
Description
This aircraft is the Airbus A330-243 Multi Role Tanker Transport (MRTT) for MSFS2020
-----IMPORTANT-----
Due to issues caused by overwritng files, This now requires you to have the Headwind A339X to work!!!
The Exterior model of this aircraft was originally from Thomas Ruth. The model was imported into Blender and re-animated as well as areas like the engines, drogues and various antennas across the model were remade and animated. The textures were redone in 8K texture resolution with more accurate details closer to the real A330-243 MRTT.
The interior model is from the freeware Headwind Airbus A330-900 neo.
Both the KC.2 and the KC.3 have been modelled for this package with the difference being the KC.2 has only the 2 Drogue pods, while the KC.3 has both the wing pods and the newer Centerline Drogue !
Currently, the Boom works with the drogues tied to the "Strobe lights" as I am in the middle of finding the best way to make them function seperately without overridng any of the original Headwind Files!
ANIMATIONS
For animations, all flight control animations work including spoilers, flaps and slats.
- Landing gear , gear doors, engines, thrust reversers and doors function correctly.
- Animated Drogues & Boom that work across Multiplayer
- Wingflex is also included and does not affect the position of the droques when in flight/cruise across multiplayer.
LIVERIES
Currently only 4:
- RAF - ZZ336 (KC.2)
- RAF - ZZ337 (KC.3)
- Factory Primer (BOOM RR engines)
- Factory Primer (BOOM GE engines)
LIGHTING
- Navs, strobes, beacons, taxi lights and landing lights are all functional and accurate following photo & video references.
- Full lighting for the baskets and drogue pods that are accurate!
- Functioning lights for drogue / boom operations and drogue / boom visibility across multiplayer!
- Formation lights that work across multiplayer!
KEYBINDS
Drogues - Wing lights
Boom / Center line drogue - Strobe lights
Formation Lights (Works across Multiplayer) - recognition lights
For anyone having issue with GSX not recognizing the parking brake.
Spawn with the MRTT on the runway. Open the GSX menu and press the "Customize Airplane" button.
In the pop-up window should be a box called "Parking brakes test".
Enter the following line into that box: "(L:A32NX_PARK_BRAKE_LEVER_POS,number) (L:A32NX_GND_EQP_IS_VISIBLE, number) ||" (without the quotation marks). Press save and close the window.
Once you are warped or spawned back on stand, you should be able to use GSX again as you wish without it screaming to set your parking brakes.
( Thank you to "softpxl" for figuring this one out! )
COPYRIGHTS:
Interior model of Headwind A330-900 NEO.
Thomas Ruth's exterior model used as a base model.
We do not in any way guarantee its proper functioning and decline all responsibility for any problem or damage resulting from its installation and the use of the files that compose it.
This plane is FREEWARE. THIS AIRCRAFT SHOULD NOT BE INCLUDED ON ANY MEDIA, COMPILED AND SHOULD NEVER BE SOLD OR EXCHANGED FOR CASH OR ANY OTHER FORM OF REVENUE.
Dependencies
A330-243 MRTT " Voyager"
The A330-243 Multi Role Tanker Transport (MRTT) adds a detailed and functional military aircraft to MSFS2020. Featuring an exterior model adapted from Thomas Ruth, with enhanced animations and 8K textures, this add-on includes both the KC.2 and KC.3 variants. It boasts realistic flight control animations, functioning lights, and accurately modelled drogue systems for multiplayer operations. Currently focused on the RAF variants, future updates are planned to introduce more features and additional national configurations.
Supporters
User Reviews
35 reviews
More Information
Version History
---V1.5 changelog--- -Fixed Cockpit White secreens caused by the new HWD A339 update. -Fixed some material corruption created in the last update across the boom variants. -Fixed some Texture issues across the multiple variants. -Fixed Interior lighting not working/ showing in the cockpit correctly. -Fixed cockpit Pilot nodes so pilot &copilot models can be seen internally and are toggle controlled through the EFB - Fixed the Ground services not working on EFB so they can be called if the airfield has AI Ground traffic available. -Small changes to Flight model and System .CFGs. -Added New Recognition light switch into overhead dashboard to toggle the Formation lights (Multiplayer compatible !). --- KC.2 + KC.3 Variants --- -Fixed some issues with the 3D model. -Centerline drogue on the KC.3 is now a seperate animation tied to strobes if of the ground. -Refueling lights changed to wrok with the new drogue code. --- RR BOOM Variant--- -Fixed some issues with the 3D model. -Refueling Boom is now a seperate animation tied to strobes if of the ground. -Refueling lights changed to wrok with the new drogue code. -Fixed A2A Refueling door material & textures. --- GE BOOM Variant--- -Fixed some issues with the 3D model. - Refueling Boom is now a seperate animation tied to strobes if of the ground. -Refueling lights changed to wrok with the new drogue code. -Fixed A2A Refueling door material & textures.
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I noticed that in this latest update you've added a switch for the Recognition lights, and it's got me wondering if it might be possible to include the bank angle knob for the autopilot, even if it's not functional.
This would simply add a tad bit more realism to the cockpit, but I understand if this isn't planned.
(Additional knob seen between the Speed and Heading knobs, as seen in ZZ334)
4 months ago
5 months ago