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    IndiaFoxtEcho Companion Package - Image 1

    Description

    1.0 WELCOME TO THE INDIAFOXTECHO COMPANION PACKAGE! 
    This is meant to be a collection of experiments, tests and “fun” things that we have developed for different reasons over time, but have no commercial value or do not meet our current quality requirement for a commercial release, but may still be interesting for some users...and maybe the community will improve them.
    These files are provided for free and “as is” - no warranty whatsoever – if you think they have any significant value for you, we encourage to give me money to charity. 

    1.1 PACKAGE CONTENT

    The initial release of the INDIAFOXTECHO COMPANION PACKAGE includes:

    - Driveable Deck Tractor (both with and without air power module)

    - MQ-8B Fire Scout 

    - RQ-9 Reaper (with multiple liveries and weapons)

    - Generic Military HUD

    - Code to enable weapons on IFE Marketplace Products (F-35 and F-14)

    1.2 COPYRIGHT STATEMENT

    This SOFTWARE PRODUCT is copyrighted by INDIAFOXTECHO VISUAL SIMULATIONS and HEATBLUR and is provided "as is" and "with all faults." 

    INDIAFOXTECHO VISUAL SIMULATIONS makes no representations or warranties of any kind concerning the safety, suitability, lack of viruses, inaccuracies, typographical errors, or other harmful components of this SOFTWARE PRODUCT. 

    There are inherent dangers in the use of any software, and you are solely responsible for determining whether this SOFTWARE PRODUCT is compatible with your equipment and other software installed on your equipment. You are also solely responsible for the protection of your equipment and backup of your data, and INDIAFOXTECHO VISUAL SIMULATIONS will not be liable for any damages you may suffer in connection with using, modifying, or distributing this SOFTWARE PRODUCT.
    REVERSE ENGINEERING OF ANY PART OF THIS PACKAGE, INCLUDING THE EXTRACTION OF 3D AND 2D ASSETS WITH ANY MEANS, IS PROHIBITED.

    1.3. INSTALLATION

    IMPORTANT – IF YOU ARE MANUALLY UPGRADING YOUR PACKAGE FROM A PREVIOUS VERSION, PLEASE DELETE THE PREVIOUS VERSION FIRST!

    This package is distributed as a regular Community mod, in a .zip file format.
    To install the package, just unzip the content of the file into your COMMUNITY folder. The exact location of the folder will depend on your selection when you have installed Microsoft Flight Simulator. Once you have indicated where your COMMUNITY folder is, just drag and drop the package folder into it.

    1.4 MINIMUM HARDWARE REQUIREMENTS

    Due to the high-detail model and textures, we suggest to use the files in this package with a system that meets or exceeds the following specifications:

    CPU: 2.8 GHz quad core processor or better

    GPU: at least 6Gb dedicated memory, Nvidia 1050 or better recommended

    RAM: 8.0Gb minimum

    Hard Disk: 1.1Gb required for installation

    1.5 HOW TO LOCATE THE COMMUNITY FOLDER (MANUAL INSTALLATION)

    If you need to perform a manual installation, and you do not know where the community folder is located, you can follow this procedure:

    Go to Options / General.

    Click on "Developers" which you will find at the bottom of the list on the left.
    Switch Developers Mode on.
    On the Dev Menu select Tools / Virtual File System.
    The community folder location can be found under "Folders > Community folders"

    NOTE: If copying the folder in the Community folder fails because of the fact that files names are too long you can proceed as follows:

    1. Extract the package folder on your desktop or in any known and easily accessible location.

    2. Rename the package folder from “indiafoxtecho-f14” to anything short and recognizable such as “f14” or just “14”

    3. Place the renamed package folder in the Community folder 

    Alternatively for EXPERT WINDOWS USERS ONLY, it is possible to edit the "LongPathsEnabled” entry in the Windows registry key:

    HKEY_LOCAL_MACHINE\SYSTEM\CurrentControlSet\Control\FileSystem 

    Once the aircraft is installed in the Community folder, it will be available in the aircraft selection menu next time you start Flight Simulator. If Flight Simulator was running during the install process, you need to close it and restart it for the aircraft to appear.

