
Description
Version 0-1-0
Includes both terminals, several lighting masts, and service vehicles on the apron side. Both approaches are working on ILS 10/28, both near drives and DME beacon. All other infrastructure is in default. The scenario, among other things, uses standard models from the basic simulator package.
Version 0-2-0
The archive is supplemented by former hotel buildings, parking lots, and a road network with markings leading to the airport. Self-propelled ladders SPT-154 are installed on the side of the apron. The rest of the infrastructure is in default.
Version 0-3-0
The patch includes all models of the airfield radio station (surveillance radar, of course, spins), RP (airfield) vehicles and escort vehicles on the VAZ-2131. The rest of the infrastructure is in default.
Version 0-4-0
New runway, service station close to the real one, signal boards for taxiing, "afkad" for taxiing. Real apron markings. Equipment on the platform. Vehicles on the Zil-130 chassis. Changes in the park opposite the terminal. Minor corrections to inaccuracies in coverage polygons. The remaining infrastructure is in default.
Version 0-4-1
The canopy between the new terminal buildings and the administrative one. Fence at the entrance to the airport, communication mast. Gas-32021 at the entrance to the administrative building. Ground power source in the taxiway area (not working in real life for a long time)
Version 0-5-0
Buildings along the platform, including the ATB building and the weather service post. Four warehouses in the area of parking lots 15-18. New lighting masts, night lighting adjustments. Buses Paz-672. Fire trucks on the Maz-5309 and Maz-7310 chassis. A tanker on a Maz-6303 chassis leaving the platform. When painting the B-727, we used parts from the TDS team (look for it on FlightSim.com, Free)
Version 0-6-0
Motor depot facilities and a lot of special airfield transport at two sites. The fencing of the airport territory has been redone (according to satellite as of 09.2020). Correction of lighting and illumination of the boundaries of the turning area at the end 10.
Version 0-7-0
Airport fuel and lubricant service for 2020. The main terminal bug on the right side has been removed (texturing has been restored). The corrected territory of the motor depot, supplemented with vehicles. Correction of lighting along taxiways B and C, small illumination of exits from the runway to these taxiways (four lights each) according to the markings. Statics An-
24 "Gomelavia" (adjusted model from the Ru scenery package - source author S. Bunevich; PC-based coloring - author Kazachok (special thanks), with minor additions).
Version 0-7-1
Replacement of taxiway illumination with indicators of the beginning of the runway boundary in beacon mode (for all three taxiways). Illumination of the boiler room pipe and RTS mast with signal lights (red)
Version 0-8-0
Editing (thanks to the help provided by moter) of the right wing of the terminal building (from the end). Clearing snow from the blind area and sidewalks near the passenger terminal and administration building. Ladder ladders from LAS-1. Rotary auger snow blowers ZIL-157-D470 at the car depot site. VOR beacon (113.1) at the present location.
Version 0-9-0
Tile painting (again thanks to the help provided by "moter") at the airport terminals. The weather site has moved to a new physical location, the sidewalks are in the place of its old location. Missing signs on the airport entrance road. Vintage equipment on the Zil-130 chassis and new tankers on the Volvo chassis.
Version 1-0-0
Editing the VOR/DME beacon location. MZ-66 (new cabin geometry) oil tankers on the platform. The boiler room pipe started working (smoke appeared). The Orthodox Church in the village of Lopatino (1.5 km from end 10 to the northwest), illuminated at night.
Version 1-2-0
Editing of terminal textures, including night and glazing grilles; geometry of the terminal itself from the apron side (right). The control tower can now be inspected. Flag at the entrance to the administrative building, clock on the left side of the terminal from the side of the station square. Signs ('arrival', smoking areas), a new pair of road signs in the car park opposite the terminal. Correction of the territory.
Smoke effects (library) from Photosbykev (more details (and you can also take the archive) at flyawaysimulation.com/downloads/files/24887/msfs-pbk-effects-scenery-library) - "pbk-effects-v-4.0".
Installation
Standard - unpack the archive and install it into the community folder, as well as the library "pbk-effects-v-4.0"
Aeronautical information - https://www.ban.by/ru/sbornik-aip
IMPORTANT! Scenario color palette adapted to Bing maps of the simulator
FOR NON-COMMERCIAL USE ONLY
When including models from vmp12147 in your script and uploading your scene to the public (including adapting objects for other simulators), permission and a link to the resource (vc.com/vmp12147) of the author are MANDATORY
Construction details and "night" versions
vc/vmp12147
or
t.me/vmp11987
UMGG - Gomel Airport
UMGG - Gomel Airport is an evolving add-on featuring detailed improvements and additions to the airport, including terminals, lighting, service vehicles, and infrastructure updates. With each version comes enhancements like new buildings, roads, radio station models, and realistic airport elements such as runway signals, apron markings, and special airfield transport vehicles. Explore the evolving scenery and immerse yourself in a more authentic flight experience at UMGG - Gomel Airport.
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