YT video showing IGS approach including ATC by Air New Zealand in 1990 https://www.youtube.com/watch?v=-cSKetr3SE8
Note: For those using Navigraph there appears to be an issue where you see two runways overlapping each other. According to the Navigraph website this will hopefully be fixed in SU11
Also, cars crossing the runway is an issue with SU10 not with the scenery! hopefully, this will be fixed also in the next sim update
Update 3.2.1
code in the ILS for both approaches (13/31) correctly.
Sim Update 10 compiled 3.2.0
Rebuilt runway to try and solve the issue of missing runway lights that some people were having
Adjusted lead in lights to be brighter when on turn to final
Added custom markings to the runway to be more accurate to Kai Tak original.
Fixed jetway that was separated from linkspan.
Improved ground textures in a lot of areas
Unfortunately, there doesn't appear to be a fix on the cars crossing the runway yet
3.2
Fixed a number of issues
Multiple new building models and retexturing, including fuel storage tanks and baggage building
Modified jetways
Adjustment of lead in lights
Added new ground vehicles and improved ground textures
The file size is now 2.6GB decompressed
Version 3.1
Update to IGS approach lights to be more realistic
Removed and replaced problematic Taxi model from the airport entrance
Texture Changes and small fixes
Version 3.0
Basic AI aircraft file added. Ai Aircraft(if turned on) will now populate the airport, however be warned that MSFS AI is not the best and issues such as AI aircraft taxing the entire length of the runway or flying through city buildings I cannot fix. Hopefully these issues will change in a future game update.
AI will also only use runway 31 for takeoff's and landing's 🤷♂️
Sea wall model added
Lighting changes to runway 13 approach
Many other small changes
Version 2.1.1
Update Includes
Various lighting modifications
Custom Shuttle Bus now added to gates replacing stock Asobo bus.
modified IGS for a slightly lower approach for the right turn.
various texture changes
numerous small tweaks
Version 2.1
Nav Data added
The long-promised SID and STARS have now been added natively as well as correctly programing the IGS and ILS for runways 13 and 31 respectively. you no longer have to manually add the ILG/IGS frequency in the FMC.
I will try to add the SC NDB approach at a later date.
Modified lead-in lights.
removed items left missed in the last update
Charts for VHHX can be found at IVAO East Region
https://xe.ivao.aero/
Version 2.0
After many months of work version, 2.0 is here!
This was a near-complete rebuild of the entire airport (still a lot more to do)
New leadin approach light system.
90% of the buildings have been re-modelled and textured; this Includes the cargo building, maintenance hangers, fire stations and partial passenger terminal interior.
Well known Kai Tak advertising billboards included at the threshold of rwy13
New checkerboard.
Custom Apron lights.
Airfield height was raised to the correct height.
Road traffic driving across the runway and apron has been stopped.
the majority of random lights have now been removed. (a couple do remain, unknown why)
Signage and markings improved
I have not had time to add all SIDs and stars yet, (current file causes CTD so I have not included it)
If you use the ingame ATC for some reason it will always direct you to use rwy 31 for landings, I don't know why.
Don't forget to remove the previous version from the community folder.
Hong Kong Kai Tak with the famous runway 13 approach that closed in 1998, little remains today of the original Airport with much of the site being redeveloped into housing and a cruise terminal. This scenery brings back that challenging approach passing low over the Kowloon district of Hong Kong the making a 47 degree right hand turn to line up with runway 13.
Install
Extract the file ali50-Kaitak from ali501-kaitak.rar
Place file into the community folder
----
Runway 13 IGS Frequency 111.90 heading 088
Remember this is a visual approach so disconnect auto pilot before Checkerboard hill to make the turn to line up with runway 13
Runway 31 ILS Frequency 109.90
User Reviews
Review data
Share your thoughts
If you’ve used this add-on, share your thoughts with other pilots.
Write a reviewbyn1980
For them who get double runway, delete KAI TAK from MSFS first. Go to Profile,Content Manager search VHHX then delete that, and the runway will not double again👍🏻
UNC1RLM
Just to bring you up to speed..Scenery beautiful.. Still double runways for 13/31. I have Navigraph. I have a flight plan and maybe 2-3 aircraft showup and the airport is virtually dead. May be related to SU11.. Thank you and Greets!!! PS No cars on runway..lol
mtthk123
This is better than Asobo/MS version of Kai Tak in a few ways:
1) Checkerboard - Asobo version is outright wrong and unuseable, this is accurate for visual approach
2) Ground Markings - accurate and more visable with this
3) Approach Lighting - this is more visible approaching the Kowloon Tong area on the RWY 13 side
4) Building Details - shops texture are local Hong Kong shops; none in Asobo version.
