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Vienna Landmark Pack - v1.9

Current Version 1.9 by Troglodytus
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Version 1.9
Initial Release September 18, 2020
Last Updated October 16, 2020
File Size 1.94 GB
Downloads 9,852
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#Real-Life #Megapack #Experimental #4K Original #Photogrammetry Austria Exclusive

Vienna City Landmark Pack - v1.9

Vienna calling!

This is my updated rendition of Austria's capital city. As bing map data is not sufficient enough across Austria, the ingame version of Vienna does not give a good representation of this wonderful european city.
Hopefully my scenery pack provides for a better experience landing and taking of at LOWW (Vienna International Airport).


Features

This scenery pack contains many landmarks and well known buildings from Vienna, Austria.
Currently there are more than 50 landmarks in the pack, featuring:


* St. Stephen's Cathedral
* Schloss Schönbrunn
* UNO City
* Buildings along the "Ring"
* Vienna Riesenrad
* DC Tower
* Donauturm
* Ernst Happel Stadium
and many more... (For full list, click here!)

 

Issues

As I am a beginner at working with both, Blender and Microsoft's SDK, there are some problems regarding this pack. Please don't be harsh as I will try fixing it, however, feel free to comment on any issues or glitches you might find down in the comments!

Ongoing issues:

* 3D models optimized in last update, but still room for improvement (app. 5 fps decrease!)
* No night lighting on models

 

Development

Bucket list on what I am currently working:
* Night lights
* Further 3D Model improvements

3D Models I already have, which are waiting to be put into the game:
* A lower res model of the whole inner town
* Karl Marx Hof

Planned:
* Kraftwerk Freudenau
* WU
* Seestadt
* Bridges over Danube
* Habsburgerwarte on Hermannskogel
* Wiener Pforte
* Silo at at the Danube River

How to install?

As per usual just unzip the download with WinRAR or a similar software and copy it into your Community-folder. If you struggle with this, please refer to one of the many great tutorials out there.

 

Please enjoy and stay tuned for updates on this pack!
 changes v1.8:

  * Performance Improvements: Changed LODs to refine them. There should be less impact         on  your GPU, if you are farther away and can see multiple landmarks at once.
* Added models: Pyramide Voesendorf, Pfarrkirche Donaustadt, Sternwarte Türkenschanze.

I truly apologize for the multitude of updates. This will be the last one for some time however. Next step is to figure out proper night lighting of all models and to refine all models in Vienna's center. This will take quite some time.

v1.7 changes:

   * Added POIs: Point of Interest markers for all important Landmarks. You can switch them on/off in the game's menu.
  * Added a better version of Vienna Riesenrad
  * Added some wildlife in and around Vienna.
  * Improved fps performance slightly. Still work in progress!

v1.6 changes:

   * Improved performance slightly above inner city limits further. 

    Added more buildings:
  * Stadtbahn / Metro Stations along U6
  * Volkstheater
  * Justizpalast
  * Rossauer Kaserne
  * Transmission Tower on Exelber
  * A few more Trams - Can you spot them?

v1.5 changes:

   * Improved performance slightly above inner city limits. Models have a lower tri count now. Still not optimal.
    Added more buildings:
    * Church on Leopoldsberg
    * TU Vienna - Chemical Faculty
    * Missing buildings of Arsenal
    * A few buildings of Vienna Expo
    * Several Vienna Trams - Can you spot them?

v1.4 changes:

  • Added night lights! These is the first iteration of external lights (flood lights and ambient night lights). Emittive lights (windows etc.) still need to be done! However, the landmarks are not completely dark anymore. VFR now possible during night!
  • Added more buildings:
    * Arenbergpark Flak Towers
    * Powerplant Donaustadt
    * Arsenal
    * St. Othmar Church (The generic building was really tall and ugly!)
    * Several Vienna Trams - Can you spot them?

 

For a full list of buildings contained in the pack, please read the description!

 

v1.3 changes:

  • Complete refix of texture color balance. Many thanks to Archer374 for your outstanding help with this topic. 3D models will fit seemlessly into the generic scenery now.
  • Added following new landmarks:
    * Naschmarkt
    * Generali Stadium
    * Residential Highrise Kundratstr. 6
    * Wien Energie Building Erdberg
    * All Highrises near Schwedenplatz
    * Church on Steinhof
    * Water Tower Favoriten

v1.2 changes:

  • Hotfix of Kahlenberg model issue.

v1.1 changes:

  • Added more landmarks: Vienna Riesenrad now included. More than 50 unique, highly detailed 3D models in total now!
  • Refined some glitches regarding Techgate/UNO City model.
  • Optimized LOD draw distance.

v1.0 changes:

  • New LODs - This pack is not consuming tons of framerates and GPU% anymore!
  • Complete rework of all 3D models and their textures - Reduced rough edges and glitches to a minimum.
  • Color corrected all models for a better fit within MSFS Bing maps.
  • Added new buildings resulting in a total of almost 50 unique, highly detailed 3D models and numerous buildings within those.
  • The Tower of LOWW (Vienna International) and OMV industries will NOT return to this pack, due to issues regarding the market place addon of Orbx's LOWW.
    Therefore this pack is COMPATIBLE WITH ORBX LOWW (Vienna International Airport)!

