YT video showing IGS approach including ATC by Air New Zealand in 1990 https://www.youtube.com/watch?v=-cSKetr3SE8
Note: For those using Navigraph there appears to be an issue where you see two runways overlapping each other. According to the Navigraph website this will hopefully be fixed in SU11
Also, cars crossing the runway is an issue with SU10 not with the scenery! hopefully, this will be fixed also in the next sim update
Update 3.2.1
code in the ILS for both approaches (13/31) correctly.
Sim Update 10 compiled 3.2.0
Rebuilt runway to try and solve the issue of missing runway lights that some people were having
Adjusted lead in lights to be brighter when on turn to final
Added custom markings to the runway to be more accurate to Kai Tak original.
Fixed jetway that was separated from linkspan.
Improved ground textures in a lot of areas
Unfortunately, there doesn't appear to be a fix on the cars crossing the runway yet
3.2
Fixed a number of issues
Multiple new building models and retexturing, including fuel storage tanks and baggage building
Modified jetways
Adjustment of lead in lights
Added new ground vehicles and improved ground textures
The file size is now 2.6GB decompressed
Version 3.1
Update to IGS approach lights to be more realistic
Removed and replaced problematic Taxi model from the airport entrance
Texture Changes and small fixes
Version 3.0
Basic AI aircraft file added. Ai Aircraft(if turned on) will now populate the airport, however be warned that MSFS AI is not the best and issues such as AI aircraft taxing the entire length of the runway or flying through city buildings I cannot fix. Hopefully these issues will change in a future game update.
AI will also only use runway 31 for takeoff's and landing's 🤷♂️
Sea wall model added
Lighting changes to runway 13 approach
Many other small changes
Version 2.1.1
Update Includes
Various lighting modifications
Custom Shuttle Bus now added to gates replacing stock Asobo bus.
modified IGS for a slightly lower approach for the right turn.
various texture changes
numerous small tweaks
Version 2.1
Nav Data added
The long-promised SID and STARS have now been added natively as well as correctly programing the IGS and ILS for runways 13 and 31 respectively. you no longer have to manually add the ILG/IGS frequency in the FMC.
I will try to add the SC NDB approach at a later date.
Modified lead-in lights.
removed items left missed in the last update
Charts for VHHX can be found at IVAO East Region
https://xe.ivao.aero/
Version 2.0
After many months of work version, 2.0 is here!
This was a near-complete rebuild of the entire airport (still a lot more to do)
New leadin approach light system.
90% of the buildings have been re-modelled and textured; this Includes the cargo building, maintenance hangers, fire stations and partial passenger terminal interior.
Well known Kai Tak advertising billboards included at the threshold of rwy13
New checkerboard.
Custom Apron lights.
Airfield height was raised to the correct height.
Road traffic driving across the runway and apron has been stopped.
the majority of random lights have now been removed. (a couple do remain, unknown why)
Signage and markings improved
I have not had time to add all SIDs and stars yet, (current file causes CTD so I have not included it)
If you use the ingame ATC for some reason it will always direct you to use rwy 31 for landings, I don't know why.
Don't forget to remove the previous version from the community folder.
Hong Kong Kai Tak with the famous runway 13 approach that closed in 1998, little remains today of the original Airport with much of the site being redeveloped into housing and a cruise terminal. This scenery brings back that challenging approach passing low over the Kowloon district of Hong Kong the making a 47 degree right hand turn to line up with runway 13.
Install
Extract the file ali50-Kaitak from ali501-kaitak.rar
Place file into the community folder
----
Runway 13 IGS Frequency 111.90 heading 088
Remember this is a visual approach so disconnect auto pilot before Checkerboard hill to make the turn to line up with runway 13
Runway 31 ILS Frequency 109.90
only things that I think could be improved -
FBW traffic (if possible)
that huge gate during the IGS final.. can I get rid of it ?
otherwise - very high quality fun scenery to have - 5 stars given natrually.
7 days ago
efsenable
3 months ago
2 months ago
ali501
mac2
3 months ago
1 months ago
Zyenoa
Maveco777
for some reason i don't seem to have the approach for sunway 13 even though i have the stars for it
8 months ago
Oscar_Wm
just about the give this a try - but wondering
1)how can you get AI traffic (moving and stating with this version) -currently using FS Traffic? (did have AIG installed before so can also run that)
2)assume you need to remove the asobo Kai Tak ?(is it possible to restore it easily if you decide to reinstall)
9 months ago
mac2
For them who get double runway, delete KAI TAK from MSFS first. Go to Profile,Content Manager search VHHX then delete that, and the runway will not double again👍🏻
11 months ago
Good idea, but not working! On my PC I tried to delete VHHX 3 times, MSFS worked a few seconds, but the screnery remains visible in content manager, doubled RWY included ...
9 months ago
B747Flyer
byn1980
Just to bring you up to speed..Scenery beautiful.. Still double runways for 13/31. I have Navigraph. I have a flight plan and maybe 2-3 aircraft showup and the airport is virtually dead. May be related to SU11.. Thank you and Greets!!! PS No cars on runway..lol
12 months ago
UNC1RLM
This is better than Asobo/MS version of Kai Tak in a few ways:
1) Checkerboard - Asobo version is outright wrong and unuseable, this is accurate for visual approach
2) Ground Markings - accurate and more visable with this
3) Approach Lighting - this is more visible approaching the Kowloon Tong area on the RWY 13 side
4) Building Details - shops texture are local Hong Kong shops; none in Asobo version.
1 years ago
mtthk123
Seems this crashes today after the latest update that came out today? It shows map on selecting airport but then crashes to desktop?
1 years ago
Then why give 5 stars
11 months ago
Greazer
UNC1RLM
I have installed this Addon right now and i have some problems with overlapping Runway Textures and Texturebugs around the Runway. The Asobo Kai Tak was already removed. Another question: The ILS31 approach is shown in the FCM, the IGS13 is not. Is this supposted to be or do i need to modify some other files?
1 years ago
same issue here. Ground Textures around the runway, some at apron and taxiways look weird, overlapping. Newest version installed, Asobo Kai Tak already removed
1 years ago
CptRofl
GermanSimPilot
With this MSFS version upgrade, a hand-made Kaitak Airport was released from MSFS. It's a forced download. If you enter this ARI501 Kaitak Airport, a problem will occur.
1 years ago
The Asobo version of Kai Tak needs to be removed from the in-game content manager for there to be no conflict.
1 years ago
ali501
KAZE
Doing the Checkerboard Hill approach has been a dream of mine in a flight sim for a long, long time. Thank you for recreating this legendary airport! 5 stars!
1 years ago
pfm002
We are going from 3.3 to 3.2.3. Downwards ?
1 years ago
rikoooo
Runway lights still not working with latest version. Any tips? Great Scenery otherwise.
1 years ago
I have no problem with runway lights. Are you using Navigraph?
https://i.imgur.com/ZLR4zVP.jpg
1 years ago
DownedAviator
Zeye24
Cli4D Hong Kong scenery looks great but not compatible with ALi501 Kai Tak.
"Cli4D 23 day(s) ago:
.... but Kai Tak ground level is a little bit higher, I cant do anything about that but the Kai Tak dev.
"
Can you have a look at this ?????????????????????????
1 years ago
The addon you are referring to uses photogrammetry, which is not compatible with existing hand crafted addons. The payware SamScene's Hong Kong City Lights (with the free exclude addon) is a better option in these cases for example.
1 years ago
DownedAviator
mtjoeng