UNC1RLM
Seems this crashes today after the latest update that came out today? It shows map on selecting airport but then crashes to desktop?
Greazer 1 month(s) ago
Then why give 5 stars
UNC1RLM 27 day(s) ago
Good Point lol..the 5 stars are for Ali and his efforts. Howse that 😊
GermanSimPilot
I have installed this Addon right now and i have some problems with overlapping Runway Textures and Texturebugs around the Runway. The Asobo Kai Tak was already removed. Another question: The ILS31 approach is shown in the FCM, the IGS13 is not. Is this supposted to be or do i need to modify some other files?
CptRofl 3 month(s) ago
same issue here. Ground Textures around the runway, some at apron and taxiways look weird, overlapping. Newest version installed, Asobo Kai Tak already removed
ali501 3 month(s) ago
I'm not sure what the issue is. Are yoou using Navigraph? Do you have any other Hong Kong related addons?
GermanSimPilot 2 month(s) ago
Yes i'm using Navigraph and i don't use other Kai Tak Addons.
KAZE
With this MSFS version upgrade, a hand-made Kaitak Airport was released from MSFS. It's a forced download. If you enter this ARI501 Kaitak Airport, a problem will occur.
ali501 3 month(s) ago
The Asobo version of Kai Tak needs to be removed from the in-game content manager for there to be no conflict.
aPLUSsian 2 month(s) ago
It should be written on the description imo
pfm002
Doing the Checkerboard Hill approach has been a dream of mine in a flight sim for a long, long time. Thank you for recreating this legendary airport! 5 stars!
rikoooo
We are going from 3.3 to 3.2.3. Downwards ?
Zeye24
Runway lights still not working with latest version. Any tips? Great Scenery otherwise.
DownedAviator 3 month(s) ago
I have no problem with runway lights. Are you using Navigraph?
https://i.imgur.com/ZLR4zVP.jpg
mtjoeng
Cli4D Hong Kong scenery looks great but not compatible with ALi501 Kai Tak.
"Cli4D 23 day(s) ago:
.... but Kai Tak ground level is a little bit higher, I cant do anything about that but the Kai Tak dev.
"
Can you have a look at this ?????????????????????????
DownedAviator 4 month(s) ago
The addon you are referring to uses photogrammetry, which is not compatible with existing hand crafted addons. The payware SamScene's Hong Kong City Lights (with the free exclude addon) is a better option in these cases for example.
bekol0106
Airport looking great after the update. Always a pleasure flying into your Kai Tak scenery in MSFS. A big thank you for the work you have done!
However, would you please consider updating the location of the PAPIs on RWY13? They should be abeam the touch down aiming point (now they are just short of it). You may see the two photos I have attached for your reference. When they are not at the right positions, it is hard for pilots to judge whether we are high or low on the approach, especially here in Kai Tak at night when the runway lightings are quite dim.
https://i.imgur.com/bWK3WTV.jpg
https://i.imgur.com/m8U7Fok.png
Many many thanks!
an0nymous
Just downloaded but seem having some issue.
an0nymous 4 month(s) ago
Seem the IGS and ILS is not working. Even I enter to debug mode and set the runway ILS option, the ILS/IGS glide slope did not show up for vhhx.
Jqro 4 month(s) ago
I 2nd this, Dual runways showing for me
ali501 4 month(s) ago
This doubling effect is usually caused by having 2 conflicting sceneries in your community folder.
old file - ali501-kaitak
new file - X-ali501-kaitak
or another publisher's Kai Tak take scenery.
bekol0106 4 month(s) ago
The dual runway issue might be caused by having installed the updated navdata from Navigraph. I tried the solution with editing the content.xml suggested by Navigraph but it didn't help. I ended up removing the entire navdata update for MSFS and the dual runway is gone since then. Not so fun if you are flying with ATC but I still couldn't find another way out. Hope it helps somehow. Cheers.
ali501 4 month(s) ago
Thanks bekol0106
After looking on the Navigaph support forum there has been an issue some people have had with double runways showing up on addon scenery.
Do the OP's use Navigraph?
an0nymous 4 month(s) ago
Yes. I just check about issues again using debug mod.. Seem both runway light and duel runway issue are case by the Navigraph navdata.
