
Description
The center of gravity was moved forward and the characteristics of the rudder were adjusted so that the linked youtube video could be reflected.
This mod allows the tail wheel to be lifted into the air at about 50~60 mph during takeoff, and this will also keep the tail wheel airborne even at 60 mph or below during landing, avoiding the buffeting effect caused by stall AoA.
So you can land in the same way as shown in the video.
(You can keep the tail wheel in the air by pushing the stick until the speed drops below 60 mph to avoid buffeting effect.)
https://youtu.be/kpxyyLQ7u7g?t=1043
Installation:
Make a backup of original files and overwrite attached files.
...\Community\milviz-corsair\SimObjects\Airplanes\Milviz_FG1D
flight_model.cfg
Note :
* You can not use this modified files due to the DRM, if you purchased this aircraft from Microsoft store.
* Just before coming to a complete stop, use the brakes carefully to avoid overturning and damage to the propeller.
Thanks Milviz for a great product. I just made a small modification so that the users of your product can enjoy your Corsair.
v1.4: Modified to support Corsair v1.3.0 230612 SP2.
v1.5: Adjusted the torque value on roll to make a balance with trim settings.
Comments(42)
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Log Inalmost 3 years ago
i flew probably all your mods for corsair, versions i mean, and i think, i still think, cg can stay on default... booth 1.2 and 1.3 version after landing 2 points can take horizon till 60knts with full flaps and idle gas. so with some prop help i sure it can do that at 40 or 30 flaps too... with your mod i can take tail up after landing at 40kts... so i think you have to check sensitivity probably reactivity settings, and joystick reaction... so as you said for it's works good it have to take 60knts tail up on landing, but she do that without modifications...
p.s. i test the bird with 50(only full reserve tank) or less fuel
thank you
bug and minuses now in mv 1.3version is don't working tail hook, that they said it's working even if change 0.25 to 1 in hook settings... and for xbox users they kills torque and p-factor... i guess for balance it to the 6&6&1 trimmers she need some p-factor and torque correction not only torque and probably washing, but i don't sure this model works with it i even don't sure she have prop washing modeling... for now official v1.3 version really strange, and your 1.5 much better. but 1.2 from milviz was better... just needed some cosmetic stuff, they did in 1.3 with left wing lamp, and some changing prop animation, but i think they can do better:) in any way they and you do really cool job
almost 3 years ago
I adjusted the CG of this flight model to lift the tail wheel at about 35~40 knots with manifold pressure 40~45 without pushing the control stick forward during its takeoff based on the document by a real pilot.
And during the landing with 30 degree flaps, the Pilot does not push so hard to lift the tail wheel. You can check it in the linked YouTube clip. So, I adjusted the flight model so that the tail wheel maintains airborne at 60 knots while gently pushing the stick.
You can revert the CG. by using its original values if you want. :)
Regarding other bugs related to tail hook and cylinders temperatures, I don't think I can fix the problem.
Thank you.
almost 3 years ago
Very good update of your mod, thanks!
almost 3 years ago
would be interesting to know what the change, because 1.3 become too easy... could you make effect's similar that we got in bf109g6:)?
almost 3 years ago
Thank you for your feedback.
All my modifications in v1.4 can be found on the line following the original line marked with a ";".
If this flight model feels easy to you, just change the pitch_stability and yaw_stability values back to their original values.
almost 3 years ago
thank you
about 3 years ago
Can this be used with the new beta of Corsair?
about 3 years ago
I am not in the beta program, so I'm not sure. Thank you for the information. I didn't know the beta program was ongoing."
about 3 years ago
Not the msfs beta, the beta new Service Pack corsair came out.)
about 3 years ago
Yes, the beta for Corsair. But, I have not received the mail for beta yet. Maybe I need to contact Milviz. Thank you.
EDIT: I have downloaded the beta and will review the file. Thank you for your information regarding the beta.
almost 3 years ago
Thank You.
about 3 years ago
I didn't read the fine print. I placed the folder containing the two config files in community. Probably doing nothing. I should save my Corsair cfg files and then overwrite the originals with yours, correct?
about 3 years ago
Yes right.
I recommend you to make a backup before you overwrite the original files.
Modified flight_model file for MIlviz FG-1D Corsair
This mod allows the tail wheel to be lifted into the air at about 50~60 mph during takeoff, and this will also keep the tail wheel airborne even at 60 mph or below during landing, avoiding the buffeting effect caused by stall AoA. (You can keep the tail wheel in the air by pushing the stick until the speed drops below 60 mph to avoid buffeting effect.)
User Reviews
7 reviews
More Information
Version History
Adjusted the torque value on roll to make a balance with trim settings.
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almost 3 years ago
and would be cool if they or you do something with cylinders temperatures, it was strange in 1.2(too cold at speed) and still strange in 1.3(jump immediately to 240 after engine start + too cold at speed)