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    Freeware: Jayshrike brings Moving Aircraft Carrier to Flight Simulator

    Freeware: Jayshrike brings Moving Aircraft Carrier to Flight Simulator

    F

    Flightsim.to

    Author

    June 28, 2022
    Featured

    Aircraft carriers are nothing new to the simulator. But moving aircraft carriers to land on and take off from are new and were quite limited by the state of the game's SDK until recently. Whereas Asobo already promised to look into this, Jayshrike's newly released add-on now allows you to approach carriers with instructions from the LSO, land with the help of the arresting cables and take off with the onboard catapults already today.

    Locations
    • Florida Keys (Southern tip of Florida). Heading: 245
    • Gulf of California (Mexican west coast). Heading: 135
    • Gulf of Mexico (Open Sea). Heading: 090
    • Long Island (New York). Heading: 080
    • Oregon. Heading: 350
    • San Francisco. Heading: 190
    • South Carolina. Heading: 060

    Starting a flight

    Download 'Moving Aircraft Carrier with LSO, Arresting Cables, and Catapults' from Flightsim.to for free and install it in your Community folder. First, on the world map, search for 'Carrier'. You will see a list of the locations. Select one and click Set as Departure. You'll spawn in near the carrier. You can descend and lineup to land at the carrier or teleport to the carrier deck. To easily find the carrier, use Smart Camera. For this you can bind a control to 'Toggle Smart Camera'.

    Functions

    Landing Signal Officer (LSO)

    When approaching the carrier, an LSO will give instructions for a safe approach to the carrier. For more information, you can look at the carrier landing challenge in the Top Gun pack.

    Arresting cables

    The F/A 18E Super Hornet has a hook to catch cables on the deck of the carrier. When caught, the plane will be decelerated and brought to a stop very quickly. To extend the hook, push down the right lever in the cockpit, or bind 'Toggle Tail Hook Handle' in your control settings (standard is CTRL + H). When the plane has come to a stop on the carrier, the cable will detach itself. You can now retract the hook again.

    Taxiing on deck

    With the F/A 18E Super Hornet, you may have to unlock nosewheel steering after landing. bind 'Set Nose Wheel Steering To Limit' in your control settings or press the appropriate button on the left of the center stick.

    Catapult

    The catapult can be activated anywhere, but for maximum realism, taxi to one of the active catapults, align the aircraft, and come to a stop at the beginning of the catapult. To activate the catapult, bind a control to 'Toggle Launch Bar Switch' and press it (don't use the switch in the cockpit). Now set the parking brake. This will simulate the holdback bar that holds the aircraft in place before launch. Now perform pre-flight checks (flight controls free, flaps, nosewheel steering), then increase the throttle to MIL or afterburner. To launch, release the parking brake. The plane will now be accelerated to 150 knots. You can deactivate the catapult at any point by pressing the 'Toggle Launch Bar Switch' binding again.

    Start from carrier (experimental)

    You can't spawn directly on a moving carrier (yet), so you'll have to use a workaround. First, start a flight close to the carrier. Then bind a control to 'Change Aircraft' and press it. Now the plane should teleport to the carrier deck. If it doesn't work correctly the first time, press it again. Now you will be parked at the deck of the carrier. Follow the checklists to start the aircraft.

    First flight checklist

    • Have the Top Gun update installed, as well as this addon.
    • Under Assistance Options > POI, turn off Landmark Markers.
    • Under Control Options, bind the controls:
    • Toggle Launch Bar Switch (For the catapult)
    • Change Aircraft (For spawning at the carrier)
    • Set Nose Wheel Steering To Limit (To unlock steering on the carrier deck)

    Comments

    W

    almost 4 years ago

    whats different on this than the pbk carrier ?outside of it moving
    v

    almost 4 years ago

    Then now let's have rolling deck and not just the carrier moving forward ;)
    S

    almost 4 years ago

    This is pretty awesome! Thank you! Is there any way to get rid of the POI marker? I have all POI markers turned off, but one still shows on the carrier and it ruins screenshots. no offense.
    s

    almost 4 years ago

    Pbk is better because it has the crew with it this don't
    J

    almost 4 years ago

    Same here ... would be great to get rid of it. At any rate ... great add-on and again something that the community has to handle that should have been available by default with the Top Gun DLC.
    A

    almost 4 years ago

    Amazing stuff. I made a 'short' video of it... https://youtu.be/MqIdL_dMwGo
    j

    almost 4 years ago

    could not get the carrier to appear on destination.Under content manager I get an exclamation mark (!) beside the mod??
    h

    almost 4 years ago

    Reply Share

    almost 4 years ago

    Is it possible to Stop the carrier so we can make clips with the free cam ?BTW it's absolutely fantastic i oove the mod !! TY very much
    d

    almost 4 years ago

    Quite an enjoyment! Would you please either remove or fix the POI because the 2 circles really hinder my aim for the ball during lineup for landing. Thank you

    almost 4 years ago

    Does it work also with other aircraft without the rear hook ? I tried with F22 but it bounces over the deck and seems not to stop

    over 3 years ago

    After Last FMS update (2022 Sep. 21) I noticed that the stopping time/space has increased a lot, not sufficient to correctly stop before end of carrier. Did you notice the same effect ?

    over 3 years ago

    How do I teleport to the carrier without it saying I damaged my landing gear???
    P

    over 3 years ago

    Hey, I installed as told and the carriers are not showing up anywhere.

    over 1 year ago

    same