
Description
Release 2.0.2
* Added G-CHRS livery (Chris Bullas)
Release 2.0.1
* Nav Panel Stamen Terrain map source fix
* shadows improved in cockpit
* b21_nav_lx updated from JS3
* Flaps updated to 1 2 3 4 N 5 6 L in flight model, flaps gauge, cockpit graphic
* flaps external view indicator updated (cockpit.cfg)
* update B21 Soaring Engine
* Add TAS to ASI
* update MSFS display of flap settings angles
* update lx_multigauge to JS3 version
* replace AMBIENT WIND VELOCITY with L:B21_WIND
* add Vne audio alarm
* nav wind arrow not hidden for low wind speed until 0.5 m/s
* default strobes to ON
* added scrolling line from plane to current WP.
* check AMBIENT WIND in YAWSTRING
* Nav panel do not display radius/max/min for wp's if task completed.
* Nav Panel not reset task on power off
* add local time clock to panel
* extend WASM fcheck reset to 20 seconds
* adjust audio beep to start at +0.3 m/s
* make 'happy beep' for good WP confirm, 'sad beep' for bad WP
* remove backup earlier flightmodels
* additional XCKEN and CLAYT liveries
* suppress hide of Nav Panel wind arrow at low wind speed
* move forward facing strobe effect from fin to nose so no shine on panel
* bugfix "grey" livery purple nose
Release 1.9.1 update
* Task time and task speed so far on task displayed on B21 Nav Panel
* If NO tow connection, then "rudder waggle" will CALL a tow. THIS REQUIRES SIM UPDATE 12 (CTD bugfix).
* B21 Nav Panel will set the "Start" waypoint as current when task is loaded.
* Red arc on ASI (Vne) now adjusts for altitude.
* Flutter sound corrected to TAS Vne - starts at Vne(TAS) + 10%
* B21 Nav Panel now provides 'gold star' for task completion without assists such as slew or engine, and also notes on Task page assists (such as slew, engine, time adjustment, overspeed) or potential assists such as modified cfg files relevant to the flight model. Assists such as slew are only recorded after passing task start. Programming effort to defeat these checks is NOT in the spirit of this freeware and should be declared or viewed as a "cheat" if comparing multiplayer flights.
* Four new liveries are added: Sweden/BGLS and three from Rik R78 (thanks for those).
* LCD 'instrument off' backgrounds are darker for the modern instruments.
* Alternative 'wav' sound files are included for vario beeps i.e. "vario_pos.wav" and "vario_neg.wav". E.g. "sound/vario_pos-sine.wav" can be copied over "vario_pos.wav".
* Already tested to be SU12 compatible, but no option in flightsim.to for that yet...
Release 1.8.3 update* Flutter simulation added TAS 82.22 m/s
* Added track line on nav map
* Overstress damage speeds adjusted
* Nav glider icon center point moved back from nose so circling looks more natural.
* BUGFIX for nav panel blank waypoints filling display after settings change.
* Performance tuning for custom maps (reduced update cycle for map panning).
1.8.2:
* IMPORTANT: this release contains a bugfix for an FPS issue caused by takeoff/landing on grass.
* Significant Nav Panel upgrade with choice of maps in addition to the the default MSFS/Bing. Wind arrow added to map and all map styles working North Up and Track Up.
* Zoom in/out added to thermalling aid
* Support for MSFS aerotow, winch launch with Jimmy wing-runner, in addition to existing built-in winch and motor launch. Yellow cable release knob can be used to reject MSFS launch at load-in and release MSFS aerotow/winch cable after launch.
* C of G and trim speeds adjusted for improved range from max speed fully ballasted to low speed unballasted.
* Water ballast re-implemented using the new MSFS support and accepting the new TOGGLE WATER BALLAST VALVE control input. The existing TOGGLE NAV/LANDING/BEACON LIGHTS controls are retained for the individual switches and are necessary for multiplayer visibility of the ballast effects.
* Variometer sound updated improving frequency range and 'steps' in the audio and mellowing the tone. Controls input "INCREASE/DECREASE COM3 VOLUME" added for home-cockpit control of vario volume.
* 'Wind' sound improved for more pilot feedback from stall to Vne.
* Pilot model changed and now defaults to "OFF" so less confusion with the default cockpit camera position. Red button on stick still controls pilot ON/OFF.
* Cockpit camera positions updated for better default view and support for 'quicklook' left, up, right.
1.8.2.A : Bugfix adding "ui_typerole=Glider" to livery planes in aircraft.cfg
1.8.2.B : Tow release knob now drops the MSFS tow cable
1.8.2.C : Winch speed adjusted, pilot model position adjusted, thermalling display 'time backwards' tweak.