    1.6 FREEWARE LICENSE 

    This package is FREEWARE, but it is still copyrighted.
    Selling this package, or even distributing it in ways that require the user to pay money (such as pay-to-enter site), is PROHIBITED.

    If you like this package, we highly encourage you to give money to charity – there are many organizations and a lot of people out there that need your help.

    If you are a modder, and you would like to submit improvents or fixes to this package, please contact us by email at indiafoxtecho at gmail dot com.

    2. MD-3 Carrier Deck Tractor

    2.1 INTRODUCTION

    This is a simple, driveable model of the MD-3 Carrier Deck Tractor vehicle.

    2.2 PROJECT SCOPE

    Well...we had this high-detail model of the tractor we used on our carriers and we though it would have been cool if it was driveable.
    Two models are available: with and without air-start module.

    2.3 OPERATION

    Vehicle can be started with the auto-start command (control+E). Throttle is the gas pedal, toe brakes operate the brake pedal, while the steering wheel is operated by the rudder controls.
    Gear shift is operational (1-2-R), but steering in reverse gear is bugged.
    Parking brake is also operational, and so are headlights and stop lights (which can be switched between normal and blackout mode).

    2.4 TO-DO LIST

    - Driver seat should be cleaned up and redesigned, as it is currenly a mix of different variants of the MD-3 (it was very difficult to find decent photos)

    - It would be cool to add the air starter controls (on the right side of the driver, where the blank panel is)

    - It would be SUPER cool to have this vehicle to actually move other players' aircraft... but it is way too complex to do for the scope of this project.

    - add visual variants with tow bars, wheelchocks etc.

    3. MQ-8B FIRE SCOUT

    3.1 INTRODUCTION

    The Northrop Grumman MQ-8 Fire Scout is an unmanned autonomous helicopter developed by Northrop Grumman for use by the United States Armed Forces.[3] The Fire Scout is designed to provide reconnaissance, situational awareness, aerial fire support and precision targeting support for ground, air and sea forces. The initial RQ-8A version was based on the Schweizer 330, while the enhanced MQ-8B was derived from the Schweizer 333. The larger MQ-8C Fire Scout variant is based on the Bell 407.

    As of February 2018, 23 aircraft of the MQ-8B variant were in service with the U.S. Navy.The MQ-8B was retired from service in October 2022.

    3.2 PROJECT SCOPE

    When Microsoft introduced helicopters in MSFS, we started making some experiments to understand how Asobo implemented them, and if it was a viable and interesting field for us. Moreover, we wanted to have an “US Navy” rotorcraft to take some cool pictures of our high-detail vessels. 

    3.3 OPERATION

    This Fire-Scout model is basically just a graphical model on top of the default Cabri, and it is quite difficult to use.
    The helicopter must be started with the auto-start control (control+E) and must be operated manually – no provisions for automatic operation is included. 

    3.4 TO-DO LIST

    - UAV/hovering flight model: the plan was to write a bespoke, fully automated flight model...but we never had the time to do it.

    4. RQ-9B REAPER

    4.1 INTRODUCTION

    The General Atomics MQ-9 Reaper (sometimes called Predator B) is an unmanned aerial vehicle (UAV, one component of an unmanned aircraft system (UAS)) capable of remotely controlled or autonomous flight operations, developed by General Atomics Aeronautical Systems (GA-ASI) primarily for the United States Air Force (USAF). The MQ-9 and other UAVs are referred to as Remotely Piloted Vehicles/Aircraft (RPV/RPA) by the USAF to indicate ground control by humans.

    The MQ-9 is a larger, heavier, more capable aircraft than the earlier General Atomics MQ-1 Predator and can be controlled by the same ground systems. The Reaper has a 950-shaft-horsepower (712 kW) turboprop engine (compared to the Predator's 115 hp (86 kW) piston engine). The greater power allows the Reaper to carry 15 times more ordnance payload and cruise at about three times the speed of the MQ-1.

    4.2 PROJECT SCOPE

    This is a toy project, which was initially developed to explore MSFS autopilot possibilities and see if UAVs and RPVs were a possibility in this platform, and has also been used for experiments on texturing and coversion techniques.