To fix it, will need to edit the Content.xml as below.
However, the ILS and IGS seem still not able to use. Attached the debug screencap for your reference.
You can saw that 3 ILS glide slope from VHHH are show. But for VHHX, both IGS 13 and ILS 31 glide slope are missing.
https://ibb.co/r2tV9w4
WingmanLSZH
Awesome!! straight 5/5
vcharng
it seems that 3.2.3 causes some sharp FPS drops (from around 40 to as low as 15) when you view in 3rd person at certain angles. It's strange because using showcase for the same view doesn't trigger the same FPS drop, and sometimes after a while you go back to the same angle in 3rd person and it no longer drops FPS.
But when it does, it really drops, a lot.
dimkzr
This scenery is absolutely gorgeous and of a payware quality.
It's perfectly compatible with "Hong Kong" city by FreakyD and "Hong Kong Port" by superspud.
No performance issues whatsoever. All navaids (ILS, VOR, etc.) works fine.
The only minor (and known) nuisance are the cars crossing the runway, but it's not the author's fault.
Thank you, ali501!
NezNok
It seems that Mr.Kado found the way to remove the "runway crossing car".
https://jp.flightsim.to/file/35716/rjos-tokushima
✗:"Poiygon- Exclude roads"
✗:"ExclusionRectangle-All Objects"
○:Using "Road material" in Blender ←
@ali501
mickey9801
This is a wonderful scenery. Unfortunately my installation of Kai Tak become non towered after SU10/WU10. I have reinstalled MSFS at SU10. How can this be fixed?
mtjoeng 4 month(s) ago
Same here
DownedAviator
The enhanced level of detail and textures in the latest versions is fabulous. 😊
timot75
vey nice scenery
by the way there is a fix for the "runway crossing car" issue
at : https://flightsim.to/file/21535/hong-kong-kai-tak-airport-cars-removal
he found a way to solve this
ali501 4 month(s) ago
Unfortunately that addon will not solve the issue. The cars on the runway are caused by Sim update 10 and is an issue across the whole sim. Hopefully Asobo will fix it soon
timot75 4 month(s) ago
thanks for your response
iceaxe 4 month(s) ago
I've written this below in one of the comments as well - maybe that's because the name of the addon was changed to "X-ali501-kaitak" ? Before it was just "ali501-kaitak". I think that "X" was added to make it compatible with Tigershark's SamScene removal instead of the old one. Perhaps you could try the old name and then see if the cars removal mod works? It worked perfectly for me in the VHHX version before the latest.
DownedAviator 4 month(s) ago
The latest version with the name X-ali501-kaitak works perfectly with the SamScene exclude file for me. No other action or alternative addon required. The car removal mod did not work with either naming convention for ali501's Kai Tak. Also the car removal mod adds undesirable and conflicting elements to the airport. As has been pointed out already the problem is a new bug introduced in Sim Update 10 that affects the whole sim and hopefully will be fixed in a future sim update.
Beowulf99x
DownedAviator 4 month(s) ago
AIG Traffic Controller (AIGTC) injects aircraft using real data from published scheduled flights from commercial airlines and corporate aircraft companies. Since Kai Tak ceased operations in 1998 there has been no such data available for the airport as no aircraft have been there since then, so you will not see any flights using AIGTC. The same applies if you use the MSFS AI-Online option as there are no aircraft operating there in real time. If I recall correctly you can use the MSFS AI-Offline option and MSFS will inject a few random fantasy flights and if an injected aircraft matches with an AIG model then the AIG model and livery will be used. The behavior of AI-Offline aircraft can be a bit crazy though.
Beowulf99x 4 month(s) ago
Thank you for the information. I thought there was a separate flight plan file like in fsx 😊
DownedAviator 4 month(s) ago
If you open the AIG AI Manager app (AIGAIM) you can see a list of all the flightplans available and also all the flightplan files you currently have downloaded and installed. Most of the AIG flightplans cover just the last few years so that they provide realistic and generally up to date flights. AIG are regularly updating all flightplans to the current year 2022. AIG have never provided nostalgic flighplans for long defunct airlines and airports.
Beowulf99x 4 month(s) ago
Now I have traffic. I had made wrong settings. A traffic file is indeed in this package (many thanks for it) and now it works fine. Thanks everyone for thinking 😊
DownedAviator 4 month(s) ago
Yes that is the one that provides traffic for AI-Offline mode that I mentioned, and if you have AIG models that match then they will be used. This only works in AI-Offline mode.