Release 1.7.3 now available!
1.7.3 Update info:
* Multiplayer animations include engine extract and ballast dump
* Flight model improvements to pitch stability, elevator authority, positive flaps modelling.
* Sound updates wind, flaps, winch
* Nav Panel updates incl. scrollable task page for long tasks.
1.62 Update info:
* Adverse yaw, adjustable via a mouse-over of the radio frequency swap button (see image in gallery). You can adjust the adverse yaw on a range 0..1, or leave it alone for a reasonable default value.
* Included library of liveries, tested and working in multiplayer. As part of the standard package so you can be confident other AS33 owners will recognise your plane.
* Animations updated to work across multiplayer as well as possible, so including gear, spoilers and control surfaces (but not yet the extending prop or the ballast dump effects).
* In-cockpit textures updated to desaturate some of the colors.
1.51 Update info:
The update incorporates a code refresh for the recent sim updates PLUS the following features:
* Key/button mappings provided for the main interactions in the glider, so you can set buttons on your stick, mouse or keyboard to improve access to the panel/controls.
* Built-in winch launch added (click the yellow tow-release knob), in addition to the existing engine/prop self-launch.
* New thermalling display added to the central nav panel (see the update video linked above for an overview).
General details: Demo of v1.10 here: https://www.youtube.com/watch?v=vnWmnS-7iAI AS33 flapped racing glider with ballast, retractable engine, and full cross-country digital panel. Detailed model with removable pilot, wing-flex, flaperons, fin strobe and ballast dump effects.* Accurate max 56:1 flight performance, calibrated across all flap settings and with/without ballast.
* Self-launch via retractable engine
* Full competition soaring panel. Total-energy, netto and speed-to-fly varios. State-of-the-art Nav Panel with moving map with task including start/finish lines. XCSoar-style flight data display including required glide slope to waypoint, achieved glide, and predicted arrival height. Predicted altitude calculation can be applied around multiple waypoints factoring in the headwind/tailwind affecting each leg. Task page which confirms task completion giving completion distance and speed plus speeds for each leg of the task.
* Metric/Imperial units settable for all instruments, plus personal preferences such as dark or light instrument backgrounds.
Thanks to everyone who has provided great feedback to help us bring you our sailplanes / gliders for MSFS 2020.
Thanks to OrientAviation for doing a fantastic video of the AS33, click here to view it.
See this 10-minute demo flight with an introduction to the plane and controls.
For more detail see this guide to the Nav Panel and this demo cross-country flight.
This model incorporates the self launching electric motor currently used on the AS 34 Me standard class sailplane.
This is a work in progress and we would appreciate feedback to ensure we can offer the closest to real world simulation sailplanes, either as completely freeware and on the odd occasion, low cost payware.
For any freeware aircraft, if you like the model and would like to make a donation please use the link below and it will be very much appreciated. But I wish to make it clear, absolutly no functionality has been restricted in this freeware model. Making a donation will not unlock "extra features", every function is activated and any donations are purely voluntary and not an essential requirment.
Detail Features:
- The self-launch engine is designed for simplicity, i.e. from a stowed engine the engine start is designed to take 12 seconds (engine management on, engine extract, throttle up to start)
- Main Nav Panel shows real time map display with flight plan, attitude indicator, and other aircraft.
- Airspeed indicator and main Vario feature multi function menu's with various uptions (please explore the menus, we hope you like them).
- ASI will glow red when approaching stall or overspeed and incorporates digital airspeed, air pressure and altitude.
- Vario incorporates Maccready Setting, Speed To Fly (units and green needle indication) and average climb rate.
- Multifunction display below the ASI defaults to compass with wind direction and speed. Changing trim will automatically switch to the trim screen and flicking the Ballast Dump toggle switches will automatically switch the screen to the ballast display screen. The screen will default back to the compass after a few seconds.
- The vario sound is configurable on / off / or lift only. A volume knob is provided.
- The "Task" page on the Nav panel will show the task loaded from a MSFS Flight Plan, and allow the Start and Finish waypoints to be set so task speeds can be calculated and displayed. On task completion a summary is provided including validation of waypoints and overall speed.
- Negative flaps are accurately modelled, i.e. the '-2' flap is optimal from Vne to 160kph, '-1' to 130kph, and '0' below 130 kph.
- Ballast is modelled with the weights of the tanks correct and in the correct places, dumping takes the same amout of time as the real AS33 (3..4 mins) with a ballast effect. MSFS does a very good job adjusting the aicraft handling between fully ballasted and dry.