    4.3 OPERATION

    This Reaper model can be operated manually, like any other aircraft, and will react to basic autopilot commands.
    Aircraft can be started with autostart command (control+E).
    The following weapon models are included , and will appear if their weight is correctly applied to the pylons in the Weight and Balance Menu:
    - AGM-114 Hellfire missiles (2X) – 250 lbs
    - GBU-12 Laser-guided bomb – 550 lbs

    NOTE: The AI pilot might have difficulties in controlling the plane if weapons are loaded

    4.4 TO-DO LIST

    - design a proper ground station with appropriate autopilot controls

    - improve AI pilot and autopilot logic

    - improve flight model

    - add more liveries

    Comments(39)

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    8 months ago

    It works in MSFS24, but no sound for the REAPER, please update!

    9 months ago

    The MQ-9 Reaper looks good and flys good but the autopilot wont turn on, To make it work you have to go into system.cfg and update the circuit for the autopilot

    8 months ago

    Hi, would you be able to provide instructions of what to amend in the system.cfg to get the autopilot to work?

    8 months ago

    To add the autopilot go into system.cfg, then look for the [ELECTRICAL] section and replace it with this :

    [ELECTRICAL]
    bus.1 = Connections:bus.2,bus.5,bus.11#Name:Hot_Batt_Bus
    bus.2 = Name:Batt_Bus
    bus.3 = Name:Ess_Bus_1
    bus.4 = Name:Ess_Bus_2
    bus.5 = Connections:bus.6,bus.7,bus.8,bus.9,bus.10,bus.11#Name:Main_Bus
    bus.6 = Name:Bus_1
    bus.7 = Name:Bus_2
    bus.8 = Name:Bus_3
    bus.9 = Name:Bus_4
    bus.10 = Name:Bus_5
    bus.11 = Connections:bus.3,bus.4#Name:Ess_Bus_Tie
    bus.12 = Connections:bus.5#Name:Main_Gen_Bus
    bus.13 = Connections:bus.20#Name:Stby_Gen_Bus
    bus.14 = Connections:bus.5#Name:Gpu_Bus
    bus.15 = Connections:bus.7#Name:Cabin_Lights_Bus
    bus.16 = Connections:bus.15#Name:Cabin_Lights_Control_Bus
    bus.17 = Connections:bus.2#Name:Access_Lights_Bus
    bus.18 = Connections:bus.17#Name:Access_Lights_Control_Bus
    bus.19 = Connections:bus.17#Name:Access_Lights_Cabin_Control_Bus
    bus.20 = Connections:bus.5#Name:Stby_Gen_Bridge_Bus
    battery.1 = Connections:bus.1#Capacity:42#Voltage:curve.1#Name:Main_Battery
    alternator.1 = Connections:bus.12#IEng:0#RatedVoltage:28.5#Load:curve.2#Name:Generator_Main
    alternator.2 = Connections:bus.13#IEng:0#RatedVoltage:28.5#Load:curve.3#Name:Generator_Stby
    externalpower.1 = Connections:bus.14#RatedVoltage:28#Load:1000
    curve.1 = 0:23.4,0.25:24,0.5:24.6,0.75:25.200001,1:25.799999 ; Battery voltage for capacity %
    curve.2 = 0.08:0,0.09:25,0.15:180,0.22:300 ; Main Gen load from RPM table
    curve.3 = 0.08:0,0.09:10,0.15:60,0.22:100 ; Stby Gen load from RPM table
    circuit.1 = Type:CIRCUIT_GENERAL_PANEL#Connections:bus.7#Power:0.5,1,20#Name:General_Panel ; General panel