This is now the first beta version! Please stay tuned for further updates and improvements!


Pretty empty over here.


Pretty empty over here.

  • Version 1.9 October 16, 2020

  • Version 1.8 October 08, 2020

    changes v1.8:

    * Performance Improvements: Changed LODs to refine them. There should be less impact on your GPU, if you are farther away and can see multiple landmarks at once.
    * Added models: Pyramide Voesendorf, Pfarrkirche Donaustadt, Sternwarte Türkenschanze.

    I truly apologize for the multitude of updates. This will be the last one for some time however. Next step is to figure out proper night lighting of all models and to refine all models in Vienna's center. This will take quite some time.

  • Version 1.7 October 07, 2020

    v1.7 changes:

    * Added POIs: Point of Interest markers for all important Landmarks. You can switch them on/off in the game's menu.
    * Added a better version of Vienna Riesenrad
    * Added some wildlife in and around Vienna.
    * Improved fps performance slightly. Still work in progress!

  • Version 1.6 October 03, 2020

    v1.6 changes:

    * Improved performance slightly above inner city limits further.
    Added more buildings:
    * Stadtbahn / Metro Stations along U6
    * Volkstheater
    * Justizpalast
    * Rossauer Kaserne
    * Transmission Tower on Exelberg
    * A few more Trams - Can you spot them?



Title Subject Last Updated Answers
FPS Drop when heading to Vienna
Support
March 04, 2021
image
image
image
Bug Report
Support
October 20, 2020
image
image

Google Maps Import

Parts of this content includes 3D data and textures copyrighted by « Google Map data ». Google Maps and Map data are provided by © Google, LLC, Mountain View, California, US. This free creation contains content from Google Maps or Google Earth, in accordance with Google Terms of Services and especially point 2.2 of Google Maps/Google Earth Additional Terms of Service. This creation is based on « fair use » or « fair dealing » of the data provided by Google through its services. No commercial use or any gain will be made by the author of this creation or the original host site, who use Google assets as provided for by the simple user licence. The author is freely sharing a creative application of Google Maps or Google Earth. The author will not receive any form of remuneration for sharing this work. Spontaneous general donations from users of file hosting web services under the form of « rewards » or « tips » will be rejected. If this content is found elsewhere and is offered in exchange of money or any other kind of remuneration, it is without the permission of the author and if such theft of intellectual property occurs, this site, and the author will disavow such distribution. Google has stated that it cannot answer to any direct demand about a particular creative use of its properties, as it stated in the « written permission » paragraph of the same document, and all such demands should in the first instance be directed to the author of this work. The author’s verification of compliance with Google’s Terms of Services will rest on this statement of intent, and the use of the provision of the « Fair use » paragraph of the document. As it is economically unreasonable for the casual creator of this content to ask for a costly legal analysis of its creation like proposed in the « Fair use » paragraph of the document, the author of this creation and the owners of this site undertake to destroy any trace of the work on first demand from Google, in accordance with the paragraph « Taking action in case of problems » of the Google Terms of Service about « advance notice » provided « when reasonably possible ».

230 Comments
  • Kai008
    1 month(s) ago
    Looks lovely! But before i download it is it compatible with the Gaya simulation's LOWW?
    • Troglodytus
      1 month(s) ago
      Yes it is! But its gonna impact your PCs performance as all Google Maps imports are very heavy on RAM usage.
  • Lukeeep
    1 month(s) ago
    Awesome quality but unfortunately unplayable in VR… would love to fly around in the new H135 but it just gives me headache with approx 10 FPS or less… non VR in 4K works better but still laggy. 2080 Super, Ryzen 7 and 32GB RAM and Game installed on a NVMe drive
    • Troglodytus
      1 month(s) ago
      Thanks a lot! Yeah, especially in VR it must be unplayable. Your top notch system must be really well optimized and also overclocked to get even 10fps out of it! Google Earth data is not optimized for the game.
      I looked into optimization but unfortunately was unable to make it noticeably better, due to the way the mesh is laid out in the photogrammetry. Sorry to say that at the moment this project has come to a halt until I discover a new way to improve!
      Thanks for your comment!

