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    GateStaticInjector for VATSIM - Image 1

    Description

    You know the feeling. A full VATSIM flight, a busy frequency, a solid arrival, and then the airport appears almost deserted. Empty gates, empty ramps, empty stands. The flight felt alive. The ground does not.

    GateStaticInjector fixes that. GSI fills unused stands with realistic cold-and-dark static aircraft, giving your airports the ambient density you would expect from a real-world hub. No moving traffic, no schedules, no AI departures, just parked liners where they belong. And when a VATSIM pilot needs a stand, GSI clears it automatically by detection. Live traffic always comes first.


    ▸ HOW IT WORKS

    Load into MSFS, connect to VATSIM, press START. GSI detects your airport, builds its parking plan, and begins injecting statics progressively. Give it a few minutes; aircraft may shift or reappear while MSFS finalizes assignments. Wait until the app confirms spawning is complete before judging the result. After that, GSI runs quietly in the background: active near your departure and arrival airports, minimal during cruise. When done, press STOP so GSI can clean up before closing.

    GSI uses your locally installed FSLTL Traffic Base as its model source. FSLTL is required and treated as read-only nothing in your Community folder is touched.


    ▸ HOW GSI PLACES AIRCRAFT

    GSI reads the parking data embedded in the airport scenery by its developer, stand positions, sizes, headings, and the most important : airline codes and works within it. Forcing aircraft onto hardcoded coordinates would bypass native MSFS gate behavior and break jetway attachment, so keeping the simulator responsible for the final assignment is the only viable approach, now and going forward.

    In practice, placement quality reflects scenery quality. A well-built airport with accurate stand data and realistic airline assignments will produce a coherent, believable apron. An airport where the developer left stand data incomplete, generic, or unassigned will naturally look that way too. GSI can mostly works well with what the scenery provides.

    One known visual side effect: on arrival, jetways on nearby statics may appear detached. MSFS does not maintain jetway attachment for aircraft spawned outside the player's immediate proximity. This is a simulator limitation, not a GSI one, and does not affect your own gate or GSX handling. But we'll continue working to find a solution.


    ▸ GSX & SIMBRIEF INTEGRATION

    With a SimBrief flight loaded through GSX, GSI detects your destination early and begins populating the arrival airport before you get there. GSX gate selection also protects your stand, if a static is parked there, GSI removes it and keeps it clear. GSI does not control GSX services, pushback, or jetways. It only reads the flight and gate context it needs.

    Requires the MobiFlight Event Module in your Community folder.


    ▸ REQUIREMENTS & INSTALLATION

    GSI is a standalone external app — do not place it inside the Community folder. Extract the zip into a dedicated folder, configure your paths, then launch GSI.


    ▸ PUBLIC BETA

    GateStaticInjector has been in active development for several weeks and this first public release represents a stable, functional foundation, but not the finished vision. The core experience is ready to fly, and we know exactly where we want to take it next.

    Planned for upcoming versions: dedicated airport profiles sharable by community for more accurate and faithful stand assignments, cargo and private jet support, and a more refined planning system, better control over airline mix, fleet concentration, spawn count relative to airport size, how GSI weighs which aircraft belong at which airport and more !
    On the technical side, we are actively testing different ways to inject aircraft into the simulator, working to find the approach that gives us the most control over placement without fighting how MSFS is designed to work. It is an ongoing process, and we are not cutting corners to get there faster.

    We are fully aware of the current limitations and none of that is lost on us. If you have experience with MSFS internals or injection methods and want to share insight, we are genuinely open to it.

    If you fly with GSI and something looks off after the full injection cycle has completed, drop the airport ICAO, the scenery you are using, and what the final state looked like. That is the kind of feedback that actually moves things forward.

    Enjoy :)

    César.

    Join the discord !
    https://discord.gg/Ps5KcC2u8

    Comments(122)

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    C
    CesarG_Author

    about 1 month ago

    Here’s a quick look at what’s planned for the next version 0.2 :

    The next update will focus on making parked aircraft feel more realistic and natural at each airport.

    The aircraft mix will be improved so major hub airlines remain strongly represented, while secondary and foreign airlines should appear with better variety. The goal is to avoid airports feeling too repetitive, while still keeping a realistic balance.

    A new density system is also planned, allowing users to choose how busy they want each airport to feel, while keeping the result realistic and balanced.