    circuit.2 = Type:CIRCUIT_STARTER#Connections:bus.4#Power:2500,3000,20#Name:Starter
    circuit.3 = Type:CIRCUIT_FUEL_PUMP:1#Connections:bus.8#Power:35,48,20#Name:Aux_BP
    circuit.4 = Type:CIRCUIT_STANDBY_VACUUM#Connections:bus.4#Power:5,10,20#Name:STBY_Vacuum ; stby vacuum
    circuit.5 = Type:CIRCUIT_FLAP_MOTOR:1#Connections:bus.6#Power:200,240,20#Name:Flaps_Motor ; Flaps motor
    circuit.6 = Type:CIRCUIT_FLAP_MOTOR:2#Connections:bus.6#Power:200,240,20#Name:Flaps_Motor ; Flaps motor
    circuit.7 = Type:CIRCUIT_PITOT_HEAT:1#Connections:bus.6#Power:30,40,20#Name:Pitot_Heat_L ; pitot_heat 40W
    circuit.8 = Type:CIRCUIT_PITOT_HEAT:2#Connections:bus.8#Power:30,40,20#Name:Pitot_Heat_R ; pitot_heat 40W
    circuit.9 = Type:CIRCUIT_LIGHT_NAV#Connections:bus.7#Power:10,15,20#Name:Nav_Lights ; nav 1 light 15W
    circuit.10 = Type:CIRCUIT_LIGHT_LANDING:1#Connections:bus.8#Power:75,90,20#Name:Landing_Light_L
    circuit.11 = Type:CIRCUIT_LIGHT_LANDING:2#Connections:bus.8#Power:75,90,20#Name:Landing_Light_R
    circuit.12 = Type:CIRCUIT_LIGHT_TAXI#Connections:bus.8#Power:45,60,20#Name:Taxi_Light ; taxi light 60W
    circuit.13 = Type:CIRCUIT_LIGHT_STROBE#Connections:bus.6#Power:20,25,20#Name:Strobe_Lights ; strobe light 25W
    circuit.14 = Type:CIRCUIT_LIGHT_PANEL:1#Connections:bus.7#Power:1,5,20#Name:Panel_Lights ; panel light 5W
    circuit.15 = Type:CIRCUIT_LIGHT_GLARESHIELD#Connections:bus.7#Power:10,15,20#Name:Flood_Lights
    circuit.16 = Type:CIRCUIT_LIGHT_WING#Connections:bus.7#Power:10,15,20#Name:Ice_Light ; wing ice light 15W
    circuit.17 = Type:CIRCUIT_LIGHT_LOGO#Connections:bus.8#Power:10,15,20#Name:Pulse_Light ; pulse lite system 15W
    circuit.18 = Type:CIRCUIT_LIGHT_CABIN:1#Connections:bus.16#Power:20,25,20#Name:Cabin_Light ; LED lights 5W x5
    circuit.19 = Type:CIRCUIT_LIGHT_PEDESTAL#Connections:bus.7#Power:1,5,20#Name:Pedestal_Light ; pedestal light 5W
    circuit.20 = Type:CIRCUIT_LIGHT_RECOGNITION#Connections:bus.7#Power:10,15,20#Name:Recognition_Lights
    circuit.21 = Type:CIRCUIT_XPNDR#Connections:bus.3#Power:20,25,20#Name:XPNDR ; Transponder 25W
    circuit.22 = Type:CIRCUIT_MARKER_BEACON#Connections:bus.4#Power:4,5,20#Name:Marker_Beacon ; marker beacon - located with GMA unit
    circuit.23 = Type:CIRCUIT_NAV:1#Connections:bus.3#Power:10,12,20#Name:NAV1 ; NAV GPS 1
    circuit.24 = Type:CIRCUIT_COM:1#Connections:bus.3#Power:4,5,20#Name:COM1 ; COM 1 5W
    circuit.25 = Type:CIRCUIT_NAV:2#Connections:bus.6#Power:10,12,20#Name:NAV2 ; NAV GPS 2
    circuit.26 = Type:CIRCUIT_COM:2#Connections:bus.6#Power:4,5,20#Name:COM2 ; COM 2 5W
    circuit.27 = Type:CIRCUIT_AUDIO#Connections:bus.4#Power:10,15,20#Name:Audio ; Audio 15W
    circuit.28 = Type:CIRCUIT_AUTOPILOT
    #Connections:bus.1# Power:10, 15, 10.0#
    Name:Auopilot ; Autopilot 15W
    circuit.29 = Type:CIRCUIT_DIRECTIONAL_GYRO#Connections:bus.4#Power:15,20,0#Name:Directional_Gyro_1 ; directional gyro