      PS: A few days ago another Google Import of Vienna popped up on this site. I haven't tried it nor did I have contact with the creator, maybe you can check it out. I am not too sure about fps though, since google maps is not really suited for MSFS.
  • chatman
    1 month(s) ago
    Hi,

    after some while another request:

    with the new H135 helicopter addon - do you think it would be possible to make some helipads actually landable (AKH,...)?

    Thx
    • Troglodytus
      1 month(s) ago
      I have to look into that. I am not quite sure how to place helipads on top of buildings, because they are bound to the ground at the moment. At least thats what I think?
    • chatman
      1 month(s) ago
      I think it would work as in the other Vienna mod by Tribalowsky (which I really think you should team up, the 2 of you have great addons!) has a landable helipad on the Rudolfstiftung-hospital which is also a Google import.
      Of course I have no idea about amount of work needed and as always I'm happy with whatever you and the other guys give us for free(!)
    • Troglodytus
      1 month(s) ago
      Thank you for letting me know. I honestly had no idea that helipads dont need to be on ground. Will look into that!
  • DocStone
    2 month(s) ago
    great work!!!
  • Barry
    2 month(s) ago
    clearly mentioned in the weak SDK manual.
    Please be sure to change modellib.bgl to something unique for each file, like ZONABS-Modellib.bgl. See, please
    https://forums.flightsimulator.com/t/scenery-creators-please-move-or-rename-your-modellib-bgl/307563
    you will get CTD issues with modelLib.bg
  • flyfly
    2 month(s) ago
    Hi, just wanted to draw your attention to the latest release from a well-known scenery developer such as Prealsoft. They have just released a payware Vienna Landmarks pack. Just thought it might be of your interest, in order to study the solutions they may have adopted for the optimization problems you mentioned. Thanks once again, best regards.
    • Troglodytus
      2 month(s) ago
      Thank you for letting me know! I will check it out!
  • Daddel
    2 month(s) ago
    Wonderful Scenery. I like it very much. But it‘s real frame-rate killer!
    • Troglodytus
      2 month(s) ago
      Thank you very much! Yeah its quite unfortunate, but for the time being, I am not able to optimize the models further without loosing quality and ripping holes into the objects.. photogrammetry is not well suited for the simulator.
      Thank you and good day!
    • VeXNUX
      2 month(s) ago
      you god gamn right man lol!)
  • Troglodytus
    2 month(s) ago
    Thank you all so much for your ongoing support and your curiosity. Unfortunately I tried many different things to reduce the impact on RAM, without real progress.. Google's photogrammetry data is not really adequate for the flightsim, thats why I tried to remesh and bake the textures, however, since the available data has a really glitchy mesh and therefore all my baked results also were a mess if overdone to much, or no real optimization if not optimized enough.
    I also tried to use the available "google importer" tool, however, its also far from optimized and the tool takes away many options to work on the mesh, as its directly converted into gltf format for MSFS.
    Furthermore I tried to work with the import tool and Thalixte's "Optimization Script for Google Maps Data", however, also this way results in texture errors in after baking for 2 days straight. I've talked to the developer multiple times, we couldn't make it work..

    So well, this is the current situation... the optimization has somewhat come to a halt. I've worked on close to 100Gb of 3D data so far and all I got is not good enough to upload it as improvement.
    So for now, please bare with version 1.9 and lets hope either someone comes up with a way to optimize the data or me finding a new way to do it.

    Thank you guys for all your support!
  • jfhkjsdhfkjhs
    2 month(s) ago
    Any updates coming???? I cant wait 😞
  • Antek
    2 month(s) ago
    Thank You ! You have done excellent job 😊
    I was living in Vienna 30 years ago, haven't been yet scene then. Your scennery brings memory of this lovely city 😊
  • sly666
    3 month(s) ago
    hello ask when is vienna 2.0 coming 😊
  • chatman
    4 month(s) ago
    Hi! After some time I just wanted to ask if you have a rough timeline when v2 will be released? 😊

    Thanks and have a Merry Christmas!
    • Troglodytus
      4 month(s) ago
      Hi! Really sorry to say, but it will be some time. I am wound up in other projects and christmas-stress at the moment. I will finish 2.0 eventually though. Please be patient and thank you for all your support!
    • chatman
      4 month(s) ago
      No worries, I fully understand. Thanks for your efforts and I wish you nice holidays!
    • Troglodytus
      4 month(s) ago
      Thanks buddy! All the best for you too!


© Troglodytus - All rights reserved. Any reupload or redistribution of this file without the author's prior written consent is forbidden.
This Flight Simulator 2020 Mod was created by Troglodytus and shared in Scenery Enhancements » Cities for Microsoft Flight Simulator.

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