- Just like the real glider, this model features the Alexander Scheicher anti collision light on the tail section which is activated with the toggle switch labeled Strobe.
- The wheel brake is linked to the spoilers and is effective between 75% and 100%. A red bar on the ASI indicates the spoiler extension, and a similar red bar on the vario indicatios the use of the wheel brake.
- Plus many more, please spend some time exploring the model and features
- Includes wingflex, adverse yaw
Youtube video of the engine controls can be found here: https://youtu.be/vo2bMZnkFRM
HOW TO INSTALL:
Extract the download to your MSFS Community Folder.
Make sure you folder structure is /Community/madolo-as33me/SimObjects/ etc.
CREDITS:
MADolo Simulations (3D model, animations and interior textures)
B21 (Custom coding, flight dynamics and sound)
Chris Bullas (Exterior Textures)
Special thanks: Jonx (without your help this project would never have even started)
Wiek Schoenmakers, tjburni, RPSims, jetSonic, Lukas, Khero, taykay8888, Topher420247
All the UKVGA guys for your support
Anyone else that gave advise along the way, there are far to many for me to remeber them all.
Disclaimer:
This file has been checked for viruses using virustotal.com and should therefore should be safe to use. However, this file is used entirely at your own risk.
No other website has permission to list this model, even if it references back to us the original creators. If you wish to share this model with friends, please do so by directing them to this site to ensure they receeive the most up to date version and to ensure the integrity of the model. Please do not share the file.
AS 33 Me
A high-performance 18 meter flapped glider including a self-launch motor, built-in winch launch, water ballast, and a comprehensive racing instrument panel. Over a dozen liveries are included which will be visible to other pilots in multi-player. The flight model has
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User Reviews
125 reviews
Version History
Added Chris Bullas shark-mouth livery
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Comments(486)
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Log In18 days ago
11 months ago
11 months ago
e auch im richtigen Leben damit. Wie kann die gelbliche Farbe des Cockpitglases entfernt werden?
sie verfärbt die Landschaft merklich. Danke für einen Rat.
11 months ago
about 1 year ago
Most things work in 2024.
However there are some lingering problems with the LX-9050 nav computer and some other controls. Initially the way point list was totally garbled. One of the 2024 updates "fixed" the way point loading so that way points looks correct in the EFB. Individual way points look correct on the LX_9050, however only a subset of the way point list is accessible in the nav display. The rotary corner controls will cycle though a subset of the way points. So obviously there was some 2024 "enhancement" to the way point API. The "settings" push buttons on the ASI, Vario and compass combo display do not work. Mouse scroll no longer turns rotary corner controls (click, hold and offset to use invisible levers).
The visual improvements in 2024 are a leap forward for up close and personal ridge running. I hope there is a way to get the AS33-me fully functional in 2024.
Update for SU2 beta
Mouse scroll wheel now works for LX-9050 rotary corner controls
over 1 year ago
Habe ihn gestern ERFOLGREICH in MsFs2024 getestet!!!!!
It's so much fun.
I tested it SUCCESSFULLY in MsFs2024 yesterday!!!!!
over 1 year ago
over 1 year ago
over 1 year ago
over 1 year ago
Thanks for making it available! Great work.
Best regards Georg (D-VRGL)
over 1 year ago
over 1 year ago
almost 2 years ago
almost 2 years ago
about 2 years ago
When a gate or turn point is rendered it seems to be at the wrong scale.
An example is a PLN created with B21 Task Planner V3.1. The constraint info for starting way point in the PLN is " *START+840|4000x5000"
This appears on the info line of the display as "Radius=2.5 km" instead of 1.5km. The sector is rendered on screen at the 2.5km size. The distance to target displays agrees with the 2.5km value. Similarly
" TP1+3845|6000x1000" is rendered and processed as "Radius=0.5km" instead of 0.3 km
Note (24-04-15): Came across a comment in B21 Task Planner help that "radius" token is actually width in meters. I did not recall a mixed units schema, but going back over the early Discord discussion thread on the topic there is a vague reference to metric width that I missed. So Item #1 is a non issue.
The other issue is that FlyingAnimal class of SimObjects are rendered on the
LX9050 display as aircraft icons.
almost 2 years ago
about 2 years ago
- Look into the following Folder:
C:\XXXXXXXX\AS33_MadoloB21_2.0.2_6uAlP.zip\AS33_MadoloB21_2.0.2\html_ui\Pages\VCockpit\Instruments\AS-33
You will find a "Controls Assingments.png" =)
about 2 years ago