with blender scaling, causing the objects to load in late. This update sets the blender scale to 1:1, allowing assets to spawn in sim at normal distances. Also fixed the textures on the composite wing building.
V2.7 - Replaced the Google Boeing Delivery Center and Paint Hangers with hand crafted blender models. Added emmisive lighting to the PAE street sign. Added jeyways (static) to commercial terminal.
V2.6 - Updated to correct for any modellib.bgl conflicts
V2.5 - Updated scenery to correct some issues created from the US update. Added a few more cars randomly throughout the airfield.
V2.4 - Multiple changes including:
- Replaced google models with hand crafted models for the Boeing Factory, Boeing flightline doghouses and Boeing Static Wing Test building
- Added Future of Flight museum
- Added KPAE tower and connected office building
- Added KPAE commericial passenger terminal building
- Added hand modeled Boeing Everett Modification Center building
- Revised lighting in various places around the airport
- Added PAE signage along Airport Rd
- Added additional parked cars in various parking lots around Boeing factory and flightline
- Changed the arrangement of static airplanes on Boeing flightline (tried to correct some of the texture issues on these models, but was not able to)
This will probably be the last update of this package.
V2.3 - Added static 747, 767, 777s and 787s on Boeing Flightline
NOTE: I plan on adding 767 Tankers in stall 107-109 once I find available models
V2.2 - Added hand modeled control tower plus replaced some autogen hangers with closely matching library hangers.
V2.1 - Added 777X Composite Wing Center and added Static Wing Test building
V2.0 - Revised models to minimize vertices. Tweaked texture shading. Added factory/field bridge over HW526.
V1.0 - Scenery enhancement to Paine Field (KPAE) in Everett WA; home of the Boeing Everett factory, the largest building in the world by volume. Enhancements include:
- Boeing Flight Line
- Everett Delivery Center (EDC) Building
- Flight Line Stall Dog Houses
- Paint Hangers 1, 2 & 3
- Various parking lots
- Blast fencing
- Boeing Factory
- Fencing around entire airport
- Corrected various GA parking stalls around the airport
Stay tuned as I am planning more updates in the near future!
Here is my footage in VR over Paine Field using your add-on
https://www.youtube.com/watch?v=D9QtJY741Pw
7 months ago
VR_Aviator
Absolutely love your work. KPAE is my go to airport in MSFS. I hope you can some day detail the air museum hangar there at south end. I would like to have a parking spot there to start my warbird flights.
7 months ago
JAllen
Cannot find a WA82 heliport folder and version number is not correct in manifest,json.
7 months ago
DownedAviator
Thanks for your work.
7 months ago
Elwood26
Despite following all the instructions, the Content Manager says it is not installed.
7 months ago
KlausERC
Greetings, thank you very much for your excellent work. The runway 34R has terraforming issues with the latest update.
7 months ago
Adolfokastro
I am not getting the results pictured. In desperation, I renamed my community folder communityx and then created a new community folder with just your folder in it. The airfield looks the same. I look for the bridge not dropping down onto the highway, the colorful factory doors, the taller paint shops; nothing. Same old Same old.
7 months ago
KlausERC
Like so many other AVgeeks, Snohomish County Airport is one of my favorite places. Getting to visit there is a pleasure and a privilege and I've always had an enhanced version of it for my sims over the years. I just want to thank you for keeping up with it showcasing the airport's incredible diversity. I fly virtually all of my maiden and test flights from here.
9 months ago
ThelynxPA
Anyone able to get the Jet bridges to come out? OR am I doing something wrong?
10 months ago
You can now with V3.9
9 months ago
FreakyD
airwayjay
Looks great from the photos, unfortunately i cant post a rating as it doesnt show up in my sim!
10 months ago
I'm assuming you are placing the package folder into your community folder correctly. Did you get an incomplete download from flightsim.to possibly. That's happened to me before.
10 months ago
FreakyD
tnmgaming
I may repeat myself...
but...
thanks a lot for polishing this great airport more and more and more.
😊
10 months ago
Scooty
Here's a Curious Note:...If You might HELP ME,... I Have deleted an Addon version by (?), for KSEA,...Because the ASOBO Version seemed better detailed. Would Your KPAE Here (That Ive Downloaded),...effect the Horrible Frame Rates Im Getting @ KSEA ??...or Could Drzeweicki's KRNT($paid Version),... which is Highly Animated, be the Culprit ? Thanks in Advance Freaky D ! 😊
11 months ago
Not that I've seen. This scenery runs great on my system and I have not heard anybody else squawk performance issues. I'd bet it's the Drzeweicki's KRNT. Their sceneries are great, but do come at a performance cost.
Just for curiosity's sake, why did you rate my KPAE only 4 stars?
11 months ago
FreakyD
PCAirlines41
Great scenery!! One problem I have, not sure if others, that the aircraft bridge over Boeing freeway is not flat but drops down to freeway and back so the aircraft crashes.
11 months ago
The bridge does not have collision capability. So you'll fall right through.
11 months ago
FreakyD
kewals
Doh! My last comment was deleted for some reason. Anyway, love this scenery! Any way to fix parking 101 and 103? One is the MS fuel area and blocks the ramp, and the other appears in the parking lot. Also, can you add the gate parking 1A, 1 and 2? Thanks!
Edit: it's not letting me add a pic.
11 months ago
Unfortunately I cannot edit parking spots unless I create a new airport AFCAD. Which requires me to recreate all RW info, freqs, approaches, etc... Hoping that someday Asobo will give us an airport AFCAD edit function in the SDK.
11 months ago
FreakyD
CuzDawg3
I love the detail and it looks fantastic. I may have a settings problem because there are a few parking spots taken up by two aircraft overlapping. How do I resolve that?
11 months ago
Where specifically?
11 months ago
FreakyD
KlausERC