    circuit.30 = Type:CIRCUIT_DIRECTIONAL_GYRO#Connections:bus.6#Power:15,20,0#Name:Directional_Gyro_2 ; directional gyro
    circuit.31 = Type:CIRCUIT_PFD:1#Connections:bus.3#Power:60,80,20#Name:PFD_1
    circuit.32 = Type:CIRCUIT_PFD:2#Connections:bus.6#Power:60,80,20#Name:PFD_2
    circuit.33 = Type:CIRCUIT_MFD:1#Connections:bus.7#Power:60,80,20#Name:MFD
    circuit.34 = Type:CIRCUIT_PFD:3#Connections:bus.4#Power:40,50,20#Name:GTC_1
    circuit.35 = Type:CIRCUIT_PFD:4#Connections:bus.6#Power:40,50,20#Name:GTC_2
    circuit.36 = Type:CIRCUIT_XML:1#Connections:bus.4#Power:8,10,20#Name:Standby_Instruments
    circuit.37 = Type:CIRCUIT_GEAR_MOTOR#Connections:bus.7#Power:200,240,20#Name:Gear_Motor
    circuit.38 = Type:CIRCUIT_ADC_AHRS#Connections:bus.3#Power:4,5.5,20#Name:ADC1
    circuit.39 = Type:CIRCUIT_ADC_AHRS#Connections:bus.6#Power:4,5.5,20#Name:ADC2
    circuit.40 = Type:CIRCUIT_ADC_AHRS#Connections:bus.4#Power:5,6,20#Name:AHRS1 ; rest of power draw is from directional gyro circuit 1
    circuit.41 = Type:CIRCUIT_ADC_AHRS#Connections:bus.6#Power:5,6,20#Name:AHRS2 ; rest of power draw is from directional gyro circuit 2
    circuit.42 = Type:CIRCUIT_NAV:3#Connections:bus.8#Power:4,5,20#Name:DME
    circuit.43 = Type:CIRCUIT_ADF_DME#Connections:bus.8#Power:4,5,20#Name:ADF
    circuit.44 = Type:CIRCUIT_XML:2#Connections:bus.7#Power:3,3.5,20#Name:Weather_Radar
    circuit.45 = Type:CIRCUIT_XML:3#Connections:bus.7#Power:200,250,20#Name:TAS
    circuit.46 = Type:CIRCUIT_XML:4#Connections:bus.8#Power:10,14,20#Name:Radio_Alt
    circuit.47 = Type:CIRCUIT_XML:5#Connections:bus.3#Power:8,10,20#Name:IAU_1
    circuit.48 = Type:CIRCUIT_XML:6#Connections:bus.6#Power:8,10,20#Name:IAU_2
    circuit.49 = Type:CIRCUIT_PROP_DEICE#Connections:bus.7#Power:200,250,20#Name:Prop_DeIce
    circuit.50 = Type:CIRCUIT_LIGHT_CABIN:2#Connections:bus.16#Power:4,5,20#Name:Pilot_Overhead_Light ; LED light 5W
    circuit.51 = Type:CIRCUIT_LIGHT_CABIN:3#Connections:bus.16#Power:4,5,20#Name:Copilot_Overhead_Light ; LED light 5W
    circuit.52 = Type:CIRCUIT_LIGHT_CABIN:4#Connections:bus.18,bus.19#Power:8,10,20#Name:Cabin_Access_Lights ; LED lights 5W x2
    circuit.53 = Type:CIRCUIT_LIGHT_CABIN:5#Connections:bus.18#Power:4,5,20#Name:Baggage_Access_Light ; LED light 5W
    circuit.54 = Type:CIRCUIT_AVIONICS#Connections:bus.2#Power:0,0.0001,1#Name:Dummy_Avionics ; This is to keep the avionics circuit powered so things like the ADF radios still work properly. It also keeps the voltage on the batt bus from dropping to 0 when there is no other load.
    circuit.55 = Type:CIRCUIT_XML:7#Connections:bus.3#Power:0,0.0001,20#Name:Dummy_Avionics_Fan ; This is a dummy circuit to control the avionics fan sound effect
    circuit.56 = Type:CIRCUIT_XML:8#Connections:bus.7#Power:30,35,20#Name:Weather_Radar_Active_Scan
    procedure.1 = Context:None#SetCir:56,0 ; weather radar active scan circuit switch OFF

