
Description
This is an improvement for the default Brussels National EBBR airport. For those using programmes such as AIG manager, you will notice many default airports have really poor AI traffic, mostly due to poor afcad design. A huge thanks to the AIG team for their great product and also to Jon over at scruffyduck who runs a great prgramme called ADE which i use for my projects.
- Assigned parking codes to terminal; this includes the seperation of schengen and non shengen flights.
- Added taxiway lighting for areas that did not have it.
- Added cargo parking for freighters at the cargo terminal.
Please note due to an issue with MSFS SDK, parking radisuses allow some extra distance on the parking spot (for what i am not sure) and so apron areas with very tight parking spots such as here at Brussels, some spaces 'overlap' each other which in effect causes one of those two stands overlapping to be null and void, and so won't be used by AI if the other space is occupied. Busy periods will see a lot of overflow parking used.
Credit;
Comments(4)
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Log Inover 4 years ago
Any scenery designer will be aware of parking codes, i'd be amazed if any were not. However for some reason many payware scenery developers totally ignore the afcad which sucks.
over 4 years ago
Thank you sir! Very Nice. Would you do CYYZ?
over 4 years ago
Potentially yes.
Brussels EBBR default airport UPGRADE
Enhance the default Brussels National EBBR airport with this upgrade, featuring assigned parking codes, taxiway lighting, and cargo parking for freighters. Improve AI traffic flow and realism in your sim experience. Special thanks to the AIG team and Jon from Scruffyduck for their contributions to this project.
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over 4 years ago
Thank you sir, this is excellent work. I was particularly interested in how you were able to assign parking codes - is there a guide for that that I can point other scenery makers to? Or is it something that any scenery maker should know what I'm talking about if I suggest that it be added to their airports?