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ClipperOS 15 June 2023, 17:11 updates
(1) reduced somewhat the forced landing stair-stepping effect (NOTE 1: at least 30 FPS in the MSFS sim must be maintained for the Forced Landing option to operate smoothly) (NOTE 2: due to code changes, some secondary Forced Landing DEFAULT values have been changed, do NOT re-use any custom values without re-testing default values first).
(2) added AIForceLandingSupressRecip option...
ClipperOS 18 April 2023, 16:51 updates
(1) fixed AI sometimes veering off runway during Force Landings.
(2) fixed AI sometimes getting stuck taxi-in and taxi-out during Force Landing mode.
(3) fixed excessive short final speeds (this is more of a MSFS AI engine issue).
(4) fixed changing any parameter in AIFlow.ini triggering a Force Landing runway re-build.
ClipperOS 15 April 2023, 20:50 updates
(1) fixed AI sometimes not landing when using Force Landing mode.
(2) Force Landing parameters have been simplified. Landing flare vertical speed automatically derive from flare height (AIForceLandingFlareHeight) and displacements from the flare point (AIForceLandingFlareDisplacement, AIForceLandingTDDisplacement). Also new default values. Therefore, do NOT reuse old AIFlow.ini file.
(2) code streamlining.
(3) NOTAM: for Force Landing mode also...
ClipperOS 09 April 2023, 15:59 updates
(1) added AIForceLandingTerminalDist option to allow FSLTL (or the like) STAR vectoring before AI reaches terminal area and AI starts Force Landing pattern (if Force Landing enabled).
(2) added AIForceLandingSelectionMode option to support rudimentary load balancing (alternating runway selection) (only when two runways specified for force landings).
(3) added ability to prevent force landing AI from incursions with...
ClipperOS 24 March 2023, 19:16 updates
(1) forced landing code now able to land multiple, concurrent AI (e.g., double landing runway operations in heavy traffic).
NOTE 1: default forced landing values have CHANGED – be careful reusing values from old .ini file.
NOTE 2: unfortunately with SU12, AIFlow will cause AI to make abrupt step altitude adjustments close to touchdown due to a MSFS...
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