    We are also working on:
    - Minimize to tray support
    - Better variation between airport types, time of day, and traffic patterns
    - More realistic aircraft type distribution for each airline
    - Investigating whether static aircraft can be spawned with sound

    In future we'll implement cargo and private jet, for the airport types who requires it, and study about ivao mtl/aig compatibilty, but this is not our priority.
    K

    about 8 hours ago

    It would be nice if you could make it work offline too.
    u

    2 days ago

    Reading through the features makes this quite compelling. Regarding stand protection, is there a way to empty a stand after you land based on what a VATSIM controller assigns you verbally such as selecting the gate in a menu(and you don't have GSX)? Or is that a future planned future?
    Z

    2 days ago

    Hi mate. Thanks for this mod. Seems to work really well and I was able to point to my AIG folder and it worked seamlessly. Only thing missing for me is a way to cap the amount of aircraft generated in order to manage FPS at some airports. Miami as you can imagine was a real struggle on an average machine until I manually disabled some gates. Had I been able to cap all airports worldwide at 40 or 50 I wouldn't need to change anything else. Looking forward to the next versions.
    C
    CesarG_Author

    2 days ago

    Hi guys,

    I'm back working on GSI, and the next update is planned for early July. It will bring some major improvements and make the app even more intuitive and user-friendly.

    After a lot of testing and consideration, I've decided to step away from the jetways feature for now. Unfortunately, FS24 does not currently provide the level of stability required to deliver a consistent experience. Between jetways disappearing at a distance and the difficulty of achieving realistic alignment with parked aircraft, the results simply aren't reliable enough.

    This wasn't an easy decision, and I know it will disappoint many users, myself included. However, rather than continuing to invest time into a feature that depends on simulator limitations, I'm focusing on solutions that offer greater reliability, better customization, and improved performance.

    One of the biggest additions in the upcoming update will be a completely redesigned airport profile system. This new system will allow much more precise aircraft placement, extensive customization options, and a stronger foundation for future community-driven content.

    While I would have loved to keep pushing the jetway feature further, the current limitations of FS24 make it difficult to achieve the level of consistency and realism I want for GSI. I'd rather focus on building a system that gives users more control and delivers predictable results every time.

    I think many of you will appreciate the direction once the update is released.
    C
    CesarG_Author

    2 days ago

    And of course, all other features mentionned in the previous dev update
    S

    3 days ago

    Hi, just got this mod working for the first time! great and makes airport feel more alive. However, i noticed on arrival into Gatwick, and i'm sure its the same elsewhere, the aircraft are parked at the wrong terminal. For example at Gatwick, British Airways only park at south terminal, but i noticed some of them parked at the North Terminal. Can this be updated so relevant airlines are parking at their real life terminals? EG no one except BA/Iberia at terminal 5 at Heathrow?
    C
    CesarG_Author

    2 days ago

    Hi mate, futur update will come soon early july and everything is re think to have this approach about where the plane goes, because currently it's msfs who "decide" where the planes goes, due to the stand codes created by devs.
    d

    5 days ago

    Excellent, I've been looking for something like this for quite a while! Very well done. Thank you very much.
    One thing though to investigate, I've loaded a flight out of KBOS at the B stands, but the program kept identifying the airport as "MA87" which is "CAPE AIR SEAPLANES ON BOSTON HARBOR" that stays realy close to KBOS, maybe add a functionalty to override the departure airport in such cases.
    C
    CesarG_Author

    2 days ago

    Will investigate yes clearly !
    L

    5 days ago

    Would it work for 2020 even though it says 2024 only?
    B

    12 days ago

    can we also get one for msfs 2020?
    B

    13 days ago

    Nice job, most of us still using MSFS2020, especially for VR. It would be amazing to have this cool project also for MSFS2020.
    C
    CesarG_Author

    18 days ago

    Hi guys, I would to give you some infos, I can not guarantee that the V0.2 will be pushed during June due to several network issues at home, don’t forget that 0.2 is a huge code refactoring and that the future updates won’t take that long..
    G

    22 days ago

    Hey, I was just wondering if you had plans to make it work for MSFS2020 or mabye if there is a way I could just attempt to get it to work on 2020? I really want to download this addon but my only problem is I am having issues making the switch with the Fenix a320 from msfs 2020 to msfs 2024. If not, i'm hoping to make the switch soon and when I do, I'll make sure this is the first product I download.
    C
    CesarG_Author

    20 days ago

    don't have any problem with fenix on 24, for the moment and further no plans for 2020
    J

    25 days ago

    Will it come to MSFS2020?
    D

    25 days ago

    Any chance of an IVAO compatible version in the future? Looks like a great add-on I'd love to get my hands on!
    A

    27 days ago

    waiting for the next version to download :)
    MSFS 2020MSFS 2024

    GateStaticInjector for VATSIM

    GateStaticInjector adds realistic static aircraft to empty gates at airports when flying on VATSIM in Microsoft Flight Simulator. It uses FSLTL models and airport scenery data to populate stands with cold-and-dark aircraft, increasing visual density without simulating movement or live AI traffic. The tool automatically removes static planes if a real VATSIM user requires a gate, ensuring seamless multiplayer integration. Integration with GSX and SimBrief allows for early gate preparation at destination airports and coordinated stand assignment.

    Downloads2K
    Version0.1
    File Size105.3 MB
    Published1 month ago
    Updated1 month ago

    User Reviews

    4.8

    27 reviews

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    More Information

    Simulator
    MSFS2024
    CategoryUtilities
    Sub-CategoryApplications

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