    12 months ago

    Awesome upload, I noticed that the autopilot doesn't appear to be working on the predator did something change?

    about 1 year ago

    Its awesome that we get a higher quality Reaper !

    But it would be awesome if we could get some more development on this. Especially on the Reaper since it still is and will be in service for a long time. Maybe fueltanks or SIGINT/ELINT pods. Or some newer MQ-9 variant with winglets. It has a lot of potential !

    about 1 year ago

    Please tell me this works for MSFS 2024?

    over 1 year ago

    works great in 2024 thx

    almost 2 years ago

    THE TRACTOR DOSENT APPEAR IN THE NORMAL MENU, AND THE AIRCRAFT SELECTION HAS IT BUT YOU CANT SELECT IT. edit: none are there i mean besides the deck tractor (still not selectable) .

    almost 2 years ago

    Does this already provide visible weapons on the Tornado purchased from the MSFS Marketplace (i.e. this package doesn't need to be updated to do so)?

    about 2 years ago

    I downloaded the pack.. I cant get any weapoins to show up for the f-35.... They dpnt even show on the SMS page... Any tricks or tips to get them to show? Thanks

    over 2 years ago

    May I know where I could get the Ticonderoga class cruiser with landable deck (shown in first screenshot).. is that part of this package or from somewhere else ?

    over 2 years ago

    thanks for this package!

    over 2 years ago

    Descargué el paquete para el F-14, una joya este avión con todos sus mods. Ahora a hacer una recreación de escena de la película El final de la cuenta atrás!

    over 2 years ago

    The external camera view of the deck tractor should be changed
    Too close
    Thank you!

    over 2 years ago

    Apologies for the poor quality of the package.

    over 2 years ago

    Thank you!

    over 2 years ago

    Nice job on this package, really enjoying it but only flew the Reaper right now, so some feedback ;)

    On the Reaper, when starting on the runway, it seems the fuel selector is not set to "all" as only fuel is drawn from the left main tank. This can be worked around by hitting alt+w on default keymapping which sets fuel selector 1 to "all".

    Maybe an additional var has to be added to the runway.flt to force the fuel selector to be set correctly.

    Besides that there are also two minor things I'd like to see improved:
    1. Camera & hud position on the Reaper would be better in front of or even inside the actual camera (maybe the mesh of the camera can be hidden using behaviors when in interior view? Just like with the visibility component used for pylons but for the cameras ("radar") node but always "false" in interior.xml). Even better would be an "HMD" like the one found on the default F/A-18E, maybe that could be adopted here.
    2. The reapers prop wobbles a bit when the fast moving mesh is displayed which obviously should not be the case ;)

    over 2 years ago

    My most humble apologies for the poor quality of the package.

    over 2 years ago

    The quality isn't bad - some things just could benefit from some touchups (so 4 stars out of 5 ;) )
    MSFS 2020MSFS 2024

    IndiaFoxtEcho Companion Package

    A collection of experimental and free add-ons for Microsoft Flight Simulator, the IndiaFoxtEcho Companion Package features various unique aircraft and enhancements. Included are a Driveable Deck Tractor, MQ-8B Fire Scout, RQ-9 Reaper, Generic Military HUD, and more. These add-ons are provided as-is, with no warranty, and are meant for entertainment purposes. Ensure your system meets the minimum hardware requirements before installation.

    Downloads5K
    Version1.0.1
    File Size520.40 MB
    Published2 years ago
    Updated2 years ago

    User Reviews

    4.7

    11 reviews

    5
    73%
    4
    27%
    3
    0%
    2
    0%
    1
    0%

    More Information

    Simulator
    MSFS2020
    CategoryAircraft
    Sub-CategoryDriveable Cars

    Version History

    MINOR UPDATE - fixed missing entry in Reaper sound configuration (sound should be aliased from the TBM930, although the turbine sound direction is incorrect... we'll fix that at a later date) - changed Fire Scout spawn condition, so that it now always spawns with engine on

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