The OV-10 Bronco is a twin engine, twin tail boom multi purpose airplane developed in 1968. It was developed for reconnaissance, forward air control and light transport missions. It is a single pilot airplane but has a second seat for an observer or instructor behind the pilot. The plane has a cargo-bay that can be used to drop paratroopers. The Bronco was liked because of its ability to fly low and slow.
Dimensions:
Wingspan 40.0ft (12.2m)
Length 39.7ft (12.1m)
Height 15.1ft (4.6m)
Engine
The bronco is equipped with two turboprops producing around 715 hp each. They share one fire extinguishing bottle.
Propellers
Each engine drives a tree blade, constant speed, counter-rotating propeller. Pitch and reverse thrust can be adjusted using the power levers.
Performance
The Bronco is known to be a little underpowered, especially in warm weather and with high takeoff weights.
Known issues
- Power/Condition Lever logic. High on my to do list.
- White registration decals. Removed decal for now.
- Sound (all aspects).
- No ice visible in icing conditions. Manual advises strongly not to fly in icing conditions.
- No side view propeller blades.
- No tacan yet.
- Not all frequency dails work (of non supported frequencies like HF) I will make them rotatable.
- Ugly shoulder harnas textures (among others).
- Non functional cargo bay. nqf
- Fast taxi speed (is realistic but the normal mitigating action is not working). nqf
- No spinning spinner
- Not able to crash? I have looked into this but can not find the solution for now.
Tips and tricks
- Checklist working (please support feedback). Nice to get to know the Bronco better.
- Moved the tips and tricks to the manual.
I would like to thank the following:
- You all for the possitive comments and feedback !
This mod is exclusively distributed for free.
You don't have right to redistribute this mod.
4 days ago
chiefcv67
6 days ago
Schutz
8 days ago
Ginete
Once I was able to figure out how to map the reverse throttle to my HOTAS and to use it to land, I found that this plane can stop on quite a short distance.
I only wish the vertical trim control wasn't inversed.
9 days ago
8 days ago
ariebaba
CptNautilus
11 days ago
9 days ago
ariebaba
CptNautilus
14 days ago
13 days ago
ariebaba
MojaveHigh
Either it's become more stable in the latest version or I'm getting progressively better at flying it (or both).
A few additional observations:
-- RPM gauges are missing inner 0-9 digit mini-tach display located at 12 o'clock position within the indicator face. For an example picture refer to https://www.ebay.com/itm/310390359871 (though I don't know if you're able to replicate a gauge within a gauge? ... and have them sync'd?). On the takeoff roll in the sim, RPM's at military power experience a transient max at 120%, ... well above 103% limits, which I suspect would require an engine inspection (and a maintenance visit to the turnup area to properly "trim" the engines).
-- as I believe someone else commented early on, advancing the condition lever(s) to TO/Land (both on the ground and in flight) should raise RPM's to 94% - 96%.
-- Nice job on the smoke gen. In reality this is a momentary contact switch (bad item to forget was on when someone is looking to locate & shoot you, plus only about 4 minutes reserve of fog oil available), however I lean towards the argument to leave as it's configured now in the sim: we have a de facto unlimited fog oil supply & it would be very difficult to hold a momentary contact switch actuated while actively flying in the sim. The sim has smoke gen control settings ("toggle", etc.) but they don't seem active here. I've a pinky button on my throttle just dying to toggle the smoke gen switch. 😊
-- In the real world, the #2 inverter is operational only when either external power or a generator is online. Selecting #2 inverter under those conditions will pick up the loads normally delegated to the #1 inverter. Since we don't use external power, selecting #2 inverter with both generators offline should drop those AC buses.
-- The batteries, fully charged provide 24 vdc ... which is what the voltmeter should indicate on battery, with no generators online. Once either generator comes online, bus voltage rises to 28 vdc.
-- Interesting, inventive, if somewhat unique implementation of "press-to-test" 😊.
-- There exists a speed sensing switch (universally known as the "50% switch") on each engine which after the engine start sequence is initiated, at 10% starts firing the ignitors & at 50% ends the start sequence, switching the starter/generators from starter to generator mode. The "START IGN ON" light shouldn't extinguish before 50% RPM (it currently goes off around 30%).
-- Again in the real world, shutting down either engine using the emergency fuel shutoff switch(es) has a slight delay (c. 15 seconds? ... could be a bit longer, I never timed it) in relation to shutting down the engine with condition levers. The condition levers shut off the fuel immediately on the engine itself while the switches close fuel shutoff valve(s) located above the engine in the wing, and the engine continues to run until the fuel in the fuel line between the shutoff valve & the engine fuel control is expended.
-- Real world: you would never start both engines at the same time on the ground. Don't have the schematics to prove it, but I suspect the start relays wouldn't allow this. In any case 2 simultaneous aborted hot starts (rapid EGT rise > 815°C) are guaranteed. This is why startup procedures would normally be: start 1st engine, bring the generator online, wait for the amp draw to drop to below 75 amps, start 2nd engine. (Having said that, actually I kind of like that both engines in the sim will start together, my personal cold & dark sim quick start: (unfeather props, if necessary, condition levers: "Normal Flight") flip start switches, flip generator switches, turn on battery & inverter & both engines together start themselves .)
-- I would like to assign the condition levers to an axis to increase/decrease across their entire range. At the moment this only works to shift back & forth from "Normal Flight" to "TO/Land" using the control increase/decrease Propeller bindings (not the condition lever bindings?). Of course, active across the full range, without care it would be easy to inadvertently shut down both engines in flight. :0 Just my observation, know you have your own plans for the power & condition levers.
-- Stores & armament switches are normally located left & right on top of the pilots glareshield, with a "map storage case" between them and are totally omitted in your model. Perhaps you might consider including those in your "MIL" version. https://1drv.ms/i/s!An-O8T7hb6Q-g3greu8RUldgRKOU?e=UFMPaW
-- The flood lights should have 2 more lamp installations in the front cockpit, flush mounted to shine through rectangular holes in the glareshield just left/right of the respective TOR/TIT warning lights. These provide generalized downward illumination across the instrument panel. https://1drv.ms/i/s!An-O8T7hb6Q-g3frJVAwAAteNYhs?e=HlicHh
-- There is a somewhat unreal long delay between when an engine start switch is initiated and when the respective engine/prop starts to motor. In reality it would start to turn almost immediately after flipping the switch.
Continue to be extremely impressed with your work, attention to detail, & the resulting airplane. "Sitting" in your cockpit gives me flashbacks to sitting in the actual airplane, your rendition is that good. Outstanding effort, Sir. As the Navy would say: Bravo Zulu!
14 days ago
13 days ago
ariebaba
daviswj
14 days ago
Lt.Col.Grey
15 days ago
15 days ago
ariebaba
kanewilliams
16 days ago
armageddon51
16 days ago
SDH77
16 days ago
Airmapper
16 days ago
Arkaboer
You told me to remind you as i have already asked about this😁
16 days ago
16 days ago
ariebaba
EllinasFlight
16 days ago
GApilot99